SIGGRAPH 2017: Talks
Overview:
Talks highlight the latest developments before publication, present ideas that are still in progress, or showcase how computer graphics and interactive techniques are actually implemented and used, in graphics production or other fields. Talks take you behind the scenes and into the minds of SIGGRAPH 2017 creators in all areas of computer graphics and interactive techniques, including art, design, animation, visual effects, interactivity, research, and engineering.
Talks:
Sort By
Title
Presenter
A Case Study on Raytracing-in-the-Loop Optimization:Focal Surface Displays
Presenter(s):
[Matsuda]
[Fix]
[Lanman]
Entry No.: [78]
[SIGGRAPH 2017]
A Fantasy based on Reality The Art of Final Fantasy XV
Presenter(s):
[Hasegawa]
Entry No.: [04]
[SIGGRAPH 2017]
A Hybrid Approach to Procedural Tree Skeletonization
Presenter(s):
[Bartolozzi]
[Kuruc]
Entry No.: [53]
[SIGGRAPH 2017]
A New Contour Method for Highly Detailed Geometry
Presenter(s):
[Bauer]
Entry No.: [71]
[SIGGRAPH 2017]
Animation Collaboration with Depth Compositing
Presenter(s):
[Govil]
Entry No.: [07]
[SIGGRAPH 2017]
Artist-Driven Crowd Authoring Tools
Presenter(s):
[Maupu]
[Goffredo]
[Hylton]
[Pay]
[Pražák]
Entry No.: [69]
[SIGGRAPH 2017]
Automated light probes from capture to render for Peter Rabbit
Presenter(s):
[Heckenberg]
[Agland]
[leBlanc]
[Barth]
Entry No.: [17]
[SIGGRAPH 2017]
Behind the scenes of VFX in the Middle East & Syria: "in art we trust"
Presenter(s):
[Saliba]
[Barkaoui]
[Wakil]
Entry No.: [28]
[SIGGRAPH 2017]
Beyond foveal rendering: smart eye-tracking enabled networking (SEEN)
Presenter(s):
[Tollmar]
[Lungaro]
[Valero]
[Mittal]
Entry No.: [79]
[SIGGRAPH 2017]
Beyond “Cosmos Laundromat”: Blender’s Open Source studio pipeline
Presenter(s):
[Roosendaal]
[Siddi]
Entry No.: [62]
[SIGGRAPH 2017]
Bringing Lou To Life
Presenter(s):
[Tieryas]
[Bonifacio]
[Garcia]
[Truman]
[Navone]
Entry No.: [01]
[SIGGRAPH 2017]
Build Your Own Procedural Grooming Pipeline
Presenter(s):
[Choi]
[Kim]
[Kim]
[Jang]
[Yang]
Entry No.: [54]
[SIGGRAPH 2017]
Building an Animation Pipeline for VR Stories
Presenter(s):
[Berford]
[Diaz-Padron]
[Kaleas]
[Oz]
[Penney]
Entry No.: [64]
[SIGGRAPH 2017]
Building detailed fractal sets for “Guardians of the Galaxy Vol. 2”
Presenter(s):
[Ebb]
[Sutherland]
[Heckenberg]
[Green]
Entry No.: [12]
[SIGGRAPH 2017]
Building Moana’s Kakamora Barge
Presenter(s):
[Achorn]
[Palmer]
[Wu]
Entry No.: [66]
[SIGGRAPH 2017]
Circular Separable Convolution Depth of Field
Presenter(s):
[Garcia]
Entry No.: [16]
[SIGGRAPH 2017]
Cloudy with a chance of Rendering
Presenter(s):
[Bergel]
[Dibble]
[Koh]
[Pearson]
[Ricklefs]
Entry No.: [60]
[SIGGRAPH 2017]
Compact Iso-Surface Representation and Compression for Fluid Phenomena
Presenter(s):
[Keeler]
[Bridson]
Entry No.: [43]
[SIGGRAPH 2017]
Concept through creation: establishing a 3-D design process in the footwear industry
Presenter(s):
[Suessmuth]
[Asay]
[Fitzgerald]
[Poerner]
[Ohadi]
[Mueller]
Entry No.: [50]
[SIGGRAPH 2017]
Dance motion analysis and editing using hilbert-huang transform
Presenter(s):
[Dong]
[Cai]
[Asai]
Entry No.: [75]
[SIGGRAPH 2017]
Dear Angelica: Breathing Life into VR Illustrations
Presenter(s):
[Kim]
Entry No.: [57]
[SIGGRAPH 2017]
Designing Look-And-Feel Using Generalized Crosshatching
Presenter(s):
[Du]
[Akleman]
Entry No.: [40]
[SIGGRAPH 2017]
Director-centric virtual camera production tools for rogue one
Presenter(s):
[Jutan]
[Ellis]
Entry No.: [45]
[SIGGRAPH 2017]
Double hierarchies for efficient sampling in Monte Carlo rendering
Presenter(s):
[Bus]
[Boubekeur]
Entry No.: [36]
[SIGGRAPH 2017]
DreamWorks fabric shading model: from artist friendly to physically plausible
Presenter(s):
[Deshmukh]
[Xie]
[Tabellion]
Entry No.: [38]
[SIGGRAPH 2017]
Evolving Complexity Management on “The LEGO Batman Movie”
Presenter(s):
[Jebens]
[Gray]
[Bull]
[Sarsfield]
Entry No.: [05]
[SIGGRAPH 2017]
Fast Automatic Level of Detail for Physically-based Materials
Presenter(s):
[Kettner]
Entry No.: [39]
[SIGGRAPH 2017]
From VFX Project Management to Predictive Forecasting
Presenter(s):
[Ricklefs]
[Puschendorf]
[Bhamidipati]
[Eriksson]
[Pushparaja]
Entry No.: [06]
[SIGGRAPH 2017]
FurCollide: Fast, Robust, and Controllable Fur Collisions with Meshes
Presenter(s):
[Somasundaram]
Entry No.: [55]
[SIGGRAPH 2017]
Gears of War 4: Creating a Layered Material System for 60fps
Presenter(s):
[Penty]
[Wong]
Entry No.: [37]
[SIGGRAPH 2017]
Gears of War 4: Custom high-end graphics features and performance techniques
Presenter(s):
[Malmros]
Entry No.: [13]
[SIGGRAPH 2017]
Hairy Effects in Trolls
Presenter(s):
[Missey]
[Aubel]
[Somasundaram]
[Davalath]
Entry No.: [26]
[SIGGRAPH 2017]
Handling Scene Constraints for Pose-Based Caching
Presenter(s):
[Lee]
[Eisenacher]
[Lin]
[Villegas]
Entry No.: [23]
[SIGGRAPH 2017]
HDR TV Output and Lighting Gears of War 4
Presenter(s):
[Matisz]
[Shen]
Entry No.: [14]
[SIGGRAPH 2017]
Headset Removal for Virtual and Mixed Reality
Presenter(s):
[Frueh]
[Sud]
[Kwatra]
Entry No.: [80]
[SIGGRAPH 2017]
Importance sampling of many lights with adaptive tree splitting
Presenter(s):
[Estevez]
[Kulla]
Entry No.: [33]
[SIGGRAPH 2017]
Interactive Environment Creation with Sprout
Presenter(s):
[Hasenbring]
[Hoey]
Entry No.: [52]
[SIGGRAPH 2017]
Just-in-time, viable, 3D avatars from scans
Presenter(s):
[Feng]
[Suma]
[Shapiro]
Entry No.: [19]
[SIGGRAPH 2017]
LAIKA’s Digital Big Boards
Presenter(s):
[Stringer]
[Nelson]
[Aiello]
Entry No.: [47]
[SIGGRAPH 2017]
Large Scale VFX Pipelines
Presenter(s):
[Chambers]
[Israel]
[Wright]
Entry No.: [59]
[SIGGRAPH 2017]
Learning Light Transport the Reinforced Way
Presenter(s):
[Dahm]
[Keller]
Entry No.: [73]
[SIGGRAPH 2017]
Lighting Up The Smurfs Enchanted Forest
Presenter(s):
[Chen]
[Kulla]
[Miller]
[Chen]
Entry No.: [72]
[SIGGRAPH 2017]
Localized Guided Liquid Simulations in Bifrost
Presenter(s):
[Nielsen]
[Stamatelos]
[Graham]
[Nordenstam]
[Bridson]
Entry No.: [44]
[SIGGRAPH 2017]
Masquerade: fine-scale details for head-mounted camera motion capture data
Presenter(s):
[Moser]
[Hendler]
[Roble]
Entry No.: [18]
[SIGGRAPH 2017]
Moana: Foundation of a Lava Monster
Presenter(s):
[Bryant]
[Coony]
[Garcia]
Entry No.: [10]
[SIGGRAPH 2017]
Modeling Vellus Facial Hair from Asperity Scaering Silhouees
Presenter(s):
[LeGendre]
[Hyunh]
[Wang]
[Debevec]
Entry No.: [27]
[SIGGRAPH 2017]
Muscle Simulation for Facial Animation in Kong: Skull Island
Presenter(s):
[Cong]
[Lan]
[Fedkiw]
Entry No.: [21]
[SIGGRAPH 2017]
Nature-Based Hybrid Computational Geometry System for Optimizing the Interior Structure of Aerospace Components
Presenter(s):
[Nagy]
Entry No.: [76]
[SIGGRAPH 2017]
Novel Algorithm for Sparse and Parallel Fast Sweeping: Eicient Computation of Sparse Signed Distance Fields
Presenter(s):
[Museth]
Entry No.: [74]
[SIGGRAPH 2017]
Optical Flow-based Face Tracking in The Mummy
Presenter(s):
[Andrus]
[Balint]
[Deng]
[Coupe]
Entry No.: [70]
[SIGGRAPH 2017]
Optimizing VR for all users through adaptive focus displays
Presenter(s):
[Padmanaban]
[Konrad]
[Cooper]
[Wetzstein]
Entry No.: [77]
[SIGGRAPH 2017]
PackIT. Animating complicated character groups easily
Presenter(s):
[Spuy]
Entry No.: [67]
[SIGGRAPH 2017]
Populating the Crowds in Ferdinand
Presenter(s):
[Mourino]
[Evans]
[Edzenga]
[Cavaleri]
[Adams]
[Bisceglio]
Entry No.: [68]
[SIGGRAPH 2017]
Precomputed multiple scattering for light simulation in participating medium
Presenter(s):
[Wang]
[Holzschuch]
Entry No.: [35]
[SIGGRAPH 2017]
Procedural Photograph Generation from Actual Gameplay: Snapshot AI in FINAL FANTASY XV
Presenter(s):
[Prasertvithyakarn]
[Joudan]
[Kato]
[Nanase]
[Miyamoto]
[Hasegawa]
Entry No.: [15]
[SIGGRAPH 2017]
Production ready MPM simulations
Presenter(s):
[Klár]
[Budsberg]
[Titus]
[Jones]
[Museth]
Entry No.: [42]
[SIGGRAPH 2017]
Programmable buildings: architecture as an interaction interface powered with programmable matter
Presenter(s):
[Zarzycki]
[Decker]
Entry No.: [49]
[SIGGRAPH 2017]
Proxy Clouds for RGB-D Stream Processing: An Insight
Presenter(s):
[Kaiser]
[Zepeda]
[Boubekeur]
Entry No.: [20]
[SIGGRAPH 2017]
Racing to the Finish Line: Eects Challenges on Cars 3
Presenter(s):
[Marshall]
[Speltz]
[Gladstone]
[Rost]
[Reisch]
Entry No.: [32]
[SIGGRAPH 2017]
Rendering the darkness: Glimpse on The LEGO Batman Movie
Presenter(s):
[Heckenberg]
[Emrose]
[Reid]
[Balzer]
[Roille]
[Liani]
Entry No.: [08]
[SIGGRAPH 2017]
Resynthesizing reality: driving vivid virtual environments from sensor networks
Presenter(s):
[Haddad]
[Dublon]
[Mayton]
[Russell]
[Xiao]
[Perlin]
[Paradiso]
Entry No.: [51]
[SIGGRAPH 2017]
Revving up a storm: a talk on creating Jackson storm
Presenter(s):
[Nguyen]
[Tieryas]
[Kim]
[Holtsclaw]
Entry No.: [02]
[SIGGRAPH 2017]
Rogue One: A Star Wars Story - Jedha Destruction
Presenter(s):
[Moloney]
[Haydock]
[Puchala]
[Senent]
Entry No.: [09]
[SIGGRAPH 2017]
Smash and Grab: Off the Rails Filmmaking at Pixar
Presenter(s):
[Serritella]
[Lally]
[Larsen]
[Rayani]
[Kim]
[Silas]
Entry No.: [46]
[SIGGRAPH 2017]
The Art and Technology of Hair Simulation in Disney’s Moana
Presenter(s):
[Thyng]
[Evart]
[Jones]
[McAdams]
Entry No.: [25]
[SIGGRAPH 2017]
The eyes have it: comprehensive eye control for animated characters
Presenter(s):
[Lopez]
[Richards]
Entry No.: [24]
[SIGGRAPH 2017]
The Iray Light Transport Simulation and Rendering System
Presenter(s):
[Keller]
[Wachter]
[Raab]
[Seibert]
[Antwerpen]
[Korndorfer]
[Kettner]
Entry No.: [34]
[SIGGRAPH 2017]
The Making of Google Earth VR
Presenter(s):
[Käser]
[Parker]
[Glazier]
[Podwal]
[Seegmiller]
[Wang]
[Kim]
[Karlsson]
[Ashkenazi]
[Bühlmann]
[Moshier]
Entry No.: [63]
[SIGGRAPH 2017]
The Ocean and Water Pipeline of Disney’s Moana
Presenter(s):
[Palmer]
[Garcia]
[Drakeley]
[Kelly]
[Habel]
Entry No.: [29]
[SIGGRAPH 2017]
The Role of Hand-Drawn Animation in Disney’s Moana
Presenter(s):
[Keech]
[Bibb]
[Whited]
[Achorn]
Entry No.: [03]
[SIGGRAPH 2017]
The Water Effects of Pirates of the Caribbean: Dead Men Tell no Tales
Presenter(s):
[Hopper]
[Wolter]
Entry No.: [31]
[SIGGRAPH 2017]
Two novel approaches to visualizing internal and external anatomy of the cardiac cycle with a windowed virtual heart model
Presenter(s):
[Mauriello]
[Kirk]
[Fernsler]
Entry No.: [58]
[SIGGRAPH 2017]
A Fantasy based on Reality The Art of Final Fantasy XV
Presenter(s):
[Hasegawa]
Entry No.: [04]
[SIGGRAPH 2017]
A Hybrid Approach to Procedural Tree Skeletonization
Presenter(s):
[Bartolozzi]
[Kuruc]
Entry No.: [53]
[SIGGRAPH 2017]
A New Contour Method for Highly Detailed Geometry
Presenter(s):
[Bauer]
Entry No.: [71]
[SIGGRAPH 2017]
Animation Collaboration with Depth Compositing
Presenter(s):
[Govil]
Entry No.: [07]
[SIGGRAPH 2017]
Artist-Driven Crowd Authoring Tools
Presenter(s):
[Maupu]
[Goffredo]
[Hylton]
[Pay]
[Pražák]
Entry No.: [69]
[SIGGRAPH 2017]
Automated light probes from capture to render for Peter Rabbit
Presenter(s):
[Heckenberg]
[Agland]
[leBlanc]
[Barth]
Entry No.: [17]
[SIGGRAPH 2017]
Behind the scenes of VFX in the Middle East & Syria: "in art we trust"
Presenter(s):
[Saliba]
[Barkaoui]
[Wakil]
Entry No.: [28]
[SIGGRAPH 2017]
Build Your Own Procedural Grooming Pipeline
Presenter(s):
[Choi]
[Kim]
[Kim]
[Jang]
[Yang]
Entry No.: [54]
[SIGGRAPH 2017]
Building an Animation Pipeline for VR Stories
Presenter(s):
[Berford]
[Diaz-Padron]
[Kaleas]
[Oz]
[Penney]
Entry No.: [64]
[SIGGRAPH 2017]
Building Moana’s Kakamora Barge
Presenter(s):
[Achorn]
[Palmer]
[Wu]
Entry No.: [66]
[SIGGRAPH 2017]
Circular Separable Convolution Depth of Field
Presenter(s):
[Garcia]
Entry No.: [16]
[SIGGRAPH 2017]
Cloudy with a chance of Rendering
Presenter(s):
[Bergel]
[Dibble]
[Koh]
[Pearson]
[Ricklefs]
Entry No.: [60]
[SIGGRAPH 2017]
Concept through creation: establishing a 3-D design process in the footwear industry
Presenter(s):
[Suessmuth]
[Asay]
[Fitzgerald]
[Poerner]
[Ohadi]
[Mueller]
Entry No.: [50]
[SIGGRAPH 2017]
Dance motion analysis and editing using hilbert-huang transform
Presenter(s):
[Dong]
[Cai]
[Asai]
Entry No.: [75]
[SIGGRAPH 2017]
Dear Angelica: Breathing Life into VR Illustrations
Presenter(s):
[Kim]
Entry No.: [57]
[SIGGRAPH 2017]
Designing Look-And-Feel Using Generalized Crosshatching
Presenter(s):
[Du]
[Akleman]
Entry No.: [40]
[SIGGRAPH 2017]
Double hierarchies for efficient sampling in Monte Carlo rendering
Presenter(s):
[Bus]
[Boubekeur]
Entry No.: [36]
[SIGGRAPH 2017]
DreamWorks fabric shading model: from artist friendly to physically plausible
Presenter(s):
[Deshmukh]
[Xie]
[Tabellion]
Entry No.: [38]
[SIGGRAPH 2017]
Evolving Complexity Management on “The LEGO Batman Movie”
Presenter(s):
[Jebens]
[Gray]
[Bull]
[Sarsfield]
Entry No.: [05]
[SIGGRAPH 2017]
From VFX Project Management to Predictive Forecasting
Presenter(s):
[Ricklefs]
[Puschendorf]
[Bhamidipati]
[Eriksson]
[Pushparaja]
Entry No.: [06]
[SIGGRAPH 2017]
FurCollide: Fast, Robust, and Controllable Fur Collisions with Meshes
Presenter(s):
[Somasundaram]
Entry No.: [55]
[SIGGRAPH 2017]
Gears of War 4: Creating a Layered Material System for 60fps
Presenter(s):
[Penty]
[Wong]
Entry No.: [37]
[SIGGRAPH 2017]
Importance sampling of many lights with adaptive tree splitting
Presenter(s):
[Estevez]
[Kulla]
Entry No.: [33]
[SIGGRAPH 2017]
Interactive Environment Creation with Sprout
Presenter(s):
[Hasenbring]
[Hoey]
Entry No.: [52]
[SIGGRAPH 2017]
Lighting Up The Smurfs Enchanted Forest
Presenter(s):
[Chen]
[Kulla]
[Miller]
[Chen]
Entry No.: [72]
[SIGGRAPH 2017]
Localized Guided Liquid Simulations in Bifrost
Presenter(s):
[Nielsen]
[Stamatelos]
[Graham]
[Nordenstam]
[Bridson]
Entry No.: [44]
[SIGGRAPH 2017]
Modeling Vellus Facial Hair from Asperity Scaering Silhouees
Presenter(s):
[LeGendre]
[Hyunh]
[Wang]
[Debevec]
Entry No.: [27]
[SIGGRAPH 2017]
Nature-Based Hybrid Computational Geometry System for Optimizing the Interior Structure of Aerospace Components
Presenter(s):
[Nagy]
Entry No.: [76]
[SIGGRAPH 2017]
Novel Algorithm for Sparse and Parallel Fast Sweeping: Eicient Computation of Sparse Signed Distance Fields
Presenter(s):
[Museth]
Entry No.: [74]
[SIGGRAPH 2017]
Optical Flow-based Face Tracking in The Mummy
Presenter(s):
[Andrus]
[Balint]
[Deng]
[Coupe]
Entry No.: [70]
[SIGGRAPH 2017]
PackIT. Animating complicated character groups easily
Presenter(s):
[Spuy]
Entry No.: [67]
[SIGGRAPH 2017]
Precomputed multiple scattering for light simulation in participating medium
Presenter(s):
[Wang]
[Holzschuch]
Entry No.: [35]
[SIGGRAPH 2017]
Production ready MPM simulations
Presenter(s):
[Klár]
[Budsberg]
[Titus]
[Jones]
[Museth]
Entry No.: [42]
[SIGGRAPH 2017]
Rendering the darkness: Glimpse on The LEGO Batman Movie
Presenter(s):
[Heckenberg]
[Emrose]
[Reid]
[Balzer]
[Roille]
[Liani]
Entry No.: [08]
[SIGGRAPH 2017]
Revving up a storm: a talk on creating Jackson storm
Presenter(s):
[Nguyen]
[Tieryas]
[Kim]
[Holtsclaw]
Entry No.: [02]
[SIGGRAPH 2017]
Smash and Grab: Off the Rails Filmmaking at Pixar
Presenter(s):
[Serritella]
[Lally]
[Larsen]
[Rayani]
[Kim]
[Silas]
Entry No.: [46]
[SIGGRAPH 2017]
The Art and Technology of Hair Simulation in Disney’s Moana
Presenter(s):
[Thyng]
[Evart]
[Jones]
[McAdams]
Entry No.: [25]
[SIGGRAPH 2017]
The eyes have it: comprehensive eye control for animated characters
Presenter(s):
[Lopez]
[Richards]
Entry No.: [24]
[SIGGRAPH 2017]
The Iray Light Transport Simulation and Rendering System
Presenter(s):
[Keller]
[Wachter]
[Raab]
[Seibert]
[Antwerpen]
[Korndorfer]
[Kettner]
Entry No.: [34]
[SIGGRAPH 2017]
The Making of Google Earth VR
Presenter(s):
[Käser]
[Parker]
[Glazier]
[Podwal]
[Seegmiller]
[Wang]
[Kim]
[Karlsson]
[Ashkenazi]
[Bühlmann]
[Moshier]
Entry No.: [63]
[SIGGRAPH 2017]
The Ocean and Water Pipeline of Disney’s Moana
Presenter(s):
[Palmer]
[Garcia]
[Drakeley]
[Kelly]
[Habel]
Entry No.: [29]
[SIGGRAPH 2017]
The Water Effects of Pirates of the Caribbean: Dead Men Tell no Tales
Presenter(s):
[Hopper]
[Wolter]
Entry No.: [31]
[SIGGRAPH 2017]
Two novel approaches to visualizing internal and external anatomy of the cardiac cycle with a windowed virtual heart model
Presenter(s):
[Mauriello]
[Kirk]
[Fernsler]
Entry No.: [58]
[SIGGRAPH 2017]
Moana: Foundation of a Lava Monster
Presenter(s):
[Bryant]
[Coony]
[Garcia]
Entry No.: [10]
[SIGGRAPH 2017]
Large Scale VFX Pipelines
Presenter(s):
[Chambers]
[Israel]
[Wright]
Entry No.: [59]
[SIGGRAPH 2017]
Muscle Simulation for Facial Animation in Kong: Skull Island
Presenter(s):
[Cong]
[Lan]
[Fedkiw]
Entry No.: [21]
[SIGGRAPH 2017]
Learning Light Transport the Reinforced Way
Presenter(s):
[Dahm]
[Keller]
Entry No.: [73]
[SIGGRAPH 2017]
Building detailed fractal sets for “Guardians of the Galaxy Vol. 2”
Presenter(s):
[Ebb]
[Sutherland]
[Heckenberg]
[Green]
Entry No.: [12]
[SIGGRAPH 2017]
Just-in-time, viable, 3D avatars from scans
Presenter(s):
[Feng]
[Suma]
[Shapiro]
Entry No.: [19]
[SIGGRAPH 2017]
Headset Removal for Virtual and Mixed Reality
Presenter(s):
[Frueh]
[Sud]
[Kwatra]
Entry No.: [80]
[SIGGRAPH 2017]
Resynthesizing reality: driving vivid virtual environments from sensor networks
Presenter(s):
[Haddad]
[Dublon]
[Mayton]
[Russell]
[Xiao]
[Perlin]
[Paradiso]
Entry No.: [51]
[SIGGRAPH 2017]
Director-centric virtual camera production tools for rogue one
Presenter(s):
[Jutan]
[Ellis]
Entry No.: [45]
[SIGGRAPH 2017]
Proxy Clouds for RGB-D Stream Processing: An Insight
Presenter(s):
[Kaiser]
[Zepeda]
[Boubekeur]
Entry No.: [20]
[SIGGRAPH 2017]
The Role of Hand-Drawn Animation in Disney’s Moana
Presenter(s):
[Keech]
[Bibb]
[Whited]
[Achorn]
Entry No.: [03]
[SIGGRAPH 2017]
Compact Iso-Surface Representation and Compression for Fluid Phenomena
Presenter(s):
[Keeler]
[Bridson]
Entry No.: [43]
[SIGGRAPH 2017]
Fast Automatic Level of Detail for Physically-based Materials
Presenter(s):
[Kettner]
Entry No.: [39]
[SIGGRAPH 2017]
Handling Scene Constraints for Pose-Based Caching
Presenter(s):
[Lee]
[Eisenacher]
[Lin]
[Villegas]
Entry No.: [23]
[SIGGRAPH 2017]
Gears of War 4: Custom high-end graphics features and performance techniques
Presenter(s):
[Malmros]
Entry No.: [13]
[SIGGRAPH 2017]
Racing to the Finish Line: Eects Challenges on Cars 3
Presenter(s):
[Marshall]
[Speltz]
[Gladstone]
[Rost]
[Reisch]
Entry No.: [32]
[SIGGRAPH 2017]
HDR TV Output and Lighting Gears of War 4
Presenter(s):
[Matisz]
[Shen]
Entry No.: [14]
[SIGGRAPH 2017]
A Case Study on Raytracing-in-the-Loop Optimization:Focal Surface Displays
Presenter(s):
[Matsuda]
[Fix]
[Lanman]
Entry No.: [78]
[SIGGRAPH 2017]
Hairy Effects in Trolls
Presenter(s):
[Missey]
[Aubel]
[Somasundaram]
[Davalath]
Entry No.: [26]
[SIGGRAPH 2017]
Rogue One: A Star Wars Story - Jedha Destruction
Presenter(s):
[Moloney]
[Haydock]
[Puchala]
[Senent]
Entry No.: [09]
[SIGGRAPH 2017]
Masquerade: fine-scale details for head-mounted camera motion capture data
Presenter(s):
[Moser]
[Hendler]
[Roble]
Entry No.: [18]
[SIGGRAPH 2017]
Populating the Crowds in Ferdinand
Presenter(s):
[Mourino]
[Evans]
[Edzenga]
[Cavaleri]
[Adams]
[Bisceglio]
Entry No.: [68]
[SIGGRAPH 2017]
Optimizing VR for all users through adaptive focus displays
Presenter(s):
[Padmanaban]
[Konrad]
[Cooper]
[Wetzstein]
Entry No.: [77]
[SIGGRAPH 2017]
Procedural Photograph Generation from Actual Gameplay: Snapshot AI in FINAL FANTASY XV
Presenter(s):
[Prasertvithyakarn]
[Joudan]
[Kato]
[Nanase]
[Miyamoto]
[Hasegawa]
Entry No.: [15]
[SIGGRAPH 2017]
Beyond “Cosmos Laundromat”: Blender’s Open Source studio pipeline
Presenter(s):
[Roosendaal]
[Siddi]
Entry No.: [62]
[SIGGRAPH 2017]
LAIKA’s Digital Big Boards
Presenter(s):
[Stringer]
[Nelson]
[Aiello]
Entry No.: [47]
[SIGGRAPH 2017]
Bringing Lou To Life
Presenter(s):
[Tieryas]
[Bonifacio]
[Garcia]
[Truman]
[Navone]
Entry No.: [01]
[SIGGRAPH 2017]
Beyond foveal rendering: smart eye-tracking enabled networking (SEEN)
Presenter(s):
[Tollmar]
[Lungaro]
[Valero]
[Mittal]
Entry No.: [79]
[SIGGRAPH 2017]
A Case Study on Raytracing-in-the-Loop Optimization:Focal Surface Displays Presenter(s): [Matsuda] [Fix] [Lanman]
Entry No.: [78]
[SIGGRAPH 2017]
A Fantasy based on Reality The Art of Final Fantasy XV Presenter(s): [Hasegawa]
Entry No.: [04]
[SIGGRAPH 2017]
A Hybrid Approach to Procedural Tree Skeletonization Presenter(s): [Bartolozzi] [Kuruc]
Entry No.: [53]
[SIGGRAPH 2017]
A New Contour Method for Highly Detailed Geometry Presenter(s): [Bauer]
Entry No.: [71]
[SIGGRAPH 2017]
Animation Collaboration with Depth Compositing Presenter(s): [Govil]
Entry No.: [07]
[SIGGRAPH 2017]
Artist-Driven Crowd Authoring Tools Presenter(s): [Maupu] [Goffredo] [Hylton] [Pay] [Pražák]
Entry No.: [69]
[SIGGRAPH 2017]
Automated light probes from capture to render for Peter Rabbit Presenter(s): [Heckenberg] [Agland] [leBlanc] [Barth]
Entry No.: [17]
[SIGGRAPH 2017]
Behind the scenes of VFX in the Middle East & Syria: "in art we trust" Presenter(s): [Saliba] [Barkaoui] [Wakil]
Entry No.: [28]
[SIGGRAPH 2017]
Beyond foveal rendering: smart eye-tracking enabled networking (SEEN) Presenter(s): [Tollmar] [Lungaro] [Valero] [Mittal]
Entry No.: [79]
[SIGGRAPH 2017]
Beyond “Cosmos Laundromat”: Blender’s Open Source studio pipeline Presenter(s): [Roosendaal] [Siddi]
Entry No.: [62]
[SIGGRAPH 2017]
Bringing Lou To Life Presenter(s): [Tieryas] [Bonifacio] [Garcia] [Truman] [Navone]
Entry No.: [01]
[SIGGRAPH 2017]
Build Your Own Procedural Grooming Pipeline Presenter(s): [Choi] [Kim] [Kim] [Jang] [Yang]
Entry No.: [54]
[SIGGRAPH 2017]
Building an Animation Pipeline for VR Stories Presenter(s): [Berford] [Diaz-Padron] [Kaleas] [Oz] [Penney]
Entry No.: [64]
[SIGGRAPH 2017]
Building detailed fractal sets for “Guardians of the Galaxy Vol. 2” Presenter(s): [Ebb] [Sutherland] [Heckenberg] [Green]
Entry No.: [12]
[SIGGRAPH 2017]
Building Moana’s Kakamora Barge Presenter(s): [Achorn] [Palmer] [Wu]
Entry No.: [66]
[SIGGRAPH 2017]
Circular Separable Convolution Depth of Field Presenter(s): [Garcia]
Entry No.: [16]
[SIGGRAPH 2017]
Cloudy with a chance of Rendering Presenter(s): [Bergel] [Dibble] [Koh] [Pearson] [Ricklefs]
Entry No.: [60]
[SIGGRAPH 2017]
Compact Iso-Surface Representation and Compression for Fluid Phenomena Presenter(s): [Keeler] [Bridson]
Entry No.: [43]
[SIGGRAPH 2017]
Concept through creation: establishing a 3-D design process in the footwear industry Presenter(s): [Suessmuth] [Asay] [Fitzgerald] [Poerner] [Ohadi] [Mueller]
Entry No.: [50]
[SIGGRAPH 2017]
Dance motion analysis and editing using hilbert-huang transform Presenter(s): [Dong] [Cai] [Asai]
Entry No.: [75]
[SIGGRAPH 2017]
Dear Angelica: Breathing Life into VR Illustrations Presenter(s): [Kim]
Entry No.: [57]
[SIGGRAPH 2017]
Designing Look-And-Feel Using Generalized Crosshatching Presenter(s): [Du] [Akleman]
Entry No.: [40]
[SIGGRAPH 2017]
Director-centric virtual camera production tools for rogue one Presenter(s): [Jutan] [Ellis]
Entry No.: [45]
[SIGGRAPH 2017]
Double hierarchies for efficient sampling in Monte Carlo rendering Presenter(s): [Bus] [Boubekeur]
Entry No.: [36]
[SIGGRAPH 2017]
DreamWorks fabric shading model: from artist friendly to physically plausible Presenter(s): [Deshmukh] [Xie] [Tabellion]
Entry No.: [38]
[SIGGRAPH 2017]
Evolving Complexity Management on “The LEGO Batman Movie” Presenter(s): [Jebens] [Gray] [Bull] [Sarsfield]
Entry No.: [05]
[SIGGRAPH 2017]
Fast Automatic Level of Detail for Physically-based Materials Presenter(s): [Kettner]
Entry No.: [39]
[SIGGRAPH 2017]
From VFX Project Management to Predictive Forecasting Presenter(s): [Ricklefs] [Puschendorf] [Bhamidipati] [Eriksson] [Pushparaja]
Entry No.: [06]
[SIGGRAPH 2017]
FurCollide: Fast, Robust, and Controllable Fur Collisions with Meshes Presenter(s): [Somasundaram]
Entry No.: [55]
[SIGGRAPH 2017]
Gears of War 4: Creating a Layered Material System for 60fps Presenter(s): [Penty] [Wong]
Entry No.: [37]
[SIGGRAPH 2017]
Gears of War 4: Custom high-end graphics features and performance techniques Presenter(s): [Malmros]
Entry No.: [13]
[SIGGRAPH 2017]
Hairy Effects in Trolls Presenter(s): [Missey] [Aubel] [Somasundaram] [Davalath]
Entry No.: [26]
[SIGGRAPH 2017]
Handling Scene Constraints for Pose-Based Caching Presenter(s): [Lee] [Eisenacher] [Lin] [Villegas]
Entry No.: [23]
[SIGGRAPH 2017]
HDR TV Output and Lighting Gears of War 4 Presenter(s): [Matisz] [Shen]
Entry No.: [14]
[SIGGRAPH 2017]
Headset Removal for Virtual and Mixed Reality Presenter(s): [Frueh] [Sud] [Kwatra]
Entry No.: [80]
[SIGGRAPH 2017]
Importance sampling of many lights with adaptive tree splitting Presenter(s): [Estevez] [Kulla]
Entry No.: [33]
[SIGGRAPH 2017]
Interactive Environment Creation with Sprout Presenter(s): [Hasenbring] [Hoey]
Entry No.: [52]
[SIGGRAPH 2017]
Just-in-time, viable, 3D avatars from scans Presenter(s): [Feng] [Suma] [Shapiro]
Entry No.: [19]
[SIGGRAPH 2017]
LAIKA’s Digital Big Boards Presenter(s): [Stringer] [Nelson] [Aiello]
Entry No.: [47]
[SIGGRAPH 2017]
Large Scale VFX Pipelines Presenter(s): [Chambers] [Israel] [Wright]
Entry No.: [59]
[SIGGRAPH 2017]
Learning Light Transport the Reinforced Way Presenter(s): [Dahm] [Keller]
Entry No.: [73]
[SIGGRAPH 2017]
Lighting Up The Smurfs Enchanted Forest Presenter(s): [Chen] [Kulla] [Miller] [Chen]
Entry No.: [72]
[SIGGRAPH 2017]
Localized Guided Liquid Simulations in Bifrost Presenter(s): [Nielsen] [Stamatelos] [Graham] [Nordenstam] [Bridson]
Entry No.: [44]
[SIGGRAPH 2017]
Masquerade: fine-scale details for head-mounted camera motion capture data Presenter(s): [Moser] [Hendler] [Roble]
Entry No.: [18]
[SIGGRAPH 2017]
Moana: Foundation of a Lava Monster Presenter(s): [Bryant] [Coony] [Garcia]
Entry No.: [10]
[SIGGRAPH 2017]
Modeling Vellus Facial Hair from Asperity Scaering Silhouees Presenter(s): [LeGendre] [Hyunh] [Wang] [Debevec]
Entry No.: [27]
[SIGGRAPH 2017]
Muscle Simulation for Facial Animation in Kong: Skull Island Presenter(s): [Cong] [Lan] [Fedkiw]
Entry No.: [21]
[SIGGRAPH 2017]
Nature-Based Hybrid Computational Geometry System for Optimizing the Interior Structure of Aerospace Components Presenter(s): [Nagy]
Entry No.: [76]
[SIGGRAPH 2017]
Novel Algorithm for Sparse and Parallel Fast Sweeping: Eicient Computation of Sparse Signed Distance Fields Presenter(s): [Museth]
Entry No.: [74]
[SIGGRAPH 2017]
Optical Flow-based Face Tracking in The Mummy Presenter(s): [Andrus] [Balint] [Deng] [Coupe]
Entry No.: [70]
[SIGGRAPH 2017]
Optimizing VR for all users through adaptive focus displays Presenter(s): [Padmanaban] [Konrad] [Cooper] [Wetzstein]
Entry No.: [77]
[SIGGRAPH 2017]
PackIT. Animating complicated character groups easily Presenter(s): [Spuy]
Entry No.: [67]
[SIGGRAPH 2017]
Populating the Crowds in Ferdinand Presenter(s): [Mourino] [Evans] [Edzenga] [Cavaleri] [Adams] [Bisceglio]
Entry No.: [68]
[SIGGRAPH 2017]
Precomputed multiple scattering for light simulation in participating medium Presenter(s): [Wang] [Holzschuch]
Entry No.: [35]
[SIGGRAPH 2017]
Procedural Photograph Generation from Actual Gameplay: Snapshot AI in FINAL FANTASY XV Presenter(s): [Prasertvithyakarn] [Joudan] [Kato] [Nanase] [Miyamoto] [Hasegawa]
Entry No.: [15]
[SIGGRAPH 2017]
Production ready MPM simulations Presenter(s): [Klár] [Budsberg] [Titus] [Jones] [Museth]
Entry No.: [42]
[SIGGRAPH 2017]
Programmable buildings: architecture as an interaction interface powered with programmable matter Presenter(s): [Zarzycki] [Decker]
Entry No.: [49]
[SIGGRAPH 2017]
Proxy Clouds for RGB-D Stream Processing: An Insight Presenter(s): [Kaiser] [Zepeda] [Boubekeur]
Entry No.: [20]
[SIGGRAPH 2017]
Racing to the Finish Line: Eects Challenges on Cars 3 Presenter(s): [Marshall] [Speltz] [Gladstone] [Rost] [Reisch]
Entry No.: [32]
[SIGGRAPH 2017]
Rendering the darkness: Glimpse on The LEGO Batman Movie Presenter(s): [Heckenberg] [Emrose] [Reid] [Balzer] [Roille] [Liani]
Entry No.: [08]
[SIGGRAPH 2017]
Resynthesizing reality: driving vivid virtual environments from sensor networks Presenter(s): [Haddad] [Dublon] [Mayton] [Russell] [Xiao] [Perlin] [Paradiso]
Entry No.: [51]
[SIGGRAPH 2017]
Revving up a storm: a talk on creating Jackson storm Presenter(s): [Nguyen] [Tieryas] [Kim] [Holtsclaw]
Entry No.: [02]
[SIGGRAPH 2017]
Rogue One: A Star Wars Story - Jedha Destruction Presenter(s): [Moloney] [Haydock] [Puchala] [Senent]
Entry No.: [09]
[SIGGRAPH 2017]
Smash and Grab: Off the Rails Filmmaking at Pixar Presenter(s): [Serritella] [Lally] [Larsen] [Rayani] [Kim] [Silas]
Entry No.: [46]
[SIGGRAPH 2017]
The Art and Technology of Hair Simulation in Disney’s Moana Presenter(s): [Thyng] [Evart] [Jones] [McAdams]
Entry No.: [25]
[SIGGRAPH 2017]
The eyes have it: comprehensive eye control for animated characters Presenter(s): [Lopez] [Richards]
Entry No.: [24]
[SIGGRAPH 2017]
The Iray Light Transport Simulation and Rendering System Presenter(s): [Keller] [Wachter] [Raab] [Seibert] [Antwerpen] [Korndorfer] [Kettner]
Entry No.: [34]
[SIGGRAPH 2017]
The Making of Google Earth VR Presenter(s): [Käser] [Parker] [Glazier] [Podwal] [Seegmiller] [Wang] [Kim] [Karlsson] [Ashkenazi] [Bühlmann] [Moshier]
Entry No.: [63]
[SIGGRAPH 2017]
The Ocean and Water Pipeline of Disney’s Moana Presenter(s): [Palmer] [Garcia] [Drakeley] [Kelly] [Habel]
Entry No.: [29]
[SIGGRAPH 2017]
The Role of Hand-Drawn Animation in Disney’s Moana Presenter(s): [Keech] [Bibb] [Whited] [Achorn]
Entry No.: [03]
[SIGGRAPH 2017]
The Water Effects of Pirates of the Caribbean: Dead Men Tell no Tales Presenter(s): [Hopper] [Wolter]
Entry No.: [31]
[SIGGRAPH 2017]
Two novel approaches to visualizing internal and external anatomy of the cardiac cycle with a windowed virtual heart model Presenter(s): [Mauriello] [Kirk] [Fernsler]
Entry No.: [58]
[SIGGRAPH 2017]
A Fantasy based on Reality The Art of Final Fantasy XV Presenter(s): [Hasegawa]
Entry No.: [04]
[SIGGRAPH 2017]
A Hybrid Approach to Procedural Tree Skeletonization Presenter(s): [Bartolozzi] [Kuruc]
Entry No.: [53]
[SIGGRAPH 2017]
A New Contour Method for Highly Detailed Geometry Presenter(s): [Bauer]
Entry No.: [71]
[SIGGRAPH 2017]
Animation Collaboration with Depth Compositing Presenter(s): [Govil]
Entry No.: [07]
[SIGGRAPH 2017]
Artist-Driven Crowd Authoring Tools Presenter(s): [Maupu] [Goffredo] [Hylton] [Pay] [Pražák]
Entry No.: [69]
[SIGGRAPH 2017]
Automated light probes from capture to render for Peter Rabbit Presenter(s): [Heckenberg] [Agland] [leBlanc] [Barth]
Entry No.: [17]
[SIGGRAPH 2017]
Behind the scenes of VFX in the Middle East & Syria: "in art we trust" Presenter(s): [Saliba] [Barkaoui] [Wakil]
Entry No.: [28]
[SIGGRAPH 2017]
Build Your Own Procedural Grooming Pipeline Presenter(s): [Choi] [Kim] [Kim] [Jang] [Yang]
Entry No.: [54]
[SIGGRAPH 2017]
Building an Animation Pipeline for VR Stories Presenter(s): [Berford] [Diaz-Padron] [Kaleas] [Oz] [Penney]
Entry No.: [64]
[SIGGRAPH 2017]
Building Moana’s Kakamora Barge Presenter(s): [Achorn] [Palmer] [Wu]
Entry No.: [66]
[SIGGRAPH 2017]
Circular Separable Convolution Depth of Field Presenter(s): [Garcia]
Entry No.: [16]
[SIGGRAPH 2017]
Cloudy with a chance of Rendering Presenter(s): [Bergel] [Dibble] [Koh] [Pearson] [Ricklefs]
Entry No.: [60]
[SIGGRAPH 2017]
Concept through creation: establishing a 3-D design process in the footwear industry Presenter(s): [Suessmuth] [Asay] [Fitzgerald] [Poerner] [Ohadi] [Mueller]
Entry No.: [50]
[SIGGRAPH 2017]
Dance motion analysis and editing using hilbert-huang transform Presenter(s): [Dong] [Cai] [Asai]
Entry No.: [75]
[SIGGRAPH 2017]
Dear Angelica: Breathing Life into VR Illustrations Presenter(s): [Kim]
Entry No.: [57]
[SIGGRAPH 2017]
Designing Look-And-Feel Using Generalized Crosshatching Presenter(s): [Du] [Akleman]
Entry No.: [40]
[SIGGRAPH 2017]
Double hierarchies for efficient sampling in Monte Carlo rendering Presenter(s): [Bus] [Boubekeur]
Entry No.: [36]
[SIGGRAPH 2017]
DreamWorks fabric shading model: from artist friendly to physically plausible Presenter(s): [Deshmukh] [Xie] [Tabellion]
Entry No.: [38]
[SIGGRAPH 2017]
Evolving Complexity Management on “The LEGO Batman Movie” Presenter(s): [Jebens] [Gray] [Bull] [Sarsfield]
Entry No.: [05]
[SIGGRAPH 2017]
From VFX Project Management to Predictive Forecasting Presenter(s): [Ricklefs] [Puschendorf] [Bhamidipati] [Eriksson] [Pushparaja]
Entry No.: [06]
[SIGGRAPH 2017]
FurCollide: Fast, Robust, and Controllable Fur Collisions with Meshes Presenter(s): [Somasundaram]
Entry No.: [55]
[SIGGRAPH 2017]
Gears of War 4: Creating a Layered Material System for 60fps Presenter(s): [Penty] [Wong]
Entry No.: [37]
[SIGGRAPH 2017]
Importance sampling of many lights with adaptive tree splitting Presenter(s): [Estevez] [Kulla]
Entry No.: [33]
[SIGGRAPH 2017]
Interactive Environment Creation with Sprout Presenter(s): [Hasenbring] [Hoey]
Entry No.: [52]
[SIGGRAPH 2017]
Lighting Up The Smurfs Enchanted Forest Presenter(s): [Chen] [Kulla] [Miller] [Chen]
Entry No.: [72]
[SIGGRAPH 2017]
Localized Guided Liquid Simulations in Bifrost Presenter(s): [Nielsen] [Stamatelos] [Graham] [Nordenstam] [Bridson]
Entry No.: [44]
[SIGGRAPH 2017]
Modeling Vellus Facial Hair from Asperity Scaering Silhouees Presenter(s): [LeGendre] [Hyunh] [Wang] [Debevec]
Entry No.: [27]
[SIGGRAPH 2017]
Nature-Based Hybrid Computational Geometry System for Optimizing the Interior Structure of Aerospace Components Presenter(s): [Nagy]
Entry No.: [76]
[SIGGRAPH 2017]
Novel Algorithm for Sparse and Parallel Fast Sweeping: Eicient Computation of Sparse Signed Distance Fields Presenter(s): [Museth]
Entry No.: [74]
[SIGGRAPH 2017]
Optical Flow-based Face Tracking in The Mummy Presenter(s): [Andrus] [Balint] [Deng] [Coupe]
Entry No.: [70]
[SIGGRAPH 2017]
PackIT. Animating complicated character groups easily Presenter(s): [Spuy]
Entry No.: [67]
[SIGGRAPH 2017]
Precomputed multiple scattering for light simulation in participating medium Presenter(s): [Wang] [Holzschuch]
Entry No.: [35]
[SIGGRAPH 2017]
Production ready MPM simulations Presenter(s): [Klár] [Budsberg] [Titus] [Jones] [Museth]
Entry No.: [42]
[SIGGRAPH 2017]
Rendering the darkness: Glimpse on The LEGO Batman Movie Presenter(s): [Heckenberg] [Emrose] [Reid] [Balzer] [Roille] [Liani]
Entry No.: [08]
[SIGGRAPH 2017]
Revving up a storm: a talk on creating Jackson storm Presenter(s): [Nguyen] [Tieryas] [Kim] [Holtsclaw]
Entry No.: [02]
[SIGGRAPH 2017]
Smash and Grab: Off the Rails Filmmaking at Pixar Presenter(s): [Serritella] [Lally] [Larsen] [Rayani] [Kim] [Silas]
Entry No.: [46]
[SIGGRAPH 2017]
The Art and Technology of Hair Simulation in Disney’s Moana Presenter(s): [Thyng] [Evart] [Jones] [McAdams]
Entry No.: [25]
[SIGGRAPH 2017]
The eyes have it: comprehensive eye control for animated characters Presenter(s): [Lopez] [Richards]
Entry No.: [24]
[SIGGRAPH 2017]
The Iray Light Transport Simulation and Rendering System Presenter(s): [Keller] [Wachter] [Raab] [Seibert] [Antwerpen] [Korndorfer] [Kettner]
Entry No.: [34]
[SIGGRAPH 2017]
The Making of Google Earth VR Presenter(s): [Käser] [Parker] [Glazier] [Podwal] [Seegmiller] [Wang] [Kim] [Karlsson] [Ashkenazi] [Bühlmann] [Moshier]
Entry No.: [63]
[SIGGRAPH 2017]
The Ocean and Water Pipeline of Disney’s Moana Presenter(s): [Palmer] [Garcia] [Drakeley] [Kelly] [Habel]
Entry No.: [29]
[SIGGRAPH 2017]
The Water Effects of Pirates of the Caribbean: Dead Men Tell no Tales Presenter(s): [Hopper] [Wolter]
Entry No.: [31]
[SIGGRAPH 2017]
Two novel approaches to visualizing internal and external anatomy of the cardiac cycle with a windowed virtual heart model Presenter(s): [Mauriello] [Kirk] [Fernsler]
Entry No.: [58]
[SIGGRAPH 2017]
Moana: Foundation of a Lava Monster Presenter(s): [Bryant] [Coony] [Garcia]
Entry No.: [10]
[SIGGRAPH 2017]
Large Scale VFX Pipelines Presenter(s): [Chambers] [Israel] [Wright]
Entry No.: [59]
[SIGGRAPH 2017]
Muscle Simulation for Facial Animation in Kong: Skull Island Presenter(s): [Cong] [Lan] [Fedkiw]
Entry No.: [21]
[SIGGRAPH 2017]
Learning Light Transport the Reinforced Way Presenter(s): [Dahm] [Keller]
Entry No.: [73]
[SIGGRAPH 2017]
Building detailed fractal sets for “Guardians of the Galaxy Vol. 2” Presenter(s): [Ebb] [Sutherland] [Heckenberg] [Green]
Entry No.: [12]
[SIGGRAPH 2017]
Just-in-time, viable, 3D avatars from scans Presenter(s): [Feng] [Suma] [Shapiro]
Entry No.: [19]
[SIGGRAPH 2017]
Headset Removal for Virtual and Mixed Reality Presenter(s): [Frueh] [Sud] [Kwatra]
Entry No.: [80]
[SIGGRAPH 2017]
Resynthesizing reality: driving vivid virtual environments from sensor networks Presenter(s): [Haddad] [Dublon] [Mayton] [Russell] [Xiao] [Perlin] [Paradiso]
Entry No.: [51]
[SIGGRAPH 2017]
Director-centric virtual camera production tools for rogue one Presenter(s): [Jutan] [Ellis]
Entry No.: [45]
[SIGGRAPH 2017]
Proxy Clouds for RGB-D Stream Processing: An Insight Presenter(s): [Kaiser] [Zepeda] [Boubekeur]
Entry No.: [20]
[SIGGRAPH 2017]
The Role of Hand-Drawn Animation in Disney’s Moana Presenter(s): [Keech] [Bibb] [Whited] [Achorn]
Entry No.: [03]
[SIGGRAPH 2017]
Compact Iso-Surface Representation and Compression for Fluid Phenomena Presenter(s): [Keeler] [Bridson]
Entry No.: [43]
[SIGGRAPH 2017]
Fast Automatic Level of Detail for Physically-based Materials Presenter(s): [Kettner]
Entry No.: [39]
[SIGGRAPH 2017]
Handling Scene Constraints for Pose-Based Caching Presenter(s): [Lee] [Eisenacher] [Lin] [Villegas]
Entry No.: [23]
[SIGGRAPH 2017]
Gears of War 4: Custom high-end graphics features and performance techniques Presenter(s): [Malmros]
Entry No.: [13]
[SIGGRAPH 2017]
Racing to the Finish Line: Eects Challenges on Cars 3 Presenter(s): [Marshall] [Speltz] [Gladstone] [Rost] [Reisch]
Entry No.: [32]
[SIGGRAPH 2017]
HDR TV Output and Lighting Gears of War 4 Presenter(s): [Matisz] [Shen]
Entry No.: [14]
[SIGGRAPH 2017]
A Case Study on Raytracing-in-the-Loop Optimization:Focal Surface Displays Presenter(s): [Matsuda] [Fix] [Lanman]
Entry No.: [78]
[SIGGRAPH 2017]
Hairy Effects in Trolls Presenter(s): [Missey] [Aubel] [Somasundaram] [Davalath]
Entry No.: [26]
[SIGGRAPH 2017]
Rogue One: A Star Wars Story - Jedha Destruction Presenter(s): [Moloney] [Haydock] [Puchala] [Senent]
Entry No.: [09]
[SIGGRAPH 2017]
Masquerade: fine-scale details for head-mounted camera motion capture data Presenter(s): [Moser] [Hendler] [Roble]
Entry No.: [18]
[SIGGRAPH 2017]
Populating the Crowds in Ferdinand Presenter(s): [Mourino] [Evans] [Edzenga] [Cavaleri] [Adams] [Bisceglio]
Entry No.: [68]
[SIGGRAPH 2017]
Optimizing VR for all users through adaptive focus displays Presenter(s): [Padmanaban] [Konrad] [Cooper] [Wetzstein]
Entry No.: [77]
[SIGGRAPH 2017]
Procedural Photograph Generation from Actual Gameplay: Snapshot AI in FINAL FANTASY XV Presenter(s): [Prasertvithyakarn] [Joudan] [Kato] [Nanase] [Miyamoto] [Hasegawa]
Entry No.: [15]
[SIGGRAPH 2017]
Beyond “Cosmos Laundromat”: Blender’s Open Source studio pipeline Presenter(s): [Roosendaal] [Siddi]
Entry No.: [62]
[SIGGRAPH 2017]
LAIKA’s Digital Big Boards Presenter(s): [Stringer] [Nelson] [Aiello]
Entry No.: [47]
[SIGGRAPH 2017]
Bringing Lou To Life Presenter(s): [Tieryas] [Bonifacio] [Garcia] [Truman] [Navone]
Entry No.: [01]
[SIGGRAPH 2017]
Beyond foveal rendering: smart eye-tracking enabled networking (SEEN) Presenter(s): [Tollmar] [Lungaro] [Valero] [Mittal]
Entry No.: [79]
[SIGGRAPH 2017]