“Gears of War 4: Creating a Layered Material System for 60fps”

  • ©Colin Penty and Ian Wong

  • ©Colin Penty and Ian Wong

  • ©Colin Penty and Ian Wong

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Entry Number: 37

Title:

    Gears of War 4: Creating a Layered Material System for 60fps

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Abstract:


    We have created a new material system for Gears of War 4 inside Unreal Engine that allows artists to layer dozens of materials with complete material tuning control and flexibility – then cook out the results in-engine for efficient run-time performance.

References:


    David Neubelt and Matt Pettineo. 2013. Crafting a Next-Gen Material Pipeline for The Order: 1886. ACM SIGGRAPH 2013 Course Notes. (July 2013).

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