“Gears of War 4: Custom high-end graphics features and performance techniques” by Malmros

  • ©Jim Malmros

Conference:


Type(s):


Interest Area:


    Game / Mobile and Rendering

Entry Number: 13

Title:

    Gears of War 4: Custom high-end graphics features and performance techniques

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Abstract:


    In this technical post mortem we talk about how The Coalition implemented new custom graphics features and optimized the rendering technology to achieve the performance needed for the high visual bar for Gears Of War 41.

References:


    Brian Karis. 2014. High Quality Temporal Supersampling. http://advances.realtimerendering.com/s2014/. (2014).

Keyword(s):



Acknowledgements:


    I would like to thank The Coalition and especially everyone in the Rendering team – the ATG and the Tech Art team for their teamwork and dedication.


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