“Beyond foveal rendering: smart eye-tracking enabled networking (SEEN)” by Tollmar, Lungaro, Valero and Mittal

  • ©Konrad Tollmar, Pietro Lungaro, Alfredo Fanghella Valero, and Ashutosh Mittal

  • ©Konrad Tollmar, Pietro Lungaro, Alfredo Fanghella Valero, and Ashutosh Mittal

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Entry Number: 79

Title:

    Beyond foveal rendering: smart eye-tracking enabled networking (SEEN)

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Abstract:


    Smart Eye-tracking Enabled Networking (SEEN) is a novel end-to-end framework using real-time eye-gaze information beyond state-of-the-art solutions. Our approach can effectively combine the computational savings of foveal rendering with the bandwidth savings required to enable future mobile VR content provision.

References:


    J. A. Boluda, F. Pardo, T. Kayser, J. J. Perez, and J. Pelechano. 1996. A new foveated space-variant camera for robotic applications. In Proceedings of Third International Conference on Electronics, Circuits, and Systems (1996-10), Vol. 2. 680–683 vol.2. Google ScholarCross Ref
    Xavier Corbillon, Alisa Devlic, Gwendal Simon, and Jacob Chakareski. 2016. Viewport-Adaptive Navigable 360-Degree Video Delivery. (2016). arXiv:1609.08042Google Scholar
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    Pietro Lungaro and Konrad Tollmar. 2016. Eye-gaze Based Service Provision and QoE Optimization. In PQS 2016 5th ISCA/DEGA Workshop on Perceptual Quality of Systems (2016). 6–10. Google ScholarCross Ref
    Simon Parkin. 2016. Nvidia Eye-tracking technology could make virtual reality much clearer. (2016). https://www.technologyreview.com/s/601941/nvidias-eye-tracking-tech-could-revolutionize-virtual-reality/Google Scholar

Keyword(s):



Acknowledgements:


    This work is supported by Vinnova 2016-01854 and done by KTH, Tobii Technology and Ericsson Research.


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