“Rendering the darkness: Glimpse on The LEGO Batman Movie”

  • ©Daniel Heckenberg, Luke Emrose, Matthew Reid, Michael Balzer, Antoine Roille, and Max Liani

  • ©Daniel Heckenberg, Luke Emrose, Matthew Reid, Michael Balzer, Antoine Roille, and Max Liani

  • ©Daniel Heckenberg, Luke Emrose, Matthew Reid, Michael Balzer, Antoine Roille, and Max Liani

  • ©Daniel Heckenberg, Luke Emrose, Matthew Reid, Michael Balzer, Antoine Roille, and Max Liani

Conference:


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Entry Number: 08

Title:

    Rendering the darkness: Glimpse on The LEGO Batman Movie

Presenter(s)/Author(s):



Abstract:


    The technical and creative challenges of The LEGO Batman Movie motivated many changes to rendering at Animal Logic. The project was the first feature animation to be entirely rendered with the studio’s proprietary path-tracer, Glimpse. Brick-based modelling, animation and destruction techniques taken to the extents of Gotham City required extraordinary scalability and control. The desire to separate complexity from artistic intent led to the development of a novel material composition system. Lensing and lighting choices also drove technical development for efficient in-render lens distortion, depth-of-field effects and accelerated handling of thousands of city and interior lights.

References:


    Aloys Baillet, Daniel Heckenberg, Eoin Murphy, Aidan Sarsfield, and Bryan Smith. 2014. The LEGO Movie: Construction, Animation and Demolition. In ACM SIGGRAPH 2014 Talks (SIGGRAPH ’14). ACM, New York, NY, USA, Article 12, 1 pages.
    David Cline, Justin Talbot, and Parris Egbert. 2005. Energy Redistribution Path Tracing. ACM Trans. Graph. 24, 3 (July 2005), 1186–1195.
    Bryan Smith, Daniel Heckenberg, and Jean-Pascal leBlanc. 2014. The LEGO Movie: Bricks, Bricks and More Bricks. In ACM SIGGRAPH 2014 Talks (SIGGRAPH ’14). ACM, New York, NY, USA, Article 15, 1 pages.

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