“Muscle Simulation for Facial Animation in Kong: Skull Island” by Cong, Lan and Fedkiw

  • ©Matthew D Cong, Lana Lan, and Ronald Fedkiw

  • ©Matthew D Cong, Lana Lan, and Ronald Fedkiw

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Entry Number: 21

Title:

    Muscle Simulation for Facial Animation in Kong: Skull Island

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Abstract:


    For Kong: Skull Island, Industrial Light & Magic created an anatomically motivated facial simulation model for Kong that includes the facial skeleton and musculature. We applied a muscle simulation framework that allowed us to target facial shapes while maintaining desirable physical properties to ensure that the simulations stayed on-model. This allowed muscle simulations to be used as a powerful tool for adding physical detail to and improving the anatomical validity of both blendshapes and blendshape animations in order to achieve more realistic facial animation with less hand sculpting.

References:


    Matthew Cong, Michael Bao, Jane L. E, Kiran S. Bhat, and Ronald Fedkiw. 2015. Fully Automatic Generation of Anatomical Face Simulation Models. In Proc. of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation. 175–183.Google ScholarDigital Library
    Matthew Cong, Kiran S. Bhat, and Ronald Fedkiw. 2016. Art-directed Muscle Simulation for High-end Facial Animation. In Proc. of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation. 119–127.Google ScholarDigital Library
    Shunsuke Saito, Zi-Ye Zhou, and Ladislav Kavan. 2015. Computational Bodybuilding: Anatomically-based Modeling of Human Bodies. ACM Trans. Graph. 34 (2015), 41:1–41:12.Google ScholarDigital Library

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