Eric Tabellion


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Most Recent Affiliation(s):


  • Pacific Data Images (PDI), DreamWorks Animation, Senior Software Engineer

Bio:

  • SIGGRAPH 2016

    Eric Tabellion is a rendering principal engineer in the R&D group at DreamWorks Animation, where he has been working on film production rendering since 1999. Eric’s work has been primarily focused on practical global illumination using irradiance caching, raytracing, physically-based and point-based approaches. Eric also worked on various aspects of computer graphics, such as rendering shadows, realistic reflections and refractions, efficient post-process motion-blur and depth of-field algorithms, fluid surface reconstruction techniques, as well as particle and crowd simulation systems. Eric was awarded a Technical Achievement Academy Award in 2010 for his work on global illumination. He graduated with a Masters in computer science from the Université de Marne-la-Vallée in 1996. Eric’s movie credits include all DreamWorks animated films from “Shrek” to date.

    SIGGRAPH 2010

    Eric Tabellion is a senior software engineer in the rendering group at DreamWorks Animation, where he has been working on film production rendering since 1999. Eric’s  work has been primarily focused on practical global illumination using irradiance caching, raytracing techniques and point-based approaches. He also worked on various aspects  of computer graphics, such as efficient post-process motion-blur and depth of-field rendering algorithms, fluid surface reconstruction techniques, as well as particle and crowd  simulation systems. Eric received a Masters in computer science from the Universit de Marne-la-Valle in 1996. Eric’s movie credits include Shrek, Shrek2, Madagascar, Over the Hedge, Flushed Away, Shrek the Third, Bee-Movie, Kung-Fu Panda, Madagascar: Escape 2 Africa, Monsters vs. Aliens and How to Train Your Dragon.   

    SIGGRAPH 2008

    Eric Tabellion is a senior software engineer in the rendering group at DreamWorks Animation, where he has been working on film production rendering since 1999. Eric’s work has been primarily focused on practical global illumination using irradiance caching, as well as raytracing techniques. He also worked on various aspects of computer graphics, such as efficient post-process motion-blur and depth-of-field rendering algorithms, fluid surface reconstruction techniques, and particle and crowd simulation systems. Eric received a Masters in computer science from the Université de Marne-la-Vallée in 1996. Eric’s movie credits include Shrek, Shrek2, Madagascar, Over the Hedge, Flushed Away, Shrek the Third, and Bee-Movie.  


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