“Global Illumination Across Industries” by Fajardo, Christensen, Tabellion, Bunnell, Larsson, et al. …

  • ©Marcos Fajardo, Per H. Christensen, Eric Tabellion, Michael Bunnell, David Larsson, and Anton S. Kaplanyan



Entry Number: 22


    Global Illumination Across Industries

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    Prerequisites A basic understanding of rendering is expected. Familiarity with global illumination concepts is useful.

    Level of difficulty Intermediate  

    Who Should Attend Anyone interested in the industrial rendering practice. Software developers looking for the right global illumination solution for their application. Researchers looking for inspiration. 

    Global-illumination (GI) computation has been the subject of intense research in computer graphics for many years, but it has only recently been extensively used in practical applications. Major industries, such as video game and film production, architecture, and design, now use GI produce CG imagery with increased realism thanks to the  use of GI. However, trade-offs differ in these applications, so each uses a significantly different GI computation technique. This course provides an overview of GI computation in practical applications across and within industries. It focuses on juxtaposing the domain-specific decision processes that influence the choice of a particular solution. Each technique is presented in the context of the objectives and constraints set by the application. The course reviews the strong and weak points of each implementation and possibilities for further innovation. 


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