“Global Illumination for 2D Artworks with Vector Field Rendering” by Wang, Gonen and Akleman

  • ©Youyou Wang, Ozgur Gonen, and Ergun Akleman

  • ©Youyou Wang, Ozgur Gonen, and Ergun Akleman

  • ©Youyou Wang, Ozgur Gonen, and Ergun Akleman

Conference:


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Entry Number: 50

Title:

    Global Illumination for 2D Artworks with Vector Field Rendering

Presenter(s)/Author(s):



Abstract:


    Despite the potential power of normal maps as shape repre- sentations for 2D artists, only a few groups investigated the potential use of normal maps as mock-3D shapes, or shape maps. All these methods, such as Lumo [Johnston 2002] or Crosshade [Shao et al. 2012], focused on “modeling” of these “normal/shape” maps. To render these mock-3D shapes, only basic 3D rendering methods are employed. The global rendering e ects such as shadow, ambient occlusion, re tion and refractions has never been included.

References:


    1. Johnston, S. F. 2002. Lumo: illumination for cel animation. In Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering, NPAR ’02, 45–52.
    2. Shao, C., Bousseau, A., Sheffer, A., and Singh, K. 2012. Crossshade: shading concept sketches using crosssection curves. ACM Trans. Graph. 31, 4, 45:1–45:11.

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©Youyou Wang, Ozgur Gonen, and Ergun Akleman ©Youyou Wang, Ozgur Gonen, and Ergun Akleman

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