Pascal Gautron
Most Recent Affiliation(s):
- NVIDIA
Other Affiliation(s):
- France Télécom R&D
Bio:
SIGGRAPH 2020
Pascal Gautron’s work at NVIDIA is focused on designing and optimizing fast, high-quality rendering solutions. Over the last 15 years, he has gathered an academic and industrial background in computer graphics research, photorealistic image synthesis, real-time render- ing, and movie post-production.
SIGGRAPH 2008
Pascal Gautron is a R&D engineer at Thomson Corporate Research, Rennes, France. During his Ph.D. in collaboration with the IRISA/INRIA Rennes and the University of Central Florida, his research focused on fast, GPU-based global illumination computation using the irradiance caching algorithm. His current research work considers real-time 3D visual effects for live video production.
Course Organizer:
Learning Presentation(s):

Type: [Courses]
Advances in Monte Carlo Rendering: The Legacy of Jaroslav Krivanek Organizer(s): [Keller]
Presenter(s): [Gautron] [Vorba] [Georgiev] [Šik] [d’Eon] [Grittmann] [Vévoda] [Kondapaneni]
Entry No.: [22]
[SIGGRAPH 2020]

Type: [Talks (Sketches)]
Real-Time Ray-Traced Ambient Occlusion of Complex Scenes using Spatial Hashing Presenter(s): [Gautron]
Entry No.: [05]
[SIGGRAPH 2020]