Pascal Gautron

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  • France Télécom R&D


  • SIGGRAPH 2020

    Pascal Gautron’s work at NVIDIA is focused on designing and optimizing fast, high-quality rendering solutions. Over the last 15 years, he  has gathered an academic and industrial background in computer graphics research, photorealistic image synthesis, real-time render- ing, and movie post-production.   

    SIGGRAPH 2008

    Pascal Gautron is a R&D engineer at Thomson Corporate Research, Rennes, France. During his Ph.D. in collaboration with the IRISA/INRIA Rennes and the University of Central Florida, his research focused on fast, GPU-based global illumination computation using the irradiance caching algorithm. His current research work considers real-time 3D visual effects for live video production.  

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