“Volume-aware extinction mapping” by Gautron, Delalandre, Marvie and Lecocq

  • ©Pascal Gautron, Cyril Delalandre, Jean-Eudes Marvie, and Pascal Lecocq




    Volume-aware extinction mapping



    The simulation of the lighting effects produced by the interaction of participating media with the light contributes to the production of visually compelling effects such as translucence and volumetric shadowing. However, the complex inner structure of participating media requires vast amounts of memory for storage and costly computations for rendering.


    1. Delalandre, C., Gautron, P., Marvie, J.-E., and François, G. 2011. Transmittance function mapping. In Proceedings of the I3D Symposium, 31–38.
    2. Jansen, J., and Bavoil, L. 2010. Fourier opacity mapping. In Proceedings of the I3D Symposium, 165–172.
    3. Lokovic, T., and Veach, E. 2000. Deep shadow maps. In Proceedings of SIGGRAPH, 385–392.

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