Eugene d’Eon
Most Recent Affiliation(s):
- NVIDIA, Research Scientist
Bio:
SIGGRAPH 2020
Eugene d’Eon is a research scientist at NVIDIA working on realistic simulation of surface and volume scattering. He has published a number of papers on skin and hair rendering and has helped develop the Manuka renderer at Weta Digital and the Arnold renderer at Autodesk. Much of his last few years has been devoted to generalizing analytical and Monte Carlo methods in classical linear transport theory to support correlated random media.