Eugene d’Eon

« Previous:

Most Recent Affiliation(s):

  • NVIDIA, Research Scientist


  • SIGGRAPH 2020

    Eugene d’Eon is a research scientist at NVIDIA working on realistic simulation of surface and volume scattering. He has published a number of papers on skin and hair rendering and has helped develop  the Manuka renderer at Weta Digital and the Arnold renderer at Autodesk. Much of his last few years has been devoted to generalizing  analytical and Monte Carlo methods in classical linear transport theory to support correlated random media.