Eugene d’Eon
Most Recent Affiliation(s):
- Weta Digital, NVIDIA, Research Scientist
Bio:
SIGGRAPH 2020
Eugene d’Eon is a research scientist at NVIDIA working on realistic simulation of surface and volume scattering. He has published a number of papers on skin and hair rendering and has helped develop the Manuka renderer at Weta Digital and the Arnold renderer at Autodesk. Much of his last few years has been devoted to generalizing analytical and Monte Carlo methods in classical linear transport theory to support correlated random media.
Learning Category: Presentation(s):
Type: [Technical Papers]
An unbiased ray-marching transmittance estimator Presenter(s): [Kettunen] [d’Eon] [Pantaleoni] [Novák]
[SIGGRAPH 2021]
Type: [Courses]
Advances in Monte Carlo Rendering: The Legacy of Jaroslav Krivanek Organizer(s): [Keller]
Presenter(s): [Gautron] [Vorba] [Georgiev] [Šik] [d’Eon] [Grittmann] [Vévoda] [Kondapaneni]
Entry No.: [22]
[SIGGRAPH 2020]
Type: [Technical Papers]
Multiple-scattering microfacet BSDFs with the Smith model Presenter(s): [Heitz] [Hanika] [d’Eon] [Dachsbacher]
[SIGGRAPH 2016]
Type: [Technical Papers]
A comprehensive framework for rendering layered materials Presenter(s): [Jakob] [d’Eon] [Jakob] [Marschner]
[SIGGRAPH 2014]
Type: [Technical Papers]
A quantized-diffusion model for rendering translucent materials Presenter(s): [d’Eon] [Irving]
[SIGGRAPH 2011]
Role(s):
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