Eric Heitz
Most Recent Affiliation(s):
- Unity Technologies
Bio:
SIGGRAPH 2014
Eric Heitz received his M.Sc. degree in Computer Science from the Karlsruhe Institute of Technology, Germany, and an Engineering degree from Ensimag, France, in 2010. He is a Ph.D. student in Computer Science at INRIA, France, under the supervision of Fabrice Neyret. His research interests include level-of-detail representations, local illumination, proceduralism, and physically based rendering.
Learning Presentation(s):

Type: [Talks (Sketches)]
Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution Presenter(s): [Belcour] [Heitz]
Entry No.: [19]
[SIGGRAPH 2021]

Type: [Talks (Sketches)]
Passing Multi-Channel Material Textures to a 3-Channel Loss Presenter(s): [Chambon] [Heitz]
Entry No.: [59]
[SIGGRAPH 2021]

Type: [Talks (Sketches)]
A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a Blue Noise in Screen Space Presenter(s): [Heitz] [Belcour] [Ostromoukhov] [Coeurjolly] [Iehl]
Entry No.: [68]
[SIGGRAPH 2019]

Type: [Courses]
Advances in Real-Time Rendering in Games Part 2 Organizer(s): [Tatarchuk]
Presenter(s): [Lagarde] [Golubev] [McGuire] [Heitz] [Hill]
Entry No.: [21]
[SIGGRAPH 2018]
Role(s):
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