Stephen Hill

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Most Recent Affiliation(s):

  • Ubisoft Entertainment

Other / Past Affiliation(s):

  • Lucasfilm


  • SIGGRAPH 2020

    Stephen Hill is a Principal Rendering Engineer within Lucasfilm’s Advanced Development Group, where he is engaged in physically based rendering R&D for productions such as Carne y Arena, and more recently The Mandalorian.  He was previously a 3D Technical Lead at Ubisoft Montreal, where he contributed to a number of Splinter Cell titles as well as Assassin’s Creed Unity.  

    SIGGRAPH 2012

    Stephen Hill is a 3D Technical Lead at Ubisoft Montreal, where his current focus is on physically- based methodologies. He previously held this role on Splinter Cell Conviction, where he steered development of the renderer for the entire development period. During that time, he developed systems  for dynamic ambient occlusion and visibility.  

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