Stephen Hill
Most Recent Affiliation(s):
- Ubisoft Entertainment
Other / Past Affiliation(s):
- Lucasfilm
Bio:
SIGGRAPH 2020
Stephen Hill is a Principal Rendering Engineer within Lucasfilm’s Advanced Development Group, where he is engaged in physically based rendering R&D for productions such as Carne y Arena, and more recently The Mandalorian. He was previously a 3D Technical Lead at Ubisoft Montreal, where he contributed to a number of Splinter Cell titles as well as Assassin’s Creed Unity.
SIGGRAPH 2012
Stephen Hill is a 3D Technical Lead at Ubisoft Montreal, where his current focus is on physically- based methodologies. He previously held this role on Splinter Cell Conviction, where he steered development of the renderer for the entire development period. During that time, he developed systems for dynamic ambient occlusion and visibility.
Course Organizer:
- SIGGRAPH 2012, "Practical Physically-Based Shading in Film and Game Production"
- SIGGRAPH 2013, "Physically Based Shading in Theory and Practice"
- SIGGRAPH 2014, "Physically Based Shading in Theory and Practice"
- SIGGRAPH 2020, "Physically Based Shading in Theory and Practice"
Award(s):
Learning Category: Presentation(s):
Type: [Courses]
Advances in Real-Time Rendering in Games Part 2 Organizer(s): [Tatarchuk]
Presenter(s): [Lagarde] [Golubev] [McGuire] [Heitz] [Hill]
Entry No.: [21]
[SIGGRAPH 2018]
Type: [Courses]
Physically Based Shading in Theory and Practice Organizer(s): [McAuley]
Presenter(s): [Micciulla] [Hill] [Drobot] [Heitz] [Hery] [Kulla] [Lanz] [Ling] [Walster] [Xie] [Villemin] [Estevez]
Entry No.: [07]
[SIGGRAPH 2017]
Type: [Courses]
Advances in Real-Time Rendering, Part I Organizer(s): [Tatarchuk]
Presenter(s): [Jimenez] [Jiang] [Gonzalez-Ochoa] [Xu] [El-Garawany] [Hooker] [Hill] [Sousa]
Entry No.: [10]
[SIGGRAPH 2016]
Type: [Courses]
Advances in Real-Time Rendering, Part II Organizer(s): [Tatarchuk]
Presenter(s): [Jimenez] [Jiang] [Gonzalez-Ochoa] [Xu] [El-Garawany] [Hooker] [Hill] [Sousa]
Entry No.: [12]
[SIGGRAPH 2016]
Type: [Courses]
Physically Based Shading in Theory and Practice Organizer(s): [McAuley]
Presenter(s): [Hill] [Cordes] [Hery] [Hillaire] [Hoffman] [Jimenez] [Karis] [Lagarde] [Lobl] [Villemin] [Jover] [Lachambre]
Entry No.: [06]
[SIGGRAPH 2016]
Type: [Technical Papers]
Real-time polygonal-light shading with linearly transformed cosines Presenter(s): [Heitz] [Dupuy] [Hill] [Neubelt]
[SIGGRAPH 2016]
Type: [Courses]
Physically Based Shading in Theory and Practice Organizer(s): [McAuley]
Presenter(s): [McAuley] [Hill] [Jakob] [Hoffman] [Neubelt] [Pettineo] [Pesce] [Iwanicki] [Chan] [Burley] [Fascione]
Entry No.: [15]
[SIGGRAPH 2015]
Type: [Courses]
Physically Based Shading in Theory and Practice Organizer(s): [Hill] [McAuley]
Presenter(s): [Hill] [McAuley] [Dupuy] [Gotanda] [Heitz] [Hoffman] [Lagarde] [Langlands] [Megibben] [Rayani] [de Rousiers]
Entry No.: [23]
[SIGGRAPH 2014]
Type: [Courses]
Physically Based Shading in Theory and Practice Organizer(s): [Hill] [McAuley]
Presenter(s): [Hill] [McAuley] [Andersson] [Hery] [Hoffman] [Karis] [Lazarov] [Martinez] [Neubelt] [Pettineo] [Villemin]
Entry No.: [22]
[SIGGRAPH 2013]