Michał Iwanicki
Most Recent Affiliation(s):
- Activision
Other / Past Affiliation(s):
- CD PROJEKT RED
Bio:
SIGGRAPH 2015
Michal Iwanicki has been working in the game industry for twelve years. He started in Poland at CD Project RED, working on The Witcher and laying the foundations for the in-house Red engine. Since then, he’s worked on Milo & Kate at Lionhead Studios and The Last Of Us at Naughty Dog, contributing to graphics engine technology. He now serves as a Technical Director at Activision, help- ing the internal studios as a part of the Central Technology group.
Experience Category: Jury Member:
- Appy Hour, SIGGRAPH 2023
- Appy Hour, SIGGRAPH 2021
- Appy Hour, SIGGRAPH 2020
- E-Tech, SIGGRAPH 2023
- E-Tech, SIGGRAPH 2021
- E-Tech, SIGGRAPH 2020
Learning Category: Jury Member:
Learning Category: Presentation(s):
![The Design and Evolution of the UberBake Light Baking System](https://history.siggraph.org/wp-content/uploads/2023/02/2020-Technical-Papers-Seyb_The-design-and-evolution-of-the-UBERBAKE-light-baking-system-150x150.jpg)
Type: [Technical Papers]
The Design and Evolution of the UberBake Light Baking System Presenter(s): [Seyb] [Sloan] [Silvennoinen] [Iwanicki] [Jarosz]
[SIGGRAPH 2020]
![Advances in Real-Time Rendering, Part I](https://history.siggraph.org/wp-content/uploads/2022/02/2017-8-Advances-in-Real-Time-Rendering-Part-I-150x150.jpg)
Type: [Courses]
Advances in Real-Time Rendering, Part I Organizer(s): [Tatarchuk]
Presenter(s): [Shneider] [Bowles] [Sloan] [Iwanicki] [Jimenez]
Entry No.: [08]
[SIGGRAPH 2017]
![Physically Based Shading in Theory and Practice](https://history.siggraph.org/wp-content/uploads/2022/01/2015-15-Physically-Based-Shading-in-Theory-and-Practice-150x150.jpg)
Type: [Courses]
Physically Based Shading in Theory and Practice Organizer(s): [McAuley]
Presenter(s): [McAuley] [Hill] [Jakob] [Hoffman] [Neubelt] [Pettineo] [Pesce] [Iwanicki] [Chan] [Burley] [Fascione]
Entry No.: [15]
[SIGGRAPH 2015]
![Lighting technology of the last of us](https://history.siggraph.org/wp-content/uploads/2024/05/2013-Talks-Iwanicki_Lighting-technology-of-The-Last-Of-Us-150x150.jpg)
Type: [Talks (Sketches)]
Lighting technology of the last of us Presenter(s): [Iwanicki]
[SIGGRAPH 2013]
![Normal mapping with low-frequency precomputed visibility](https://history.siggraph.org/wp-content/uploads/2024/07/2009-Talks-Iwanicki_Normal-Mapping-with-Low-Frequency-Precomputed-Visibility-150x150.jpg)
Type: [Talks (Sketches)]
Normal mapping with low-frequency precomputed visibility Presenter(s): [Iwanicki] [Sloan]
[SIGGRAPH 2009]