Natalya Tatarchuk
Most Recent Affiliation(s):
- Advanced Micro Devices, Inc., Unity Technologies
Other Affiliation(s):
- ATI Research
- AMD Graphics
- Bungie LLC, Graphics Engineering Architect
Location:
- Massachusetts, United States of America
Bio:
SIGGRAPH 2018
Natalya Tatarchuk (@mirror2mask) is a graphics engineer and a rendering enthusiast. As the Director of Global Graphics at Unity Technologies, she is focusing on driving the state-of-the-art rendering technology and graphics performance for the Unity engine. Previously she was the Graphics Lead and an Engineering Architect at Bungie, working on innovative cross-platform rendering engine and game graphics for BungieâĂŹs Destiny franchise. Before moving into game development full-time, Natalya was a graphics software architect and a lead in the Game Computing Application Group at AMD Graphics Products Group (Office of the CTO) where she pushed parallel computing boundaries investigating advanced real-time graphics techniques. Natalya has been encouraging sharing in the games graphics community for several decades, largely by organizing a popular series of courses such as Advances in Realtime Rendering and the Open Problems in Real-Time Rendering at SIGGRAPH. She has also published papers and articles at various computer graphics conferences and technical book series, and has presented her work at graphics and game developer conferences worldwide. Natalya holds an M.S. in Computer Science from Harvard University with a focus in Computer Graphics and B.A. degrees in Mathematics and Computer Science from Boston University.
Course Organizer:
- SIGGRAPH 2006, "Advanced Real-Time Rendering in 3D Graphics and Games"
- SIGGRAPH 2007, "Advanced Real-Time Rendering in 3D Graphics and Games"
- SIGGRAPH 2009, "Advances in Real-Time Rendering in 3D Graphics and Games I"
- SIGGRAPH 2009, "Advances in Real-Time Rendering in 3D Graphics and Games II"
- SIGGRAPH 2010, "Advances in Real-Time Rendering in 3D Graphics and Games I"
- SIGGRAPH 2010, "Advances in Real-Time Rendering in 3D Graphics and Games II"
- SIGGRAPH 2011, "Advances in Real-Time Rendering in Games: Part I"
- SIGGRAPH 2011, "Advances in Real-Time Rendering in Games: Part 2"
- SIGGRAPH 2012, "Advances in Real-Time Rendering in Games: Part I"
- SIGGRAPH 2012, "Advances in Real-Time Rendering in Games: Part II"
- SIGGRAPH 2013, "Advances in Real-Time Rendering in Games Part I"
- SIGGRAPH 2014, "Advances in Real-Time Rendering in Games, Part I"
- SIGGRAPH 2014, "Advances in Real-Time Rendering in Games, Part II"
- SIGGRAPH 2014, "Character Creation Pipeline and Rendering in Destiny"
- SIGGRAPH 2015, "Advances in Real-Time Rendering, Part I"
- SIGGRAPH 2015, "Advances in Real-Time Rendering, Part II"
- SIGGRAPH 2015, "Open Problems in Real-Time Rendering"
- SIGGRAPH 2016, "Advances in Real-Time Rendering, Part I"
- SIGGRAPH 2016, "Advances in Real-Time Rendering, Part II"
- SIGGRAPH 2016, "Open Problems in Real-Time Rendering"
- SIGGRAPH 2017, "Advances in Real-Time Rendering, Part I"
- SIGGRAPH 2017, "Advances in Real-Time Rendering, Part II"
- SIGGRAPH 2017, "Open Problems in Real-Time Rendering"
- SIGGRAPH 2018, "Advances in Real-Time Rendering in Games Part 1"
- SIGGRAPH 2018, "Advances in Real-Time Rendering in Games Part 2"
- SIGGRAPH 2019, "Advances in Real-Time Rendering in Games: Part 1"
- SIGGRAPH 2019, "Advances in Real-Time Rendering in Games: Part 2"
- SIGGRAPH 2019, "Open Problems in Real-Time Rendering"
Experience Jury Member:
Animation/Video(s):
Experience(s):

Type: [Real-Time Live!]
“Reality vs illusion” Real-time Ray Tracing
Developer(s): [Burke] [Scott] [Tatarchuk] [Lagarde]
Entry No.: [09]
[SIGGRAPH 2019]
Learning Presentation(s):

Type: [Keynote]
SIGGRAPH 2020 Featured Speakers: Natalya Tatarchuk Presenter(s): [Tatarchuk]
[SIGGRAPH 2020]

Type: [Courses]
Advances in Real-Time Rendering in Games: Part 1 Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [McAuley] [Benyoub] [Tafuri] [Uralsky]
Entry No.: [23]
[SIGGRAPH 2019]

Type: [Courses]
Advances in Real-Time Rendering in Games: Part 2 Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Feeley] [Bowles] [Bauer]
Entry No.: [24]
[SIGGRAPH 2019]

Type: [Courses]
Open Problems in Real-Time Rendering Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Lefohn] [Pharr] [Karis] [Kelly] [Wyman]
Entry No.: [25]
[SIGGRAPH 2019]

Type: [Courses]
Advances in Real-Time Rendering in Games Part 1 Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [McAllister] [Chan] [Abadie]
Entry No.: [20]
[SIGGRAPH 2018]

Type: [Panels]
The Present and Future of Real-Time Graphics in Film Presenter(s): [Jeremias-Vila] [Libreri] [Quaroni] [Tatarchuk] [Fagnou]
Entry No.: [06]
[SIGGRAPH 2018]

Type: [Courses]
Advances in Real-Time Rendering, Part I Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Hillaire] [Stachowiak] [Schneider] [Bowles] [Zimmerman] [Wang] [Silvennoinen] [Timonen]
Entry No.: [05]
[SIGGRAPH 2015]

Type: [Courses]
Advances in Real-Time Rendering, Part II Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Pettineo] [Wright] [Haar] [Aaltonen] [Evans]
Entry No.: [06]
[SIGGRAPH 2015]

Type: [Courses]
Open Problems in Real-Time Rendering Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Lefohn] [Salvi] [Fatahalian] [Andersson]
Entry No.: [12]
[SIGGRAPH 2015]

Type: [Courses]
Advances in Real-Time Rendering in Games, Part I Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Karis] [Drobot] [Schulz] [Mader] [Jimenez]
Entry No.: [10]
[SIGGRAPH 2014]

Type: [Courses]
Advances in Real-Time Rendering in Games, Part II Organizer(s): [Tatarchuk]
Presenter(s): [Bezrati] [Tatarchuk] [Valient] [Brainerd] [Wronski] [Sikachev] [Longchamps]
Entry No.: [11]
[SIGGRAPH 2014]

Type: [Courses]
Character Creation Pipeline and Rendering in Destiny Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Burke] [Sanocki] [Jones]
Entry No.: [15]
[SIGGRAPH 2014]

Type: [Production Sessions]
Creating Content to Drive Destiny’s Investment Game: One Solution to Rule Them All Presenter(s): [Wang] [Tatarchuk]
[SIGGRAPH 2014]

Type: [Courses]
Advances in Real-Time Rendering in Games Part I Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Salvi] [Persson] [Olsson]
Entry No.: [12]
[SIGGRAPH 2013]

Type: [Courses]
Advances in Real-Time Rendering in Games: Part I Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Malan] [Hennessy] [Yang] [Bowles] [Acton]
Entry No.: [19]
[SIGGRAPH 2012]

Type: [Courses]
Advances in Real-Time Rendering in Games: Part II Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Mittring] [Hill] [Baker] [Edwards]
Entry No.: [21]
[SIGGRAPH 2012]

Type: [Courses]
Advances in Real-Time Rendering in Games: Part 2 Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [White] [Barré-Brisebois] [Lazarov] [Fillipov] [Malan] [Hall] [Hall] [Edwards] [Penner]
Entry No.: [08]
[SIGGRAPH 2011]

Type: [Courses]
Advances in Real-Time Rendering in Games: Part I Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Chen] [Hall] [Hall] [Edwards] [Evans] [Sousa] [Kasyan] [Schulz]
Entry No.: [05]
[SIGGRAPH 2011]

Type: [Courses]
Advances in Real-Time Rendering in 3D Graphics and Games I Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Ownby] [Hall] [Hall] [Einarsson] [Martin] [Kaplayan] [McKee] [Yang]
Entry No.: [15]
[SIGGRAPH 2010]

Type: [Courses]
Advances in Real-Time Rendering in 3D Graphics and Games II Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Vlachos] [Lauritzen] [Salvi] [Kihl] [Hable]
Entry No.: [17]
[SIGGRAPH 2010]

Type: [Courses]
Advances in Real-Time Rendering in 3D Graphics and Games I Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk]
Entry No.: [01]
[SIGGRAPH 2009]

Type: [Courses]
Advances in Real-Time Rendering in 3D Graphics and Games II Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk]
Entry No.: [04]
[SIGGRAPH 2009]

Type: [Courses]
Advances in Real-Time Rendering in 3D Graphics and Games: Part 1 Presenter(s): [Tatarchuk] [Oat] [Evans] [Chen] [Liu] [Boulton] [Filion] [McNaughton] [Mittring]
Entry No.: [03]
[SIGGRAPH 2008]
Role(s):
- Animation Director
- Course Organizer
- Course Presenter
- Games Focus Area Chair
- Keynote Speaker
- Panel Presenter
- Production Session Presenter
- Realtime Live Presenter
- Talk (Sketch) Presenter