“Advanced Real-Time Rendering in 3D Graphics and Games” by Oat, Mitchell, Green, Andersson, Mittring, et al. …

  • ©Christopher Oat, Jason L. Mitchell, Chris Green, Johan Andersson, Martin Mittring, Shanon Drone, and Nico Galoppo

Conference:


Entry Number: 28

Title:

    Advanced Real-Time Rendering in 3D Graphics and Games

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Abstract:


    Prerequisites
    Working knowledge of a modern real-time graphics API like OpenGL or Direct3D. Familiarity with the concepts of programmable shading and shading languages.

    Intended Audience
    Technical practitioners and developers of graphics engines for visualization, games, or effects rendering who are interested in interactive rendering.

    Description
    The amazing power of the latest GPUs has spurred a real osmosis of ideas between the game developers and state-of-the-art graphics research. This course presents ground-breaking 3D rendering and innovative real-time algorithms from award-winning game engines that are pushing the visual boundaries and interactive experience of complex virtual worlds. These techniques are applicable in both real-time and offline domains.

     

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