Johan Andersson


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Most Recent Affiliation(s):


  • DICE

Other / Past Affiliation(s):


  • Electronic Arts

Bio:

  • SIGGRAPH 2010

    Johan Andersson is a senior software architect in the Frostbite Engine team at DICE. For the past 9 years he has been working with rendering, performance, and core engine systems for games in the Battlefield and Rallisport series. He now leads the rendering and performance side of Frostbite for future game titles on multiple platforms (PS3, Xbox 360, DX11). Johan is a member of multiple graphics advisory boards and has previously presented at GDC, SIGGRAPH and Graphics Hardware on topics such as procedural texturing, graph-based shaders, terrain rendering and future GPU / game engine interaction.  


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