Timo Aila
Most Recent Affiliation(s):
- NVIDIA, Principal Research Scientist
Bio:
SIGGRAPH 2013
Timo Aila is a principal research scientist at NVIDIA. His expertise ranges from real-time rendering in computer games (eg. Max Payne, third-party engine development for numerous games, the first commercial occlusion culling library dPVS) to hardware architectures, and recently also to high-quality image synthesis with contributions to the PantaRay rendering system used in Avatar and Tintin. He also gained expertise in mobile graphics as the chief scientist of Hybrid Graphics. Timo has co-authored over 50 articles, patents, and patent applications in the field of graphics technologies.
Learning Presentation(s):

Type: [Technical Papers]
Audio-driven facial animation by joint end-to-end learning of pose and emotion Presenter(s): [Karras] [Aila] [Laine] [Herva] [Lehtinen]
[SIGGRAPH 2017]

Type: [Technical Papers]
Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder Presenter(s): [Chaitanya] [Kaplanyan] [Schied] [Salvi] [Lefohn] [Nowrouzezahrai] [Aila]
[SIGGRAPH 2017]

Type: [Courses]
Open Problems in Real-Time Rendering Organizer(s): [Tatarchuk]
Presenter(s): [Lefohn] [Brainderd] [McGuire] [Foley] [Fatahalian] [Aila] [Andersson] [Lehtinen] [Li]
Entry No.: [18]
[SIGGRAPH 2016]

Type: [Technical Papers]
Gradient-domain metropolis light transport Presenter(s): [Lehtinen] [Karras] [Laine] [Aittala] [Durand] [Aila]
[SIGGRAPH 2013]