Timo Aila
Most Recent Affiliation(s):
- NVIDIA, Principal Research Scientist
Bio:
SIGGRAPH 2013
Timo Aila is a principal research scientist at NVIDIA. His expertise ranges from real-time rendering in computer games (eg. Max Payne, third-party engine development for numerous games, the first commercial occlusion culling library dPVS) to hardware architectures, and recently also to high-quality image synthesis with contributions to the PantaRay rendering system used in Avatar and Tintin. He also gained expertise in mobile graphics as the chief scientist of Hybrid Graphics. Timo has co-authored over 50 articles, patents, and patent applications in the field of graphics technologies.
Learning Presentation(s):

Type: [Technical Papers]
Disentangling random and cyclic effects in time-lapse sequences Presenter(s): [Härkönen] [Aittala] [Kynkäänniemi] [Laine] [Aila] [Lehtinen]
[SIGGRAPH 2022]

Type: [Technical Papers]
Audio-driven facial animation by joint end-to-end learning of pose and emotion Presenter(s): [Karras] [Aila] [Laine] [Herva] [Lehtinen]
[SIGGRAPH 2017]

Type: [Technical Papers]
Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder Presenter(s): [Chaitanya] [Kaplanyan] [Schied] [Salvi] [Lefohn] [Nowrouzezahrai] [Aila]
[SIGGRAPH 2017]

Type: [Courses]
Open Problems in Real-Time Rendering Organizer(s): [Tatarchuk]
Presenter(s): [Lefohn] [Brainderd] [McGuire] [Foley] [Fatahalian] [Aila] [Andersson] [Lehtinen] [Li]
Entry No.: [18]
[SIGGRAPH 2016]

Type: [Technical Papers]
Reflectance modeling by neural texture synthesis Presenter(s): [Aittala] [Aila] [Lehtinen]
[SIGGRAPH 2016]

Type: [Technical Papers]
Gradient-domain metropolis light transport Presenter(s): [Lehtinen] [Karras] [Laine] [Aittala] [Durand] [Aila]
[SIGGRAPH 2013]

Type: [Courses]
Ray Tracing is the Future and Ever Will Be Organizer(s): [Keller]
Presenter(s): [Keller] [Karras] [Wald] [Laine] [Aila] [Bikker] [Gribble] [Lee] [McCombe]
Entry No.: [09]
[SIGGRAPH 2013]

Type: [Technical Papers]
Reconstructing the indirect light field for global illumination Presenter(s): [Lehtinen] [Aila] [Laine] [Durand]
[SIGGRAPH 2012]

Type: [Technical Papers]
Clipless dual-space bounds for faster stochastic rasterization Presenter(s): [Laine] [Aila] [Karras] [Lehtinen]
[SIGGRAPH 2011]

Type: [Technical Papers]
Temporal light field reconstruction for rendering distribution effects Presenter(s): [Lehtinen] [Aila] [Chen] [Laine] [Durand]
[SIGGRAPH 2011]

Type: [Technical Papers]
PantaRay: fast ray-traced occlusion caching of massive scenes Presenter(s): [Pantaleoni] [Fascione] [Hill] [Aila]
[SIGGRAPH 2010]

Type: [Technical Papers]
A meshless hierarchical representation for light transport Presenter(s): [Lehtinen] [Zwicker] [Turquin] [Kontkanen] [Durand] [Sillion] [Aila]
[SIGGRAPH 2008]

Type: [Technical Papers]
A hardware architecture for surface splatting Presenter(s): [Weyrich] [Heinzle] [Aila] [Fasnacht] [Oetiker] [Botsch] [Flaig] [Mall] [Rohrer] [Felber] [Kaeslin] [Gross]
[SIGGRAPH 2007]

Type: [Technical Papers]
Soft shadow volumes for ray tracing Presenter(s): [Laine] [Aila] [Assarsson] [Lehtinen] [Akenine-Moller]
[SIGGRAPH 2005]

Type: [Technical Papers]
Delay streams for graphics hardware Presenter(s): [Aila] [Miettinen] [Nordlund]
[SIGGRAPH 2003]