Timo Aila

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Most Recent Affiliation(s):

  • NVIDIA, Principal Research Scientist


  • SIGGRAPH 2013

    Timo Aila is a principal research scientist at NVIDIA. His expertise ranges from real-time rendering in computer games (eg. Max Payne, third-party engine development for numerous games, the first commercial occlusion culling library dPVS) to hardware architectures, and recently also to high-quality image synthesis with contributions to the PantaRay rendering system used in Avatar and Tintin. He also gained expertise in mobile graphics as the chief scientist of Hybrid Graphics. Timo has co-authored over 50 articles, patents, and patent applications in the field of graphics technologies.  

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