Luca Fascione


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Most Recent Affiliation(s):


  • Weta Digital Ltd.

Location:


  • Wellington, New Zealand

Bio:

  • SIGGRAPH 2018

    Luca Fascione is Senior Head of Technology & Research at Weta Digital, where he oversees Weta’s core R&D efforts including Simulation and Rendering Research, Software Engineering and Production Engineering. He is the lead architect of Weta Digital’s next-generation renderer, Manuka, which is the culmination of a three-year research endeavour involving over 40 researchers. Luca joined Weta Digital in 2004 and has also worked for Pixar Animation Studios. Luca was recently recognized with a Scientific and Engineering award from the Academy of Motion Pictures for his work on FACETS, Weta’s facial motion capture system.

    SIGGRAPH 2015

    Luca Fascione is Head of Rendering Research at Weta Digital, where he leads the activity of research around rendering algorithms and material modeling. He joined Weta in 2004 and has also worked for Pixar Animation Studios. The rendering group’s software—including PantaRay and Manuka—has been supporting the realization of large-scale productions such as Avatar, The Adventures of Tintin, the Planet of the Apes films and the Hobbit trilogy.  

    SIGGRAPH 2014

    Luca Fascione is Head of Rendering Research at Weta digital, where he leads the activity of research around rendering algorithms and material modeling. He joined Weta in 2004 and has also worked for Pixar Animation Studios. The rendering group’s software, including PantaRay and Manuka, has been supporting the realization of large scale productions such as Avatar, The Adventures of Tintin, the Planet of the Apes films and the Hobbit trilogy.  

    SIGGRAPH 2010

    Luca Fascione is the Rendering Research Lead at Weta Digital in New Zealand. He has been at Weta since 2003, working on movies such as King Kong and Avatar. He previously worked at Pixar Animation Studios and gave lectures in the courses Computer Graphics and Rendering Languages at the University of Rome.  


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