“Open Problems in Real-Time Rendering” by Tatarchuk, Lefohn, Pharr, Karis, Kelly, et al. …

  • ©Natalya Tatarchuk, Aaron E. Lefohn, Matt Pharr, Brian Karis, Patrick Kelly, and Chris Wyman



Entry Number: 25


    Open Problems in Real-Time Rendering

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    This series of courses brings together leading industry experts and researchers in real-time rendering to distill down the top unsolved problems in real-time rendering. While it is impossible to cover all of the open problems in the field, we pick the problems most important this year, and expect to cover different topics each year the course is held. Each topic includes the researcher and industry practitioner perspective, and covers the state-of-the-art today for the topic, why current solutions don’t work in-practice, the desired ideal solution, and the problems that need to be solved to work toward that ideal.

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    Gaming & Interactive

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