“Advances in Real-Time Rendering, Part II” by Jimenez, Jiang, Gonzalez-Ochoa, Xu, El-Garawany, et al. …

  • ©Jorge Jimenez, Yibing Jiang, Carlos Gonzalez-Ochoa, Ke Xu, Ramy El-Garawany, JT Hooker, Stephen Hill, and Tiago Sousa

Conference:


Entry Number: 12

Title:

    Advances in Real-Time Rendering, Part II

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Abstract:


    Prerequisites
    Working knowledge of modern real-time graphics APIs like OpenGL or Direct3D and a solid basis in commonly used graphics algorithms. Familiarity with the concepts of programmable shading and shading languages. Familiarity with developing gaming hardware and software capabilities is a plus but not required.

    Level
    Intermediate

    Who Should Attend
    This is the course to attend if you are in the game-development industry or want to learn the latest and greatest techniques in real-time rendering.

    Description
    SPECIAL SESSION – INVITED CONTENT
    Part Two of a course on state-of-the-art and production-proven rendering techniques from experts at Bungie, Naughty Dog, Treyarch, Activision, and other companies.


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