Carlos Gonzalez-Ochoa
Most Recent Affiliation(s):
- Naughty Dog, Inc.
Bio:
SIGGRAPH 2021
I’ve worked in many different companies and fields, I have a Ph.D. in CS from Purdue University, focused in CAGD. I’ve worked in visual effects at Sony Imageworks, and I’ve worked on several Disney 2D movies, including its first 3D movie. I switched to video games and worked at Naughty Dog, and I am currently working on special projects at Epic Games. Like a lot of people at SIGGRAPH, I love the mix of art and science. I’m also an outdoors enthusiast. I travel to go hiking, rock climbing, canyoneering, and ice climbing.
Experience Organizing Committee Chair:
Experience Organizing Committee Member:
Experience Jury Member:
- Appy Hour, SIGGRAPH 2023
- Appy Hour, SIGGRAPH 2021
- Appy Hour, SIGGRAPH 2020
- Appy Hour, SIGGRAPH 2019
- E-Tech, SIGGRAPH 2023
- E-Tech, SIGGRAPH 2021
- E-Tech, SIGGRAPH 2020
- E-Tech, SIGGRAPH 2019
- Studio (SIGGRAPH Labs), SIGGRAPH 2012
Learning Jury Member:
Learning Presentation(s):
Type: [Technical Papers]
Direct delta mush skinning compression with continuous examples Presenter(s): [Le] [Villeneuve] [Gonzalez-Ochoa]
[SIGGRAPH 2021]