David (Dave) Eberle
Most Recent Affiliation(s):
- DreamWorks Animation and Pixar Animation Studios
Other / Past Affiliation(s):
- Pixar Animation Studios
Bio:
SIGGRAPH 2020
David Eberle is the Simulation Tools R&D Lead at Pixar Animation Studios. He has worked on numerous simulators used for animation and visual effects at Disney, Havok, PDI/Dreamworks and Pixar. He holds a B.S. in Mathematics from the University of South Carolina and an M.S. in Mathematics from Texas A&M University. His film credits include Reign of Fire, Shrek 2, Shrek 3, Madagascar, Megamind, Inside Out, Finding Dory, Cars 3, Coco and Onward.
Course Organizer:
Learning Category: Presentation(s):
![Dynamic deformables: implementation and production practicalities (now with code!)](https://history.siggraph.org/wp-content/uploads/2023/10/2022-Courses-Kim_Dynamic-Deformables-Implementation-and-Production-Practicalities-Now-With-Code-150x150.jpg)
Type: [Courses]
Dynamic deformables: implementation and production practicalities (now with code!) Presenter(s): [Kim] [Eberle]
Entry No.: [07]
[SIGGRAPH 2022]
![Dynamic Deformables: Implementation and Production Practicalities](https://history.siggraph.org/wp-content/uploads/2022/03/2020-2-Dynamic-Deformables-Implementation-and-Production-Practicalities-150x150.jpg)
Type: [Courses]
Dynamic Deformables: Implementation and Production Practicalities Organizer(s): [Kim]
Presenter(s): [Eberle]
Entry No.: [02]
[SIGGRAPH 2020]
![Better Collisions and Faster Cloth for Pixar's Coco](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Eberle_Better-Collisions-and-Faster-Cloth-for-Pixar_s-Coco-01-150x150.jpg)
Type: [Talks (Sketches)]
Better Collisions and Faster Cloth for Pixar's Coco Presenter(s): [Eberle]
Entry No.: [08]
[SIGGRAPH 2018]
![Clean Cloth Inputs: Removing Character Self-Intersections With Volume Simulation](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Wong_Clean-Cloth-Inputs-Removing-Character-Self-Intersections-With-Volume-Simulation-01-150x150.jpg)
Type: [Talks (Sketches)]
Clean Cloth Inputs: Removing Character Self-Intersections With Volume Simulation Presenter(s): [Wong] [Eberle] [Kim]
Entry No.: [43]
[SIGGRAPH 2018]
![Collision Detection and Proximity Queries](https://history.siggraph.org/wp-content/uploads/2021/10/2004-14-Collision-Detection-and-Proximity-Queries-150x150.jpg)
Type: [Courses]
Collision Detection and Proximity Queries Organizer(s): [Eberle] [Hadap]
Presenter(s): [Eberle] [Hadap] [Ericson] [Redon] [Volino]
Entry No.: [14]
[SIGGRAPH 2004]
![A procedural approach to modeling impact damage](https://history.siggraph.org/wp-content/uploads/2024/05/2003-Talks-Eberle_A-Procedural-Approach-to-Modeling-Impact-Damage-150x150.jpg)
Type: [Talks (Sketches)]
A procedural approach to modeling impact damage Presenter(s): [Eberle] [Havok] [O'Sullivan]
[SIGGRAPH 2003]
Role(s):
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