“A procedural approach to modeling impact damage” by Eberle, Havok and O’Sullivan

  • ©David (Dave) Eberle, Oliver Strunk Havok, and Ronan O'Sullivan




    A procedural approach to modeling impact damage



    No abstract available.


    1. ANDREWS, L. 2001. A Template for the nearest Neighbor problem. C++ Users Journal. 19, 11, p. 40–49.
    2. SI, H. 2000. Tetgen. A 3D Delaunay tetrahedral Mesh Generator, v.1.2 Users Manual. Technical Report. WeirStrass Institute for Applied Analysis and Stochastics.
    3. RAGHAVACHARY, S. 2002. Fracture generation on polygonal meshes using Voronoi polygons. In Conference Abstracts and Applications 2002, ACM Press, ACM SIGGRAPH. p. 187
    4. SMITH, J., WITKEN, A., AND BARAFF, D. 2000. Fast and Controllable Simulation of the Shattering of Brittle Objects. Graphics Interface p. 27–34.

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