“Advances in Real-Time Rendering, Part II” by Tatarchuk, Pettineo, Wright, Haar, Aaltonen, et al. …

  • ©Natalya Tatarchuk, Matt Pettineo, Daniel Wright, Ulrich Haar, Sebastian Aaltonen, and Alex Evans



Entry Number: 06


    Advances in Real-Time Rendering, Part II

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    Working knowledge of modern real-time graphics APIs like OpenGL or Direct3D and a solid basis in commonly used graphics algorithms. Familiarity with the concepts of programmable shading and shading languages. Familiarity with developing gaming hardware and software capabilities is a plus but not required.

    Who Should Attend
    Technical practitioners and developers of graphics engines for visualization, games, or effects rendering who are interested in interactive rendering.   

    Modern video games employ a variety of sophisticated algorithms to produce ground-breaking 3D rendering that pushes the visual boundaries and interactive experience of rich environments. This course presents state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds.

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