“Advances in Real-Time Rendering, Part II” by Cichocki, Ishiyama, de Carpentier, Krebbers, Whitley, et al. …

  • ©Adam Cichocki, Kohei Ishiyama, Giliam de Carpentier, Jeroen Krebbers, Brandon Whitley, and Michal Drobot

Conference:


Entry Number: 09

Title:

    Advances in Real-Time Rendering, Part II

Course Organizer(s):



Presenter(s):



Abstract:


    Prerequisites
    Working knowledge of modern real-time graphics APIs like OpenGL or Direct3D and a solid basis in commonly used graphics algorithms. Familiarity with the concepts of programmable shading and shading languages. Familiarity with developing gaming hardware and software capabilities is a plus but not required.

    Level
    Intermediate

    Who Should Attend
    This is the course to attend if you are in the game-development industry or want to learn the latest and greatest techniques in real-time rendering.

    Description
    SPECIAL SESSION – CURATED CONTENT
    Phase Two of a course on state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds.


ACM Digital Library Publication:



Type: