Xinguo Liu
Most Recent Affiliation(s):
- Bungie Studio
Learning Presentation(s):

Type: [Technical Papers]
A wave-based anisotropic quadrangulation method Presenter(s): [Zhang] [Huang] [Liu] [Bao]
[SIGGRAPH 2010]

Type: [Courses]
Advances in Real-Time Rendering in 3D Graphics and Games: Part 1 Presenter(s): [Tatarchuk] [Oat] [Evans] [Chen] [Liu] [Boulton] [Filion] [McNaughton] [Mittring]
Entry No.: [03]
[SIGGRAPH 2008]

Type: [Courses]
Advances in Real-Time Rendering in 3D Graphics and Games: Part 2 Presenter(s): [Tatarchuk] [Oat] [Evans] [Chen] [Liu] [Boulton] [Filion] [McNaughton] [Mittring]
Entry No.: [04]
[SIGGRAPH 2008]

Type: [Technical Papers]
Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation Presenter(s): [Ren] [Wang] [Snyder] [Zhou] [Liu] [Sun] [Sloan] [Bao] [Peng] [Guo]
[SIGGRAPH 2006]

Type: [Technical Papers]
Subspace gradient domain mesh deformation Presenter(s): [Huang] [Shi] [Liu] [Zhou] [Wei] [Teng] [Bao] [Guo] [Shum]
[SIGGRAPH 2006]

Type: [Technical Papers]
Large mesh deformation using the volumetric graph Laplacian Presenter(s): [Zhou] [Huang] [Snyder] [Liu] [Bao] [Guo] [Shum]
[SIGGRAPH 2005]
Role(s):
If you find errors or omissions on your profile page, please contact us: historyarchives@siggraph.org
Did you know you can send us a photo of yourself and a bio and we will post it? Make sure the photo is at least 1000 x 1000 and send it to the email above along with the bio and we will add it to your page.