“Advances in Real-Time Rendering in Games, Part I” by Tatarchuk, Karis, Drobot, Schulz, Mader, et al. …

  • ©Natalya Tatarchuk, Brian Karis, Michal Drobot, Nicolas Schulz, Theodor Mader, and Jorge Jimenez



Entry Number: 10


    Advances in Real-Time Rendering in Games, Part I

Course Organizer(s):



    Working knowledge of modern real-time graphics APIs like OpenGL or Direct3D and a solid basis in commonly used graphics algorithms. Familiarity with the concepts of programmable shading and shading languages. Familiarity with shipping gaming consoles hardware and software capabilities is a plus but not required.

    Who Should Attend
    Technical practitioners and developers of graphics engines for visualization, games, or effects rendering who are interested in interactive rendering.

    Modern video games employ a variety of sophisticated algorithms to produce ground-breaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. This course brings state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds from the folks from Bungie, Epic, Crytek and Ubisoft.

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