SIGGRAPH 2014: Courses
Overview:
In SIGGRAPH 2014 Courses, attendees learn from the experts in the field and gain inside knowledge that is critical to career advancement. Courses are short (1.5 hours) or half-day (3.25 hours) structured sessions that often include elements of interactive demonstration, performance, or other imaginative approaches to teaching.
The spectrum of Courses ranges from an introduction to the foundations of computer graphics and interactive techniques for those new to the field to advanced instruction on the most current techniques and topics. Courses include core curricula taught by invited instructors as well as Courses selected from juried proposals.
Full Conference registration allows attendees access to all SIGGRAPH 2014 Courses. Additional courses are presented in the Studio, which is open to attendees in all registration categories.
After SIGGRAPH 2014, two Courses, the Fundamentals Seminar and Introduction to WebGL Programming, will be added to the curriculum of SIGGRAPH University, a year-round resource for learning the basic principles of computer graphics and interactive techniques
Courses:
Sort By
Title
Entry Number
Organizer
3D Imaging With Time-of-Flight Cameras: Theory, Algorithms, and Applications
Organizer(s):
[Bhandari]
Presenter(s):
[Bhandari]
[Kadambi]
[Izadi]
[Raskar]
Entry No.: [05]
[SIGGRAPH 2014]
Advances in Real-Time Rendering in Games, Part I
Organizer(s):
[Tatarchuk]
Presenter(s):
[Tatarchuk]
[Karis]
[Drobot]
[Schulz]
[Mader]
[Jimenez]
Entry No.: [10]
[SIGGRAPH 2014]
Advances in Real-Time Rendering in Games, Part II
Organizer(s):
[Tatarchuk]
Presenter(s):
[Bezrati]
[Tatarchuk]
[Valient]
[Brainerd]
[Wronski]
[Sikachev]
[Longchamps]
Entry No.: [11]
[SIGGRAPH 2014]
Attention-Aware Rendering, Mobile Graphics, and Games
Organizer(s):
[McNamara]
Presenter(s):
[McNamara]
[Mania]
[Koulieris]
[Itti]
Entry No.: [06]
[SIGGRAPH 2014]
Building an Empire: Asset Production in Ryse
Organizer(s):
[Evans]
Presenter(s):
[Evans]
[Martinsson]
[Herfort]
Entry No.: [18]
[SIGGRAPH 2014]
Character Creation Pipeline and Rendering in Destiny
Organizer(s):
[Tatarchuk]
Presenter(s):
[Tatarchuk]
[Burke]
[Sanocki]
[Jones]
Entry No.: [15]
[SIGGRAPH 2014]
Computational Cameras and Displays
Organizer(s):
[O’Toole]
Presenter(s):
[O’Toole]
[Wetzstein]
Entry No.: [09]
[SIGGRAPH 2014]
Destiny Character-Animation System and Lessons Learned
Organizer(s):
[Lee]
Presenter(s):
[Lee]
[Armstrong]
[Spataro]
Entry No.: [16]
[SIGGRAPH 2014]
Digital Ira and Beyond: Creating Photoreal Real-Time Digital Characters
Organizer(s):
[Pahlen]
Presenter(s):
[Pahlen]
[Jimenez]
[Danvoye]
[Debevec]
[Fyffe]
[Alexander]
Entry No.: [01]
[SIGGRAPH 2014]
Eulerian Solids for Soft Tissue and More!
Organizer(s):
[Pai]
Presenter(s):
[Pai]
[Levin]
[Fan]
Entry No.: [22]
[SIGGRAPH 2014]
Introduction to 3D Gestural Interfaces
Organizer(s):
[LaViola]
Presenter(s):
[LaViola]
Entry No.: [25]
[SIGGRAPH 2014]
Introduction to WebGL Programming
Organizer(s):
[Angel]
Presenter(s):
[Angel]
[Shreiner]
Entry No.: [07]
[SIGGRAPH 2014]
Kinect Technology in Games
Organizer(s):
[Fitzgerald]
Presenter(s):
[Fitzgerald]
[Bastable]
Entry No.: [08]
[SIGGRAPH 2014]
Machine Learning for Graphics
Organizer(s):
[Hall]
Presenter(s):
[Hall]
Entry No.: [20]
[SIGGRAPH 2014]
Mathematical Basics of Motion and Deformation in Computer Graphics
Organizer(s):
[Ochiai]
Presenter(s):
[Ochiai]
[Anjyo]
Entry No.: [19]
[SIGGRAPH 2014]
Moving Pictures: Making the Most of the Mobile
Organizer(s):
[Garrard]
Presenter(s):
[Garrard]
Entry No.: [14]
[SIGGRAPH 2014]
Navigation Meshes and Real-Time Dynamic Planning for Interactive Virtual Worlds
Organizer(s):
[Kallmann]
Presenter(s):
[Kallmann]
[Kapadia]
Entry No.: [03]
[SIGGRAPH 2014]
New Generation of Microscopic Crowd-Simulation Algorithms
Organizer(s):
[Pettre]
[Lin]
Presenter(s):
[Pettre]
[Lin]
[Donikian]
[Mononen]
Entry No.: [04]
[SIGGRAPH 2014]
Physically Based Shading in Theory and Practice
Organizer(s):
[Hill]
[McAuley]
Presenter(s):
[Hill]
[McAuley]
[Dupuy]
[Gotanda]
[Heitz]
[Hoffman]
[Lagarde]
[Langlands]
[Megibben]
[Rayani]
[de Rousiers]
Entry No.: [23]
[SIGGRAPH 2014]
Put on Your 3D Glasses Now: The Past, Present, and Future of Virtual and Augmented Reality
Organizer(s):
[Lanman]
Presenter(s):
[Lanman]
[Fuchs]
[Mine]
[McDowall]
[Abrash]
Entry No.: [12]
[SIGGRAPH 2014]
Raytracers and Workflow: A Production Perspective
Organizer(s):
[Andrewartha]
Presenter(s):
[Andrewartha]
[Ragsdale]
[Beilby]
Entry No.: [26]
[SIGGRAPH 2014]
Recent Advances in Light-Transport Simulation: Some Theory and a Lot of Practice
Organizer(s):
[Křivánek]
[Keller]
Presenter(s):
[Křivánek]
[Keller]
[Georgiev]
[Kaplanyan]
[Fajardo]
[Meyer]
[Nahmias]
[Karlík]
[Canada]
Entry No.: [17]
[SIGGRAPH 2014]
Scattered Data Interpolation for Computer Graphics
Organizer(s):
[Anjyo]
Presenter(s):
[Anjyo]
[Lewis]
[Pighin]
Entry No.: [27]
[SIGGRAPH 2014]
Skinning: Real-Time Shape Deformation
Organizer(s):
[Jacobson]
Presenter(s):
[Jacobson]
[Deng]
[Kavan]
[Lewis]
Entry No.: [24]
[SIGGRAPH 2014]
Structure-Aware Shape Processing
Organizer(s):
[Mitra]
Presenter(s):
[Mitra]
[Wand]
[Zhang]
[Cohen-Or]
[Kim]
[Huang]
Entry No.: [13]
[SIGGRAPH 2014]
Why Graphics Programmers Need to Know About DRAM
Organizer(s):
[Brunvand]
Presenter(s):
[Brunvand]
[Chatterjee]
[Kopta]
Entry No.: [21]
[SIGGRAPH 2014]
Digital Ira and Beyond: Creating Photoreal Real-Time Digital Characters
Organizer(s):
[Pahlen]
Presenter(s):
[Pahlen]
[Jimenez]
[Danvoye]
[Debevec]
[Fyffe]
[Alexander]
Entry No.: [01]
[SIGGRAPH 2014]
Navigation Meshes and Real-Time Dynamic Planning for Interactive Virtual Worlds
Organizer(s):
[Kallmann]
Presenter(s):
[Kallmann]
[Kapadia]
Entry No.: [03]
[SIGGRAPH 2014]
New Generation of Microscopic Crowd-Simulation Algorithms
Organizer(s):
[Pettre]
[Lin]
Presenter(s):
[Pettre]
[Lin]
[Donikian]
[Mononen]
Entry No.: [04]
[SIGGRAPH 2014]
3D Imaging With Time-of-Flight Cameras: Theory, Algorithms, and Applications
Organizer(s):
[Bhandari]
Presenter(s):
[Bhandari]
[Kadambi]
[Izadi]
[Raskar]
Entry No.: [05]
[SIGGRAPH 2014]
Attention-Aware Rendering, Mobile Graphics, and Games
Organizer(s):
[McNamara]
Presenter(s):
[McNamara]
[Mania]
[Koulieris]
[Itti]
Entry No.: [06]
[SIGGRAPH 2014]
Introduction to WebGL Programming
Organizer(s):
[Angel]
Presenter(s):
[Angel]
[Shreiner]
Entry No.: [07]
[SIGGRAPH 2014]
Kinect Technology in Games
Organizer(s):
[Fitzgerald]
Presenter(s):
[Fitzgerald]
[Bastable]
Entry No.: [08]
[SIGGRAPH 2014]
Computational Cameras and Displays
Organizer(s):
[O’Toole]
Presenter(s):
[O’Toole]
[Wetzstein]
Entry No.: [09]
[SIGGRAPH 2014]
Advances in Real-Time Rendering in Games, Part I
Organizer(s):
[Tatarchuk]
Presenter(s):
[Tatarchuk]
[Karis]
[Drobot]
[Schulz]
[Mader]
[Jimenez]
Entry No.: [10]
[SIGGRAPH 2014]
Advances in Real-Time Rendering in Games, Part II
Organizer(s):
[Tatarchuk]
Presenter(s):
[Bezrati]
[Tatarchuk]
[Valient]
[Brainerd]
[Wronski]
[Sikachev]
[Longchamps]
Entry No.: [11]
[SIGGRAPH 2014]
Put on Your 3D Glasses Now: The Past, Present, and Future of Virtual and Augmented Reality
Organizer(s):
[Lanman]
Presenter(s):
[Lanman]
[Fuchs]
[Mine]
[McDowall]
[Abrash]
Entry No.: [12]
[SIGGRAPH 2014]
Structure-Aware Shape Processing
Organizer(s):
[Mitra]
Presenter(s):
[Mitra]
[Wand]
[Zhang]
[Cohen-Or]
[Kim]
[Huang]
Entry No.: [13]
[SIGGRAPH 2014]
Moving Pictures: Making the Most of the Mobile
Organizer(s):
[Garrard]
Presenter(s):
[Garrard]
Entry No.: [14]
[SIGGRAPH 2014]
Character Creation Pipeline and Rendering in Destiny
Organizer(s):
[Tatarchuk]
Presenter(s):
[Tatarchuk]
[Burke]
[Sanocki]
[Jones]
Entry No.: [15]
[SIGGRAPH 2014]
Destiny Character-Animation System and Lessons Learned
Organizer(s):
[Lee]
Presenter(s):
[Lee]
[Armstrong]
[Spataro]
Entry No.: [16]
[SIGGRAPH 2014]
Recent Advances in Light-Transport Simulation: Some Theory and a Lot of Practice
Organizer(s):
[Křivánek]
[Keller]
Presenter(s):
[Křivánek]
[Keller]
[Georgiev]
[Kaplanyan]
[Fajardo]
[Meyer]
[Nahmias]
[Karlík]
[Canada]
Entry No.: [17]
[SIGGRAPH 2014]
Building an Empire: Asset Production in Ryse
Organizer(s):
[Evans]
Presenter(s):
[Evans]
[Martinsson]
[Herfort]
Entry No.: [18]
[SIGGRAPH 2014]
Mathematical Basics of Motion and Deformation in Computer Graphics
Organizer(s):
[Ochiai]
Presenter(s):
[Ochiai]
[Anjyo]
Entry No.: [19]
[SIGGRAPH 2014]
Machine Learning for Graphics
Organizer(s):
[Hall]
Presenter(s):
[Hall]
Entry No.: [20]
[SIGGRAPH 2014]
Why Graphics Programmers Need to Know About DRAM
Organizer(s):
[Brunvand]
Presenter(s):
[Brunvand]
[Chatterjee]
[Kopta]
Entry No.: [21]
[SIGGRAPH 2014]
Eulerian Solids for Soft Tissue and More!
Organizer(s):
[Pai]
Presenter(s):
[Pai]
[Levin]
[Fan]
Entry No.: [22]
[SIGGRAPH 2014]
Physically Based Shading in Theory and Practice
Organizer(s):
[Hill]
[McAuley]
Presenter(s):
[Hill]
[McAuley]
[Dupuy]
[Gotanda]
[Heitz]
[Hoffman]
[Lagarde]
[Langlands]
[Megibben]
[Rayani]
[de Rousiers]
Entry No.: [23]
[SIGGRAPH 2014]
Skinning: Real-Time Shape Deformation
Organizer(s):
[Jacobson]
Presenter(s):
[Jacobson]
[Deng]
[Kavan]
[Lewis]
Entry No.: [24]
[SIGGRAPH 2014]
Introduction to 3D Gestural Interfaces
Organizer(s):
[LaViola]
Presenter(s):
[LaViola]
Entry No.: [25]
[SIGGRAPH 2014]
Raytracers and Workflow: A Production Perspective
Organizer(s):
[Andrewartha]
Presenter(s):
[Andrewartha]
[Ragsdale]
[Beilby]
Entry No.: [26]
[SIGGRAPH 2014]
Raytracers and Workflow: A Production Perspective
Organizer(s):
[Andrewartha]
Presenter(s):
[Andrewartha]
[Ragsdale]
[Beilby]
Entry No.: [26]
[SIGGRAPH 2014]
Introduction to WebGL Programming
Organizer(s):
[Angel]
Presenter(s):
[Angel]
[Shreiner]
Entry No.: [07]
[SIGGRAPH 2014]
Scattered Data Interpolation for Computer Graphics
Organizer(s):
[Anjyo]
Presenter(s):
[Anjyo]
[Lewis]
[Pighin]
Entry No.: [27]
[SIGGRAPH 2014]
3D Imaging With Time-of-Flight Cameras: Theory, Algorithms, and Applications
Organizer(s):
[Bhandari]
Presenter(s):
[Bhandari]
[Kadambi]
[Izadi]
[Raskar]
Entry No.: [05]
[SIGGRAPH 2014]
Why Graphics Programmers Need to Know About DRAM
Organizer(s):
[Brunvand]
Presenter(s):
[Brunvand]
[Chatterjee]
[Kopta]
Entry No.: [21]
[SIGGRAPH 2014]
Building an Empire: Asset Production in Ryse
Organizer(s):
[Evans]
Presenter(s):
[Evans]
[Martinsson]
[Herfort]
Entry No.: [18]
[SIGGRAPH 2014]
Kinect Technology in Games
Organizer(s):
[Fitzgerald]
Presenter(s):
[Fitzgerald]
[Bastable]
Entry No.: [08]
[SIGGRAPH 2014]
Moving Pictures: Making the Most of the Mobile
Organizer(s):
[Garrard]
Presenter(s):
[Garrard]
Entry No.: [14]
[SIGGRAPH 2014]
Machine Learning for Graphics
Organizer(s):
[Hall]
Presenter(s):
[Hall]
Entry No.: [20]
[SIGGRAPH 2014]
Physically Based Shading in Theory and Practice
Organizer(s):
[Hill]
[McAuley]
Presenter(s):
[Hill]
[McAuley]
[Dupuy]
[Gotanda]
[Heitz]
[Hoffman]
[Lagarde]
[Langlands]
[Megibben]
[Rayani]
[de Rousiers]
Entry No.: [23]
[SIGGRAPH 2014]
Skinning: Real-Time Shape Deformation
Organizer(s):
[Jacobson]
Presenter(s):
[Jacobson]
[Deng]
[Kavan]
[Lewis]
Entry No.: [24]
[SIGGRAPH 2014]
Navigation Meshes and Real-Time Dynamic Planning for Interactive Virtual Worlds
Organizer(s):
[Kallmann]
Presenter(s):
[Kallmann]
[Kapadia]
Entry No.: [03]
[SIGGRAPH 2014]
Recent Advances in Light-Transport Simulation: Some Theory and a Lot of Practice
Organizer(s):
[Křivánek]
[Keller]
Presenter(s):
[Křivánek]
[Keller]
[Georgiev]
[Kaplanyan]
[Fajardo]
[Meyer]
[Nahmias]
[Karlík]
[Canada]
Entry No.: [17]
[SIGGRAPH 2014]
Put on Your 3D Glasses Now: The Past, Present, and Future of Virtual and Augmented Reality
Organizer(s):
[Lanman]
Presenter(s):
[Lanman]
[Fuchs]
[Mine]
[McDowall]
[Abrash]
Entry No.: [12]
[SIGGRAPH 2014]
Introduction to 3D Gestural Interfaces
Organizer(s):
[LaViola]
Presenter(s):
[LaViola]
Entry No.: [25]
[SIGGRAPH 2014]
Destiny Character-Animation System and Lessons Learned
Organizer(s):
[Lee]
Presenter(s):
[Lee]
[Armstrong]
[Spataro]
Entry No.: [16]
[SIGGRAPH 2014]
Attention-Aware Rendering, Mobile Graphics, and Games
Organizer(s):
[McNamara]
Presenter(s):
[McNamara]
[Mania]
[Koulieris]
[Itti]
Entry No.: [06]
[SIGGRAPH 2014]
Structure-Aware Shape Processing
Organizer(s):
[Mitra]
Presenter(s):
[Mitra]
[Wand]
[Zhang]
[Cohen-Or]
[Kim]
[Huang]
Entry No.: [13]
[SIGGRAPH 2014]
Mathematical Basics of Motion and Deformation in Computer Graphics
Organizer(s):
[Ochiai]
Presenter(s):
[Ochiai]
[Anjyo]
Entry No.: [19]
[SIGGRAPH 2014]
Computational Cameras and Displays
Organizer(s):
[O’Toole]
Presenter(s):
[O’Toole]
[Wetzstein]
Entry No.: [09]
[SIGGRAPH 2014]
Digital Ira and Beyond: Creating Photoreal Real-Time Digital Characters
Organizer(s):
[Pahlen]
Presenter(s):
[Pahlen]
[Jimenez]
[Danvoye]
[Debevec]
[Fyffe]
[Alexander]
Entry No.: [01]
[SIGGRAPH 2014]
Eulerian Solids for Soft Tissue and More!
Organizer(s):
[Pai]
Presenter(s):
[Pai]
[Levin]
[Fan]
Entry No.: [22]
[SIGGRAPH 2014]
New Generation of Microscopic Crowd-Simulation Algorithms
Organizer(s):
[Pettre]
[Lin]
Presenter(s):
[Pettre]
[Lin]
[Donikian]
[Mononen]
Entry No.: [04]
[SIGGRAPH 2014]
Advances in Real-Time Rendering in Games, Part I
Organizer(s):
[Tatarchuk]
Presenter(s):
[Tatarchuk]
[Karis]
[Drobot]
[Schulz]
[Mader]
[Jimenez]
Entry No.: [10]
[SIGGRAPH 2014]
3D Imaging With Time-of-Flight Cameras: Theory, Algorithms, and Applications Organizer(s): [Bhandari]
Presenter(s): [Bhandari] [Kadambi] [Izadi] [Raskar]
Entry No.: [05]
[SIGGRAPH 2014]
Advances in Real-Time Rendering in Games, Part I Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Karis] [Drobot] [Schulz] [Mader] [Jimenez]
Entry No.: [10]
[SIGGRAPH 2014]
Advances in Real-Time Rendering in Games, Part II Organizer(s): [Tatarchuk]
Presenter(s): [Bezrati] [Tatarchuk] [Valient] [Brainerd] [Wronski] [Sikachev] [Longchamps]
Entry No.: [11]
[SIGGRAPH 2014]
Attention-Aware Rendering, Mobile Graphics, and Games Organizer(s): [McNamara]
Presenter(s): [McNamara] [Mania] [Koulieris] [Itti]
Entry No.: [06]
[SIGGRAPH 2014]
Building an Empire: Asset Production in Ryse Organizer(s): [Evans]
Presenter(s): [Evans] [Martinsson] [Herfort]
Entry No.: [18]
[SIGGRAPH 2014]
Character Creation Pipeline and Rendering in Destiny Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Burke] [Sanocki] [Jones]
Entry No.: [15]
[SIGGRAPH 2014]
Computational Cameras and Displays Organizer(s): [O’Toole]
Presenter(s): [O’Toole] [Wetzstein]
Entry No.: [09]
[SIGGRAPH 2014]
Destiny Character-Animation System and Lessons Learned Organizer(s): [Lee]
Presenter(s): [Lee] [Armstrong] [Spataro]
Entry No.: [16]
[SIGGRAPH 2014]
Digital Ira and Beyond: Creating Photoreal Real-Time Digital Characters Organizer(s): [Pahlen]
Presenter(s): [Pahlen] [Jimenez] [Danvoye] [Debevec] [Fyffe] [Alexander]
Entry No.: [01]
[SIGGRAPH 2014]
Eulerian Solids for Soft Tissue and More! Organizer(s): [Pai]
Presenter(s): [Pai] [Levin] [Fan]
Entry No.: [22]
[SIGGRAPH 2014]
Introduction to 3D Gestural Interfaces Organizer(s): [LaViola]
Presenter(s): [LaViola]
Entry No.: [25]
[SIGGRAPH 2014]
Introduction to WebGL Programming Organizer(s): [Angel]
Presenter(s): [Angel] [Shreiner]
Entry No.: [07]
[SIGGRAPH 2014]
Kinect Technology in Games Organizer(s): [Fitzgerald]
Presenter(s): [Fitzgerald] [Bastable]
Entry No.: [08]
[SIGGRAPH 2014]
Machine Learning for Graphics Organizer(s): [Hall]
Presenter(s): [Hall]
Entry No.: [20]
[SIGGRAPH 2014]
Mathematical Basics of Motion and Deformation in Computer Graphics Organizer(s): [Ochiai]
Presenter(s): [Ochiai] [Anjyo]
Entry No.: [19]
[SIGGRAPH 2014]
Moving Pictures: Making the Most of the Mobile Organizer(s): [Garrard]
Presenter(s): [Garrard]
Entry No.: [14]
[SIGGRAPH 2014]
Navigation Meshes and Real-Time Dynamic Planning for Interactive Virtual Worlds Organizer(s): [Kallmann]
Presenter(s): [Kallmann] [Kapadia]
Entry No.: [03]
[SIGGRAPH 2014]
New Generation of Microscopic Crowd-Simulation Algorithms Organizer(s): [Pettre] [Lin]
Presenter(s): [Pettre] [Lin] [Donikian] [Mononen]
Entry No.: [04]
[SIGGRAPH 2014]
Physically Based Shading in Theory and Practice Organizer(s): [Hill] [McAuley]
Presenter(s): [Hill] [McAuley] [Dupuy] [Gotanda] [Heitz] [Hoffman] [Lagarde] [Langlands] [Megibben] [Rayani] [de Rousiers]
Entry No.: [23]
[SIGGRAPH 2014]
Put on Your 3D Glasses Now: The Past, Present, and Future of Virtual and Augmented Reality Organizer(s): [Lanman]
Presenter(s): [Lanman] [Fuchs] [Mine] [McDowall] [Abrash]
Entry No.: [12]
[SIGGRAPH 2014]
Raytracers and Workflow: A Production Perspective Organizer(s): [Andrewartha]
Presenter(s): [Andrewartha] [Ragsdale] [Beilby]
Entry No.: [26]
[SIGGRAPH 2014]
Recent Advances in Light-Transport Simulation: Some Theory and a Lot of Practice Organizer(s): [Křivánek] [Keller]
Presenter(s): [Křivánek] [Keller] [Georgiev] [Kaplanyan] [Fajardo] [Meyer] [Nahmias] [Karlík] [Canada]
Entry No.: [17]
[SIGGRAPH 2014]
Scattered Data Interpolation for Computer Graphics Organizer(s): [Anjyo]
Presenter(s): [Anjyo] [Lewis] [Pighin]
Entry No.: [27]
[SIGGRAPH 2014]
Skinning: Real-Time Shape Deformation Organizer(s): [Jacobson]
Presenter(s): [Jacobson] [Deng] [Kavan] [Lewis]
Entry No.: [24]
[SIGGRAPH 2014]
Structure-Aware Shape Processing Organizer(s): [Mitra]
Presenter(s): [Mitra] [Wand] [Zhang] [Cohen-Or] [Kim] [Huang]
Entry No.: [13]
[SIGGRAPH 2014]
Why Graphics Programmers Need to Know About DRAM Organizer(s): [Brunvand]
Presenter(s): [Brunvand] [Chatterjee] [Kopta]
Entry No.: [21]
[SIGGRAPH 2014]
Digital Ira and Beyond: Creating Photoreal Real-Time Digital Characters Organizer(s): [Pahlen]
Presenter(s): [Pahlen] [Jimenez] [Danvoye] [Debevec] [Fyffe] [Alexander]
Entry No.: [01]
[SIGGRAPH 2014]
Navigation Meshes and Real-Time Dynamic Planning for Interactive Virtual Worlds Organizer(s): [Kallmann]
Presenter(s): [Kallmann] [Kapadia]
Entry No.: [03]
[SIGGRAPH 2014]
New Generation of Microscopic Crowd-Simulation Algorithms Organizer(s): [Pettre] [Lin]
Presenter(s): [Pettre] [Lin] [Donikian] [Mononen]
Entry No.: [04]
[SIGGRAPH 2014]
3D Imaging With Time-of-Flight Cameras: Theory, Algorithms, and Applications Organizer(s): [Bhandari]
Presenter(s): [Bhandari] [Kadambi] [Izadi] [Raskar]
Entry No.: [05]
[SIGGRAPH 2014]
Attention-Aware Rendering, Mobile Graphics, and Games Organizer(s): [McNamara]
Presenter(s): [McNamara] [Mania] [Koulieris] [Itti]
Entry No.: [06]
[SIGGRAPH 2014]
Introduction to WebGL Programming Organizer(s): [Angel]
Presenter(s): [Angel] [Shreiner]
Entry No.: [07]
[SIGGRAPH 2014]
Kinect Technology in Games Organizer(s): [Fitzgerald]
Presenter(s): [Fitzgerald] [Bastable]
Entry No.: [08]
[SIGGRAPH 2014]
Computational Cameras and Displays Organizer(s): [O’Toole]
Presenter(s): [O’Toole] [Wetzstein]
Entry No.: [09]
[SIGGRAPH 2014]
Advances in Real-Time Rendering in Games, Part I Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Karis] [Drobot] [Schulz] [Mader] [Jimenez]
Entry No.: [10]
[SIGGRAPH 2014]
Advances in Real-Time Rendering in Games, Part II Organizer(s): [Tatarchuk]
Presenter(s): [Bezrati] [Tatarchuk] [Valient] [Brainerd] [Wronski] [Sikachev] [Longchamps]
Entry No.: [11]
[SIGGRAPH 2014]
Put on Your 3D Glasses Now: The Past, Present, and Future of Virtual and Augmented Reality Organizer(s): [Lanman]
Presenter(s): [Lanman] [Fuchs] [Mine] [McDowall] [Abrash]
Entry No.: [12]
[SIGGRAPH 2014]
Structure-Aware Shape Processing Organizer(s): [Mitra]
Presenter(s): [Mitra] [Wand] [Zhang] [Cohen-Or] [Kim] [Huang]
Entry No.: [13]
[SIGGRAPH 2014]
Moving Pictures: Making the Most of the Mobile Organizer(s): [Garrard]
Presenter(s): [Garrard]
Entry No.: [14]
[SIGGRAPH 2014]
Character Creation Pipeline and Rendering in Destiny Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Burke] [Sanocki] [Jones]
Entry No.: [15]
[SIGGRAPH 2014]
Destiny Character-Animation System and Lessons Learned Organizer(s): [Lee]
Presenter(s): [Lee] [Armstrong] [Spataro]
Entry No.: [16]
[SIGGRAPH 2014]
Recent Advances in Light-Transport Simulation: Some Theory and a Lot of Practice Organizer(s): [Křivánek] [Keller]
Presenter(s): [Křivánek] [Keller] [Georgiev] [Kaplanyan] [Fajardo] [Meyer] [Nahmias] [Karlík] [Canada]
Entry No.: [17]
[SIGGRAPH 2014]
Building an Empire: Asset Production in Ryse Organizer(s): [Evans]
Presenter(s): [Evans] [Martinsson] [Herfort]
Entry No.: [18]
[SIGGRAPH 2014]
Mathematical Basics of Motion and Deformation in Computer Graphics Organizer(s): [Ochiai]
Presenter(s): [Ochiai] [Anjyo]
Entry No.: [19]
[SIGGRAPH 2014]
Machine Learning for Graphics Organizer(s): [Hall]
Presenter(s): [Hall]
Entry No.: [20]
[SIGGRAPH 2014]
Why Graphics Programmers Need to Know About DRAM Organizer(s): [Brunvand]
Presenter(s): [Brunvand] [Chatterjee] [Kopta]
Entry No.: [21]
[SIGGRAPH 2014]
Eulerian Solids for Soft Tissue and More! Organizer(s): [Pai]
Presenter(s): [Pai] [Levin] [Fan]
Entry No.: [22]
[SIGGRAPH 2014]
Physically Based Shading in Theory and Practice Organizer(s): [Hill] [McAuley]
Presenter(s): [Hill] [McAuley] [Dupuy] [Gotanda] [Heitz] [Hoffman] [Lagarde] [Langlands] [Megibben] [Rayani] [de Rousiers]
Entry No.: [23]
[SIGGRAPH 2014]
Skinning: Real-Time Shape Deformation Organizer(s): [Jacobson]
Presenter(s): [Jacobson] [Deng] [Kavan] [Lewis]
Entry No.: [24]
[SIGGRAPH 2014]
Introduction to 3D Gestural Interfaces Organizer(s): [LaViola]
Presenter(s): [LaViola]
Entry No.: [25]
[SIGGRAPH 2014]
Raytracers and Workflow: A Production Perspective Organizer(s): [Andrewartha]
Presenter(s): [Andrewartha] [Ragsdale] [Beilby]
Entry No.: [26]
[SIGGRAPH 2014]
Raytracers and Workflow: A Production Perspective Organizer(s): [Andrewartha]
Presenter(s): [Andrewartha] [Ragsdale] [Beilby]
Entry No.: [26]
[SIGGRAPH 2014]
Introduction to WebGL Programming Organizer(s): [Angel]
Presenter(s): [Angel] [Shreiner]
Entry No.: [07]
[SIGGRAPH 2014]
Scattered Data Interpolation for Computer Graphics Organizer(s): [Anjyo]
Presenter(s): [Anjyo] [Lewis] [Pighin]
Entry No.: [27]
[SIGGRAPH 2014]
3D Imaging With Time-of-Flight Cameras: Theory, Algorithms, and Applications Organizer(s): [Bhandari]
Presenter(s): [Bhandari] [Kadambi] [Izadi] [Raskar]
Entry No.: [05]
[SIGGRAPH 2014]
Why Graphics Programmers Need to Know About DRAM Organizer(s): [Brunvand]
Presenter(s): [Brunvand] [Chatterjee] [Kopta]
Entry No.: [21]
[SIGGRAPH 2014]
Building an Empire: Asset Production in Ryse Organizer(s): [Evans]
Presenter(s): [Evans] [Martinsson] [Herfort]
Entry No.: [18]
[SIGGRAPH 2014]
Kinect Technology in Games Organizer(s): [Fitzgerald]
Presenter(s): [Fitzgerald] [Bastable]
Entry No.: [08]
[SIGGRAPH 2014]
Moving Pictures: Making the Most of the Mobile Organizer(s): [Garrard]
Presenter(s): [Garrard]
Entry No.: [14]
[SIGGRAPH 2014]
Machine Learning for Graphics Organizer(s): [Hall]
Presenter(s): [Hall]
Entry No.: [20]
[SIGGRAPH 2014]
Physically Based Shading in Theory and Practice Organizer(s): [Hill] [McAuley]
Presenter(s): [Hill] [McAuley] [Dupuy] [Gotanda] [Heitz] [Hoffman] [Lagarde] [Langlands] [Megibben] [Rayani] [de Rousiers]
Entry No.: [23]
[SIGGRAPH 2014]
Skinning: Real-Time Shape Deformation Organizer(s): [Jacobson]
Presenter(s): [Jacobson] [Deng] [Kavan] [Lewis]
Entry No.: [24]
[SIGGRAPH 2014]
Navigation Meshes and Real-Time Dynamic Planning for Interactive Virtual Worlds Organizer(s): [Kallmann]
Presenter(s): [Kallmann] [Kapadia]
Entry No.: [03]
[SIGGRAPH 2014]
Recent Advances in Light-Transport Simulation: Some Theory and a Lot of Practice Organizer(s): [Křivánek] [Keller]
Presenter(s): [Křivánek] [Keller] [Georgiev] [Kaplanyan] [Fajardo] [Meyer] [Nahmias] [Karlík] [Canada]
Entry No.: [17]
[SIGGRAPH 2014]
Put on Your 3D Glasses Now: The Past, Present, and Future of Virtual and Augmented Reality Organizer(s): [Lanman]
Presenter(s): [Lanman] [Fuchs] [Mine] [McDowall] [Abrash]
Entry No.: [12]
[SIGGRAPH 2014]
Introduction to 3D Gestural Interfaces Organizer(s): [LaViola]
Presenter(s): [LaViola]
Entry No.: [25]
[SIGGRAPH 2014]
Destiny Character-Animation System and Lessons Learned Organizer(s): [Lee]
Presenter(s): [Lee] [Armstrong] [Spataro]
Entry No.: [16]
[SIGGRAPH 2014]
Attention-Aware Rendering, Mobile Graphics, and Games Organizer(s): [McNamara]
Presenter(s): [McNamara] [Mania] [Koulieris] [Itti]
Entry No.: [06]
[SIGGRAPH 2014]
Structure-Aware Shape Processing Organizer(s): [Mitra]
Presenter(s): [Mitra] [Wand] [Zhang] [Cohen-Or] [Kim] [Huang]
Entry No.: [13]
[SIGGRAPH 2014]
Mathematical Basics of Motion and Deformation in Computer Graphics Organizer(s): [Ochiai]
Presenter(s): [Ochiai] [Anjyo]
Entry No.: [19]
[SIGGRAPH 2014]
Computational Cameras and Displays Organizer(s): [O’Toole]
Presenter(s): [O’Toole] [Wetzstein]
Entry No.: [09]
[SIGGRAPH 2014]
Digital Ira and Beyond: Creating Photoreal Real-Time Digital Characters Organizer(s): [Pahlen]
Presenter(s): [Pahlen] [Jimenez] [Danvoye] [Debevec] [Fyffe] [Alexander]
Entry No.: [01]
[SIGGRAPH 2014]
Eulerian Solids for Soft Tissue and More! Organizer(s): [Pai]
Presenter(s): [Pai] [Levin] [Fan]
Entry No.: [22]
[SIGGRAPH 2014]
New Generation of Microscopic Crowd-Simulation Algorithms Organizer(s): [Pettre] [Lin]
Presenter(s): [Pettre] [Lin] [Donikian] [Mononen]
Entry No.: [04]
[SIGGRAPH 2014]
Advances in Real-Time Rendering in Games, Part I Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Karis] [Drobot] [Schulz] [Mader] [Jimenez]
Entry No.: [10]
[SIGGRAPH 2014]