Etienne Danvoye


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Most Recent Affiliation(s):


  • Activision

Bio:

  • SIGGRAPH 2014

    ETIENNE  DANVOYE  joined  Activision  Central  Studio’s  R&D  team  in  2009.  He  has  been  involved  in improving  every  step  of  the  pipeline  for  realistic  characters,  from  the  high  resolution  scanning  hardware to  the  tools  to  process  the  animation  and  texture  data  into  a  runtime-ready  form.  Before  that,  he  spent seven  years  at  Artificial  Mind&Movement  (now  Behavior Interactive)  as  Lead  Engine  Programmer,  with focus  on  animation,  particles  and  physics.  Areas  of  expertise  include  animation  engines,  and  efficient game engine  pipelines. 


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