“Digital Ira: High-Resolution Facial Performance Playback” by Debevec, Alexander, Fyffe, Busch, Yu, et al. …

  • ©Paul E. Debevec, Oleg Alexander, Graham Fyffe, Jay Busch, Xueming Yu, Ryosuke Ichikari, Paul Graham, Koki Nagano, Andrew Jones, Joe Alter, Jorge Jimenez, Etienne Danvoye, Bernardo Antionazzi, Mike Eheler, Zybnek Kysela, Xian-Chun Wu, and Javier Von Der Pahlen


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    Video performance capture drives a facial blendshape model made from high-resolution facial scans, compressed and realistically rendered in a reproducible game-ready pipeline designed for current-generation PCs and next-generation consoles.


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