“Kinect Technology in Games” by Fitzgerald and Bastable

  • ©Mike Fitzgerald and Andy Bastable

Conference:


Entry Number: 08

Title:

    Kinect Technology in Games

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Abstract:


    Description
    This course provides an overview of Microsoft’s Kinect sensor technology and the depth-sensing and imaging tools provided to developers. It also examines two examples in-depth: the Champion scanning experience of Rare’s Kinect Sports Rivals, and the game play of Harmonix’s Disney Fantasia: Music Evolved.

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