“RenderMonkey: an effective environment for shader prototyping and development” by Tatarchuk

  • ©Natalya Tatarchuk

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    RenderMonkey: an effective environment for shader prototyping and development

Session/Category Title:   Rendering


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Abstract:


    We present a new process for real-time shader development using an improved environment for shader content creation—the RenderMonkey IDE. This environment enables anyone with an interest in real-time graphics to quickly embrace programmable shaders for projects from game engines to scientific visualization or anything in between. The RenderMonkey IDE is a general tool for effective shader development, allowing collaboration between artists and programmers in a single, unified environment. We will present the design philosophy behind the RenderMonkey IDE, the process for shader development, and new methodologies for integrating RenderMonkey into pre-existing production pipelines.


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