Adam Martinez
Most Recent Affiliation(s):
- Sony Pictures Imageworks, Shader Writer
Bio:
SIGGRAPH 2013
Adam Martinez is a Shader Writer for Sony Pictures Imageworks and a member of the Shading Department, which oversees all aspects of shader writing and production rendering at Imageworks. He is a pipeline developer, look development artist, and technical support liaison for productions at the studio. He was also one of the primary architects of Imageworks’ rendering strategy behind 2012 and Alice In Wonderland.
SIGGRAPH 2012
Adam Martinez is a Shader Writer for Sony Pictures Imageworks and a member of the Shading Department, which oversees all aspects of shader writing and production rendering at Imageworks. He is a pipeline developer, look development artist, and technical support liaison for productions at the studio and he is one of the primary architects of Imageworks’ rendering strategy behind 2012 and Alice In Wonderland.
Learning Category: Presentation(s):
![Physically Based Shading in Theory and Practice](https://history.siggraph.org/wp-content/uploads/2022/01/2013-22-Physically-Based-Shading-in-Theory-and-Practice-150x150.jpg)
Type: [Courses]
Physically Based Shading in Theory and Practice Organizer(s): [Hill] [McAuley]
Presenter(s): [Hill] [McAuley] [Andersson] [Hery] [Hoffman] [Karis] [Lazarov] [Martinez] [Neubelt] [Pettineo] [Villemin]
Entry No.: [22]
[SIGGRAPH 2013]
![Lighting and rendering Alice in Wonderland](https://history.siggraph.org/wp-content/uploads/2022/07/2010-SIGGRAPH-Image-Not-Available-150x150.jpg)
Type: [Talks (Sketches)]
Lighting and rendering Alice in Wonderland Presenter(s): [Martinez] [Tornberg]
[SIGGRAPH 2010]