Ryusuke Villemin

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Most Recent Affiliation(s):

  • Pixar Animation Studios


  • SIGGRAPH 2013

    Ryusuke Villemin began his career at BUF Compagnie in 2001, where he co-developed BUF’s in- house ray tracing renderer. He later moved to Japan at Square-Enix as a rendering lead to develop a  full package of physically based shaders and lights for mental ray. After working freelance for several Japanese studios, he joined Pixar in 2011 as a TD.  

Learning Presentation(s):


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