“Artist-Driven Crowd Authoring Tools”

  • ©Damien Maupu, Emanuele Goffredo, Nile Hylton, Mungo Pay, and Martin Pražák

  • ©Damien Maupu, Emanuele Goffredo, Nile Hylton, Mungo Pay, and Martin Pražák

  • ©Damien Maupu, Emanuele Goffredo, Nile Hylton, Mungo Pay, and Martin Pražák

  • ©Damien Maupu, Emanuele Goffredo, Nile Hylton, Mungo Pay, and Martin Pražák

Conference:


Type:


Entry Number: 69

Title:

    Artist-Driven Crowd Authoring Tools

Presenter(s)/Author(s):



Abstract:


    While crowd simulation frameworks can be very powerful for virtual crowd generation, in a VFX context they can also be unwieldy due to their chaotic nature. Small changes on the inputs can produce markedly different results, which can be problematic when attempting to adhere to a director’s vision. Artist driven tools allow much more flexibility when constructing scenes, speed up turn-around time and can produce extremely dynamic crowd shots. To generate virtual crowds, Double Negative VFX (Dneg) has recently transitioned from an in-house standalone simulation-based solution to an artist-driven framework integrated into SideFX’s Houdini.

References:


    Lucas Kovar, Michael Gleicher, and Frédéric Pighin. 2002. Motion Graphs. In ACM SIGGRAPH 2002 Papers (SIGGRAPH ’02). ACM, New York, NY, USA, 473–482. Google ScholarDigital Library
    Taesoo Kwon, Kang Hoon Lee, Jehee Lee, and Shigeo Takahashi. 2008. Group Motion Editing. In ACM SIGGRAPH 2008 Papers (SIGGRAPH ’08). ACM, New York, NY, USA, Article 80, 8 pages.

Keyword(s):



PDF:



ACM Digital Library Publication:



Overview Page: