Natalya Tatarchuk
Most Recent Affiliation(s):
- Advanced Micro Devices, Inc., Unity Technologies, Bungie Studios
Other / Past Affiliation(s):
- ATI Research
- AMD Graphics
- Bungie LLC, Graphics Engineering Architect
Location:
- Massachusetts, United States of America
Bio:
SIGGRAPH 2023
Natalya Tatarchuk (@mirror2mask) is a graphics engineer and a rendering enthusiast at heart, currently focusing on driving the state-of-the-art rendering technology, graphics performance, and character content creation in her role as a Distinguished Technical Fellow and Chief Architect, VP, Wētā Tools at Unity. Prior to that, she led the graphics team at Unity, as VP of Graphics for the Unity Editor and Engine. Before that she was a AAA games developer, working on innovative cross-platform rendering engine and game graphics for Bungie’s Destiny franchise, as well the Halo series, such as “Halo: ODST” and “Halo: Reach,” and AMD Graphics Products Group where she pushed parallel computing boundaries investigating advanced real-time graphics techniques, and graphics hardware design and APIs. Natalya has been encouraging sharing in the games graphics community for several decades, largely by organizing a popular series of courses such as Advances in Real-time Rendering, Open Problems in Real-Time Rendering, and Rendering Engine Architecture at SIGGRAPH and convincing people to speak there. It seems to be working.
SIGGRAPH 2018
Natalya Tatarchuk (@mirror2mask) is a graphics engineer and a rendering enthusiast. As the Director of Global Graphics at Unity Technologies, she is focusing on driving the state-of-the-art rendering technology and graphics performance for the Unity engine. Previously she was the Graphics Lead and an Engineering Architect at Bungie, working on innovative cross-platform rendering engine and game graphics for BungieâĂŹs Destiny franchise. Before moving into game development full-time, Natalya was a graphics software architect and a lead in the Game Computing Application Group at AMD Graphics Products Group (Office of the CTO) where she pushed parallel computing boundaries investigating advanced real-time graphics techniques. Natalya has been encouraging sharing in the games graphics community for several decades, largely by organizing a popular series of courses such as Advances in Realtime Rendering and the Open Problems in Real-Time Rendering at SIGGRAPH. She has also published papers and articles at various computer graphics conferences and technical book series, and has presented her work at graphics and game developer conferences worldwide. Natalya holds an M.S. in Computer Science from Harvard University with a focus in Computer Graphics and B.A. degrees in Mathematics and Computer Science from Boston University.
Course Organizer:
- SIGGRAPH 2006, "Advanced Real-Time Rendering in 3D Graphics and Games"
- SIGGRAPH 2007, "Advanced Real-Time Rendering in 3D Graphics and Games"
- SIGGRAPH 2009, "Advances in Real-Time Rendering in 3D Graphics and Games I"
- SIGGRAPH 2009, "Advances in Real-Time Rendering in 3D Graphics and Games II"
- SIGGRAPH 2010, "Advances in Real-Time Rendering in 3D Graphics and Games I"
- SIGGRAPH 2010, "Advances in Real-Time Rendering in 3D Graphics and Games II"
- SIGGRAPH 2011, "Advances in Real-Time Rendering in Games: Part I"
- SIGGRAPH 2011, "Advances in Real-Time Rendering in Games: Part 2"
- SIGGRAPH 2012, "Advances in Real-Time Rendering in Games: Part I"
- SIGGRAPH 2012, "Advances in Real-Time Rendering in Games: Part II"
- SIGGRAPH 2013, "Advances in Real-Time Rendering in Games Part I"
- SIGGRAPH 2014, "Advances in Real-Time Rendering in Games, Part I"
- SIGGRAPH 2014, "Advances in Real-Time Rendering in Games, Part II"
- SIGGRAPH 2014, "Character Creation Pipeline and Rendering in Destiny"
- SIGGRAPH 2015, "Advances in Real-Time Rendering, Part I"
- SIGGRAPH 2015, "Advances in Real-Time Rendering, Part II"
- SIGGRAPH 2015, "Open Problems in Real-Time Rendering"
- SIGGRAPH 2016, "Advances in Real-Time Rendering, Part I"
- SIGGRAPH 2016, "Advances in Real-Time Rendering, Part II"
- SIGGRAPH 2016, "Open Problems in Real-Time Rendering"
- SIGGRAPH 2017, "Advances in Real-Time Rendering, Part I"
- SIGGRAPH 2017, "Advances in Real-Time Rendering, Part II"
- SIGGRAPH 2017, "Open Problems in Real-Time Rendering"
- SIGGRAPH 2018, "Advances in Real-Time Rendering in Games Part 1"
- SIGGRAPH 2018, "Advances in Real-Time Rendering in Games Part 2"
- SIGGRAPH 2019, "Advances in Real-Time Rendering in Games: Part 1"
- SIGGRAPH 2019, "Advances in Real-Time Rendering in Games: Part 2"
- SIGGRAPH 2019, "Open Problems in Real-Time Rendering"
Experience Category: Jury Member:
- Real-Time Live!, SIGGRAPH 2017
- , SIGGRAPH 2020
- Appy Hour, SIGGRAPH 2014
- Studio (SIGGRAPH Labs), SIGGRAPH 2014
Animation/Video(s):
Experience(s):
Type: [BOF]
WOSC Series: Shine Theory – Intentional Commitment to Collaboration and Growth
Presenter(s): [Grant] [Gotoh] [Tatarchuk] [Rose] [Nandigjav]
[SIGGRAPH 2023]
Type: [Real-Time Live!]
“Reality vs illusion” Real-time Ray Tracing
Developer(s): [Burke] [Scott] [Tatarchuk] [Lagarde]
Entry No.: [09]
[SIGGRAPH 2019]
Learning Category: Presentation(s):
Type: [Courses]
Advances in Real-Time Rendering in Games, Part II Presenter(s): [Tatarchuk] [Vance] [Etienne] [Hillaire] [de Rousiers] [Jimenez] [Petersen]
Entry No.: [11]
[SIGGRAPH 2023]
Type: [Courses]
Advances in Real-Time Rendering Part I Presenter(s): [Tatarchuk] [Aaltonen] [Schneider] [Zirr]
Entry No.: [09]
[SIGGRAPH 2023]
Type: [Keynote]
Sponsored by Unity Technologies: Assisted Artistry Unleashed: Powering the Future of Film and Real-Time 3D With Unity Wētā Tools Presenter(s): [Tatarchuk] [Poore] [Letteri]
[SIGGRAPH 2023]
Type: [Courses]
Advances in real-time rendering in games: part I Presenter(s): [Tatarchuk] [Dupuy] [Deliot] [Wright] [Narkowicz] [Kelly] [Netzel] [Costa]
Entry No.: [17]
[SIGGRAPH 2022]
Type: [Courses]
Advances in real-time rendering in games: part II Presenter(s): [Tatarchuk] [Schneider]
Entry No.: [18]
[SIGGRAPH 2022]
Type: [Courses]
Advances in real-time rendering in games: part III Presenter(s): [Tatarchuk] [Ciardi] [Pedersen] [Parsaie] [Xie] [Malan]
Entry No.: [19]
[SIGGRAPH 2022]
Type: [Courses]
Building the open metaverse: part I Presenter(s): [Cozzi] [Petit] [Stephenson] [Lebaredian] [Tatarchuk]
Entry No.: [20]
[SIGGRAPH 2022]
Type: [Keynote]
SIGGRAPH 2020 Featured Speakers: Natalya Tatarchuk Presenter(s): [Tatarchuk]
[SIGGRAPH 2020]
Type: [Courses]
Advances in Real-Time Rendering in Games: Part 1 Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [McAuley] [Benyoub] [Tafuri] [Uralsky]
Entry No.: [23]
[SIGGRAPH 2019]
Type: [Courses]
Advances in Real-Time Rendering in Games: Part 2 Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Feeley] [Bowles] [Bauer]
Entry No.: [24]
[SIGGRAPH 2019]
Type: [Courses]
Open Problems in Real-Time Rendering Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Lefohn] [Pharr] [Karis] [Kelly] [Wyman]
Entry No.: [25]
[SIGGRAPH 2019]
Type: [Courses]
Advances in Real-Time Rendering in Games Part 1 Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [McAllister] [Chan] [Abadie]
Entry No.: [20]
[SIGGRAPH 2018]
Type: [Panels]
The Present and Future of Real-Time Graphics in Film Presenter(s): [Jeremias-Vila] [Libreri] [Quaroni] [Tatarchuk] [Fagnou]
Entry No.: [06]
[SIGGRAPH 2018]
Type: [Courses]
Advances in Real-Time Rendering, Part I Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Hillaire] [Stachowiak] [Schneider] [Bowles] [Zimmerman] [Wang] [Silvennoinen] [Timonen]
Entry No.: [05]
[SIGGRAPH 2015]
Type: [Courses]
Advances in Real-Time Rendering, Part II Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Pettineo] [Wright] [Haar] [Aaltonen] [Evans]
Entry No.: [06]
[SIGGRAPH 2015]
Type: [Courses]
Open Problems in Real-Time Rendering Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Lefohn] [Salvi] [Fatahalian] [Andersson]
Entry No.: [12]
[SIGGRAPH 2015]
Type: [Courses]
Advances in Real-Time Rendering in Games, Part I Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Karis] [Drobot] [Schulz] [Mader] [Jimenez]
Entry No.: [10]
[SIGGRAPH 2014]
Type: [Courses]
Advances in Real-Time Rendering in Games, Part II Organizer(s): [Tatarchuk]
Presenter(s): [Bezrati] [Tatarchuk] [Valient] [Brainerd] [Wronski] [Sikachev] [Longchamps]
Entry No.: [11]
[SIGGRAPH 2014]
Type: [Courses]
Character Creation Pipeline and Rendering in Destiny Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Burke] [Sanocki] [Jones]
Entry No.: [15]
[SIGGRAPH 2014]
Type: [Production Sessions]
Creating Content to Drive Destiny’s Investment Game: One Solution to Rule Them All Presenter(s): [Wang] [Tatarchuk]
[SIGGRAPH 2014]
Type: [Courses]
Advances in Real-Time Rendering in Games Part I Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Salvi] [Persson] [Olsson]
Entry No.: [12]
[SIGGRAPH 2013]
Type: [Courses]
Advances in Real-Time Rendering in Games: Part I Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Malan] [Hennessy] [Yang] [Bowles] [Acton]
Entry No.: [19]
[SIGGRAPH 2012]
Type: [Courses]
Advances in Real-Time Rendering in Games: Part II Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Mittring] [Hill] [Baker] [Edwards]
Entry No.: [21]
[SIGGRAPH 2012]
Type: [Courses]
Advances in Real-Time Rendering in Games: Part 2 Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [White] [Barré-Brisebois] [Lazarov] [Fillipov] [Malan] [Hall] [Hall] [Edwards] [Penner]
Entry No.: [08]
[SIGGRAPH 2011]
Type: [Courses]
Advances in Real-Time Rendering in Games: Part I Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Chen] [Hall] [Hall] [Edwards] [Evans] [Sousa] [Kasyan] [Schulz]
Entry No.: [05]
[SIGGRAPH 2011]
Type: [Courses]
Advances in Real-Time Rendering in 3D Graphics and Games I Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Ownby] [Hall] [Hall] [Einarsson] [Martin] [Kaplayan] [McKee] [Yang]
Entry No.: [15]
[SIGGRAPH 2010]
Type: [Courses]
Advances in Real-Time Rendering in 3D Graphics and Games II Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Vlachos] [Lauritzen] [Salvi] [Kihl] [Hable]
Entry No.: [17]
[SIGGRAPH 2010]
Type: [Courses]
Advances in Real-Time Rendering in 3D Graphics and Games I Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk]
Entry No.: [01]
[SIGGRAPH 2009]
Type: [Courses]
Advances in Real-Time Rendering in 3D Graphics and Games II Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk]
Entry No.: [04]
[SIGGRAPH 2009]
Type: [Courses]
Advances in Real-Time Rendering in 3D Graphics and Games: Part 1 Presenter(s): [Tatarchuk] [Oat] [Evans] [Chen] [Liu] [Boulton] [Filion] [McNaughton] [Mittring]
Entry No.: [03]
[SIGGRAPH 2008]
Type: [Courses]
Advances in Real-Time Rendering in 3D Graphics and Games: Part 2 Presenter(s): [Tatarchuk] [Oat] [Evans] [Chen] [Liu] [Boulton] [Filion] [McNaughton] [Mittring]
Entry No.: [04]
[SIGGRAPH 2008]
Type: [Talks (Sketches)]
Practical Dynamic Parallax Occlusion Mapping Presenter(s): [Tatarchuk]
[SIGGRAPH 2005]
Role(s):
- Animation Director
- Birds of Feather Presenter
- Computer Animation Jury Member
- Course Organizer
- Course Presenter
- Games Focus Area Chair
- Keynote Speaker
- Panel Presenter
- Production Session Presenter
- Realtime Live Presenter
- Talk (Sketch) Presenter
- Unified Jury Member