SIGGRAPH 2005: Sketches
Overview:
Review the latest work in every aspect of computer graphics and interactive techniques: art, cinema, advertising, design, science, and engineering. Following each sketch presentation, authors answer questions and discuss future implications of their work.
Talks:
Generating secondary motions in shadow play animations with motion planning techniques
[SIGGRAPH 2005]
Heterogeneous character animation: how to make an interactive character jump between stationary and mobile graphical computing platforms
[SIGGRAPH 2005]
High-fidelity color reproduction based on multi-channel BTF/BRDF acquisition, rendering and display
[SIGGRAPH 2005]
Landing place: remapping motion capture of dance movement to objects and environments
[SIGGRAPH 2005]
Manipulating volumetric abstractions to match color perception between dissimilar gamuts
[SIGGRAPH 2005]

Generating secondary motions in shadow play animations with motion planning techniques [SIGGRAPH 2005]

Heterogeneous character animation: how to make an interactive character jump between stationary and mobile graphical computing platforms [SIGGRAPH 2005]

High-fidelity color reproduction based on multi-channel BTF/BRDF acquisition, rendering and display [SIGGRAPH 2005]

Landing place: remapping motion capture of dance movement to objects and environments [SIGGRAPH 2005]

Manipulating volumetric abstractions to match color perception between dissimilar gamuts [SIGGRAPH 2005]