Simon G. Green
Most Recent Affiliation(s):
- NVIDIA Corporation, Facebook Reality Labs
Experience(s):
![NVIDIA FlameWorks: Real-Time Fire Simulation](https://history.siggraph.org/wp-content/uploads/2022/06/2014-Realtime-Live-Green_NVIDIA-FlameWorks-01-150x150.jpg)
Type: [Real-Time Live!]
NVIDIA FlameWorks: Real-Time Fire Simulation
Developer(s): [Green] [Chentanez] [Zoellner] [Costello] [Newkirk] [Johnston]
[SIGGRAPH 2014]
![Real-Time Particle-Based Liquid Simulation on the GPU](https://history.siggraph.org/wp-content/uploads/2022/07/2010-Realtime-Live-Green_Real-Time-Particle-Based-Liquid-Simulation-01-150x150.jpg)
Type: [Real-Time Live!]
Real-Time Particle-Based Liquid Simulation on the GPU
Developer(s): [Green] [Dimitrov] [Sainz]
[SIGGRAPH 2010]
Learning Category: Presentation(s):
![Reconstructing scenes with mirror and glass surfaces](https://history.siggraph.org/wp-content/uploads/2023/02/2018-Technical-Papers-Whelan_Reconstructing-Scenes-with-Mirror-and-Glass-Surfaces-150x150.jpg)
Type: [Technical Papers]
Reconstructing scenes with mirror and glass surfaces Presenter(s): [Whelan] [Goesele] [Lovegrove] [Straub] [Green] [Szeliski] [ButterField] [Verma] [Newcombe]
Entry No.: [102]
[SIGGRAPH 2018]
![Interactive indirect illumination using voxel-based cone tracing: an insight](https://history.siggraph.org/wp-content/uploads/2024/05/2011-Talks-Crassin_Interactive-Indirect-Illumination-Using-Voxel-Based-Cone-Tracing-_-An-Insight-150x150.jpg)
Type: [Talks (Sketches)]
Interactive indirect illumination using voxel-based cone tracing: an insight Presenter(s): [Crassin] [Neyret] [Sainz] [Green] [Eisemann]
[SIGGRAPH 2011]
![GPU-Accelerated Iterated Function Systems](https://history.siggraph.org/wp-content/uploads/2023/01/2005-Talks-Green_GPU-Accelerated-Iterated-Function-Systems-01-150x150.jpg)
Type: [Talks (Sketches)]
GPU-Accelerated Iterated Function Systems Presenter(s): [Green]
[SIGGRAPH 2005]
Role(s):
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