“A continuum model for simulating crowd turbulence” by Golas, Narain and Lin

“A continuum model for simulating crowd turbulence” by Golas, Narain and Lin

“Real-time motion capture of the human tongue” by Farrar, Balasubramanian and Eubanks

“Real-time motion capture of the human tongue” by Farrar, Balasubramanian and Eubanks

“Alternative strategies for runtime facial motion capture” by Siddeek

“Alternative strategies for runtime facial motion capture” by Siddeek

“Live real-time animation leveraging machine learning and game engine technology” by Piña, Gambaretto and Corazza

“Live real-time animation leveraging machine learning and game engine technology” by Piña, Gambaretto and Corazza

“Rapid avatar capture and simulation using commodity depth sensors” by Feng, Shapiro, Ruizhe, Bolas, Medioni, et al. …

“Rapid avatar capture and simulation using commodity depth sensors” by Feng, Shapiro, Ruizhe, Bolas, Medioni, et al. …

“The LEGO movie: bricks, bricks and more bricks” by Smith, Heckenberg and leBlanc

“The LEGO movie: bricks, bricks and more bricks” by Smith, Heckenberg and leBlanc

“Assembling environments with LEGOscape” by Hegarty, Smith, Jebens and Molloy

“Assembling environments with LEGOscape” by Hegarty, Smith, Jebens and Molloy

“Tuning facial animation in a mocap pipeline” by Seol and Lewis

“Tuning facial animation in a mocap pipeline” by Seol and Lewis

“The LEGO movie: construction, animation and demolition” by Baillet, Heckenberg, Murphy, Sarsfield and Smith

“The LEGO movie: construction, animation and demolition” by Baillet, Heckenberg, Murphy, Sarsfield and Smith

“Large scale simulation and surfacing of water and ice effects in Dragons 2” by Van Opstal, Janin, Museth and Alden

“Large scale simulation and surfacing of water and ice effects in Dragons 2” by Van Opstal, Janin, Museth and Alden

“Packing the water pipe” by Bailey, Warner and Biddle

“Packing the water pipe” by Bailey, Warner and Biddle

“Weathering the black hole for ‘Peabody and Sherman'” by Yoon, Chen, Erze and Rost

“Weathering the black hole for ‘Peabody and Sherman'” by Yoon, Chen, Erze and Rost

“Frozen on ice: rendering frost and ice on Frozen” by Siegel

“Frozen on ice: rendering frost and ice on Frozen” by Siegel

“Creating the flying armadas in Guardians of the Galaxy” by Pieké, Bailey, Wolter and Plaete

“Creating the flying armadas in Guardians of the Galaxy” by Pieké, Bailey, Wolter and Plaete

“Level of detail in an age of GI: rethinking crowd rendering” by Kanyuk

“Level of detail in an age of GI: rethinking crowd rendering” by Kanyuk

“CrAM: artist-friendly crowds on “Edge of Tomorrow”” by Moore

“CrAM: artist-friendly crowds on “Edge of Tomorrow”” by Moore

“Volumetric dense mesh deformation in the Tengu Monk fight” by Bloch, Karefelt, Richardson, Rothwell and Hayes

“Volumetric dense mesh deformation in the Tengu Monk fight” by Bloch, Karefelt, Richardson, Rothwell and Hayes

“Premo: A Natural-Interaction Animation Platform” by Gong, Nilsson, Powell, Reisig, Wells, et al. …

“Premo: A Natural-Interaction Animation Platform” by Gong, Nilsson, Powell, Reisig, Wells, et al. …

“Creating a Life-Sized Automultiscopic Morgan Spurlock for CNN’s “Inside Man”” by Jones, Unger, Nagano, Busch, Yu, et al. …

“Creating a Life-Sized Automultiscopic Morgan Spurlock for CNN’s “Inside Man”” by Jones, Unger, Nagano, Busch, Yu, et al. …

“Capturing the Infinite Universe in “Lucy” – Fractal Rendering in Film Production” by Kim and Ferreira

“Capturing the Infinite Universe in “Lucy” – Fractal Rendering in Film Production” by Kim and Ferreira

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