2003 Talks: Ikeler_Sinbad Water FX

“”Sinbad” Water FX” by Ikeler

2003 Talks: Dobashi_A Radiosity Method for Point-sampled Geometry

“A Radiosity Method for Point-Sampled Geometry” by Dobashi, Yamamoto and Nishita

2003 Talks: Newall_3D Performance Matching for Terminator 3

“3D Performance Matching for “Terminator 3″” by Newall, Meny and Hoon

2003 Talks: Geiger_Big Bangs

“Big Bangs” by Geiger, Rasmussen, Hoon and Fedkiw

2003 Talks: Yamauchi_Bidirectional Texture Mapping for Realistic Cloth Rendering

“Bidirectional Texture Mapping for Realistic Cloth Rendering” by Yamauchi, Sekine and Yanagawa

2003 Talks: Meeker_Accurate Depth of Field Postprocessing

“Accurate Depth of Field Postprocessing” by Meeker

2003 Talks: Watson_Exploring a Virtual Landscape with Blind Sight

“Exploring a Virtual Landscape With Blind Sight” by Watson

2003 Talks: Ono_Bringing Digital Crash Dummies To Life for “The Hulk”

“Bringing Digital Crash Dummies To Life for “The Hulk”” by Ono, Benza and Kačić-Alesić

2003 Talks: Peterson_Building a Waterfall One-Thousand Particles at a Time for Shrek 4D

“Building a Waterfall 1000 Particles at a Time for “Shrek 4D”” by Peterson

2003 Talks: Hayden_Color and Lighting of the Sinbad Calypso Water Surface

“Color and Lighting of the “Sinbad” Calypso Water Surface” by Hayden, Ring, Ikeler, Charbonnel and Zibach

2003 Talks: Brooks_Concise User Control for Texture-By-Numbers Cloning

“Concise User Control for Texture-By-Numbers Cloning” by Brooks, Cardle and Dodgson

2003 Talks: Hall_Death to Romulans! Selective Ash Decay in Star Trek Nemesis

“Death to Romulans! Selective Ash Decay in “Star Trek Nemesis”” by Hall

2003 Talks: Glumac_Development and Evolution of Foot Dust

“Development and Evolution of Foot Dust” by Glumac

2003 Talks: Nagai_Facial Action Boundary ~ Image-Based Real-Time 3D Facial Animation ~

“Facial Action Boundary: Image-Based Real-Time 3D Facial Animation” by Nagai, Takemura and Ohta

2003 Talks: Okumura_Fast Rendering of Reflections in Non-uniform Surfaces Using a Multi-Scale Environment Map

“Fast Rendering of Reflections in Non-uniform Surfaces Using a Multi-Scale Environment Map” by Okumura, Yokoya and Machida

2003 Talks: Cardle_Fast Motion Capture Matching with Replicated Motion Editing

“Fast Motion Capture Matching With Replicated Motion Editing” by Cardle, Brooks, Vlachos, Keogh and Gunopulos

2003 Talks: Breidt_Facial Animation Based on 3D Scans and Motion Capture

“Facial Animation Based on 3D Scansand Motion Capture” by Breidt, Wallraven, Cunningham and Buelthoff

2003 Talks: Aitken_Foliage Generation and Animation for “The Lord of the Rings: The Two Towers”

“Foliage Generation and Animation for “The Lord of the Rings: The Two Towers”” by Preston and Aitken

2003 Talks: Dubbeldam_From HardWare to SoftForm

“From Hardware to SoftForm” by Dubbeldam, Selker and Burleson

2003 Talks: Anderson_Getting Ripped: Hulking Out the Clothing Pipeline for Shredding, Tearing and Electricity

“Getting Ripped: Hulking Out the Clothing Pipeline for Shredding, Tearing, and Electricity” by Blenkhorn, Anderson, Clay, Helms and Wong

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