“Real-Time Particle-Based Liquid Simulation on the GPU” by Green, Dimitrov and Sainz

  • ©Simon G. Green, Rouslan Dimitrov, and Miguel Sainz

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    A state-of-the-art particle-based fluid simulation running entirely on the GPU and displayed using a novel screen-space surface-rendering technique that includes caustics. The demo simulates and renders 128,000 particles at more than 60 frames per second.


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