SIGGRAPH 2010:


Overview:


    The graphics capabilities and production values of games on hi-definition consoles and computers now rival those of television and film. This section of the Computer Animation Festival showcases the very best of video games and real-time simulations that push the boundaries of what users and viewers have come to expect.

    To help emphasize the difference between these works and the pre-rendered works in the Screenings, real-time pieces are demonstrated live on their actual platforms. No post-production, just great interactive graphics demonstrated in real time. In addition, a selection of the selected projects will be available for attendees to try out in The Sandbox.


Real-Time Rendering Chair 2010:



Conference:



Preview:



Real-Time Live! Demonstrations:
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