Adam Arbree
Most Recent Affiliation(s):
- Autodesk, Inc, Principal Engineer
Bio:
SIGGRAPH 2012
Adam Arbree is a principal engineer developing rendering applications for Autodesk. He received his Ph.D. from Cornell University in 2009 and, in his dissertation, he created scalable many-lights rendering algorithm for subsurface scattering. For the last two years, he has been designing and building a physically accurate, many-lights rendering system for architectural visualization for Autodesk. The resulting product, Autodesk 360 Rendering, premiered in September 2011 as part Autodesk’s global launch of cloud services.
Learning Presentation(s):

Type: [Courses]
Optimizing Realistic Rendering With Many-Light Methods Organizer(s): [Křivánek] [Hasan]
Presenter(s): [Křivánek] [Hasan] [Arbree] [Dachsbacher] [Walter]
Entry No.: [02]
[SIGGRAPH 2012]

Type: [Technical Papers]
A radiative transfer framework for rendering materials with anisotropic structure Presenter(s): [Jakob] [Arbree] [Moon] [Bala] [Marschner]
[SIGGRAPH 2010]

Type: [Technical Papers]
Multidimensional lightcuts Presenter(s): [Walter] [Arbree] [Bala] [Greenberg]
[SIGGRAPH 2006]