“Location aware interactive applications” by Cater, Fleuriot, Hull and Reid
Conference:
Type(s):
Title:
- Location aware interactive applications
Session/Category Title: Tangible/Ambient
Presenter(s)/Author(s):
Abstract:
In this sketch we describe two novel location aware interactive applications; Riot! 1831, an interactive historical play, and Moulinex, an interactive ambient sound piece. Both of the applications discussed have the common trait of using GPS to calculate the user’s location which is then used to control the participant’s interaction with the application. Thus the user’s interface is their whole body movement through the physical environment around them.
References:
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Cheverst, K., Davies, N., Mitchell, K., Friday, A. and Efstratiou C. Developing a Context-Aware Electronic Tourist Guide: Some Issues and Experiences, CHI 2000, 17–24, The Hague, 2000.
Weiser M. The Computer for the Twenty-First Century, Scientific American, pp. 94–10, 1991.