Michiel van de Panne
Most Recent Affiliation(s):
- University of British Columbia, Department of Computer Science
Other / Past Affiliation(s):
- University of Toronto
Learning Category: Jury Member:
Award(s):
Learning Category: Presentation(s):
![Discovering diverse athletic jumping strategies](https://history.siggraph.org/wp-content/uploads/2023/06/2021-Technical-Papers-Yin_Discovering-Diverse-Athletic-Jumping-Strategies-150x150.jpg)
Type: [Technical Papers]
Discovering diverse athletic jumping strategies Presenter(s): [Yin] [Yang] [Panne] [Yin]
[SIGGRAPH 2021]
![Character Controllers using Motion VAEs](https://history.siggraph.org/wp-content/uploads/2023/01/2020-Technical-Papers-Ling_Character-Controllers-using-Motion-VAEs-150x150.jpg)
Type: [Technical Papers]
Character Controllers using Motion VAEs Presenter(s): [Ling] [Zinno] [Cheng] [Panne]
[SIGGRAPH 2020]
![Fast and Flexible Multilegged Locomotion Using Learned Centroidal Dynamics](https://history.siggraph.org/wp-content/uploads/2022/09/2020-Technical-Papers-Kwon_Fast-and-Flexible-Multilegged-Locomotion-Using-Learned-Centroidal-Dynamics-150x150.jpg)
Type: [Technical Papers]
Fast and Flexible Multilegged Locomotion Using Learned Centroidal Dynamics Presenter(s): [Kwon] [Lee] [Panne]
[SIGGRAPH 2020]
![DeepMimic: example-guided deep reinforcement learning of physics-based character skills](https://history.siggraph.org/wp-content/uploads/2023/02/2018-Technical-Papers-Peng_DeepMimic_-Example-Guided-Deep-Reinforcement-Learning-of-Physics-Based-Character-Skills-150x150.jpg)
Type: [Technical Papers]
DeepMimic: example-guided deep reinforcement learning of physics-based character skills Presenter(s): [Peng] [Abbeel] [Levine] [Panne]
Entry No.: [143]
[SIGGRAPH 2018]
![DeepLoco: dynamic locomotion skills using hierarchical deep reinforcement learning](https://history.siggraph.org/wp-content/uploads/2023/02/2017-Technical-Papers-Peng_DeepLoco_-Dynamic-Locomotion-Skills-Using-Hierarchical-Deep-Reinforcement-Learning-150x150.jpg)
Type: [Technical Papers]
DeepLoco: dynamic locomotion skills using hierarchical deep reinforcement learning Presenter(s): [Peng] [Berseth] [Yin] [Panne]
[SIGGRAPH 2017]
![Domain of Attraction Expansion for Physics-Based Character Control](https://history.siggraph.org/wp-content/uploads/2023/02/2017-Technical-Papers-Borno_Domain-of-Attraction-Expansion-for-Physics-Based-Character-Control-150x150.jpg)
Type: [Technical Papers]
Domain of Attraction Expansion for Physics-Based Character Control Presenter(s): [Panne] [Borno] [Fiume]
[SIGGRAPH 2017]
![From drawing to animation-ready vector graphics](https://history.siggraph.org/wp-content/uploads/2022/06/2016-Image-Not-Available-150x150.jpg)
Type: [Posters]
From drawing to animation-ready vector graphics Presenter(s): [Entem] [Barthe] [Cani] [Panne]
Entry No.: [10]
[SIGGRAPH 2016]
![Guided Learning of Control Graphs for Physics-Based Characters](https://history.siggraph.org/wp-content/uploads/2022/06/2016-Image-Not-Available-150x150.jpg)
Type: [Technical Papers]
Guided Learning of Control Graphs for Physics-Based Characters Presenter(s): [Liu] [Panne] [Yin]
[SIGGRAPH 2016]
![Terrain-adaptive locomotion skills using deep reinforcement learning](https://history.siggraph.org/wp-content/uploads/2023/02/2016-Technical-Papers-Peng_Terrain-Adaptive-Locomotion-Skills-Using-Deep-Reinforcement-Learning-150x150.jpg)
Type: [Technical Papers]
Terrain-adaptive locomotion skills using deep reinforcement learning Presenter(s): [Peng] [Berseth] [Panne]
[SIGGRAPH 2016]
![Dynamic terrain traversal skills using reinforcement learning](https://history.siggraph.org/wp-content/uploads/2023/04/2015-Technical-Papers-Peng_Dynamic-Terrain-Traversal-Skills-Using-Reinforcement-Learning-150x150.jpg)
Type: [Technical Papers]
Dynamic terrain traversal skills using reinforcement learning Presenter(s): [Peng] [Berseth] [Panne]
[SIGGRAPH 2015]
![Vector graphics animation with time-varying topology](https://history.siggraph.org/wp-content/uploads/2022/07/2015-SIGGRAPH-Image-Not-Available-150x150.jpg)
Type: [Technical Papers]
Vector graphics animation with time-varying topology Presenter(s): [Dalstein] [Ronfard] [Panne]
[SIGGRAPH 2015]
![Vector graphics complexes](https://history.siggraph.org/wp-content/uploads/2023/02/2014-Technical-Papers-Dalstein_Vector-Graphics-Complexes-150x150.jpg)
Type: [Technical Papers]
Vector graphics complexes Presenter(s): [Dalstein] [Ronfard] [Panne]
[SIGGRAPH 2014]
![Locomotion skills for simulated quadrupeds](https://history.siggraph.org/wp-content/uploads/2022/07/2011-SIGGRAPH-Image-Not-Available-150x150.jpg)
Type: [Technical Papers]
Locomotion skills for simulated quadrupeds Presenter(s): [Coros] [Karpathy] [Jones] [Reveret] [Panne]
[SIGGRAPH 2011]
![Generalized biped walking control](https://history.siggraph.org/wp-content/uploads/2023/03/2010-Technical-Papers-Coros_Generalized-Biped-Walking-Control-150x150.jpg)
Type: [Technical Papers]
Generalized biped walking control Presenter(s): [Coros] [Beaudoin] [Panne]
[SIGGRAPH 2010]
![Sampling-based contact-rich motion control](https://history.siggraph.org/wp-content/uploads/2022/07/2010-SIGGRAPH-Image-Not-Available-150x150.jpg)
Type: [Technical Papers]
Sampling-based contact-rich motion control Presenter(s): [Liu] [Yin] [Panne] [Shao] [Xu]
[SIGGRAPH 2010]
![Joint-aware manipulation of deformable models](https://history.siggraph.org/wp-content/uploads/2023/03/2009-Technical-Papers-Xu_Joint-aware-Manipulation-of-Deformable-Models-150x150.jpg)
Type: [Technical Papers]
Joint-aware manipulation of deformable models Presenter(s): [Xu] [Wang] [Yin] [Zhou] [Panne] [Chen] [Guo]
[SIGGRAPH 2009]
![Continuation methods for adapting simulated skills](https://history.siggraph.org/wp-content/uploads/2023/03/2008-Technical-Papers-Yin_Continuation-Methods-for-Adapting-Simulated-Skills-150x150.jpg)
Type: [Technical Papers]
Continuation methods for adapting simulated skills Presenter(s): [Yin] [Coros] [Beaudoin] [Panne]
[SIGGRAPH 2008]
![SIMBICON: simple biped locomotion control](https://history.siggraph.org/wp-content/uploads/2023/05/2007-Technical-Papers-Yin_SIMBICON-Simple-Biped-Locomotion-Control-150x150.jpg)
Type: [Technical Papers]
SIMBICON: simple biped locomotion control Presenter(s): [Yin] [Loken] [Panne]
[SIGGRAPH 2007]
![Slow in and slow out cartoon animation filter](https://history.siggraph.org/wp-content/uploads/2024/05/2006-Poster-0101-White_Slow-In-and-Slow-Out-Cartoon-Animation-Filter-01-150x150.jpg)
Type: [Posters]
Slow in and slow out cartoon animation filter Presenter(s): [White] [Loken] [Panne]
[SIGGRAPH 2006]
![Sketch-based Modeling of Parameterized Objects](https://history.siggraph.org/wp-content/uploads/2023/01/2005-Talks-Yang_Sketch-based-Modeling-of-Parameterized-Objects-01-150x150.jpg)
Type: [Talks (Sketches)]
Sketch-based Modeling of Parameterized Objects Presenter(s): [Yang] [Sharon] [Panne]
[SIGGRAPH 2005]
![Motion doodles: an interface for sketching character motion](https://history.siggraph.org/wp-content/uploads/2023/05/2004-Technical-Papers-Thorne_Motion-Doodles-An-Interface-for-Sketching-Character-Motion-150x150.jpg)
Type: [Technical Papers]
Motion doodles: an interface for sketching character motion Presenter(s): [Thorne] [Burke] [Panne]
[SIGGRAPH 2004]
![Obscuring length changes during animated motion](https://history.siggraph.org/wp-content/uploads/2023/05/2004-Technical-Papers-Harrison_Obscuring-Length-Changes-During-Animated-Motion-150x150.jpg)
Type: [Technical Papers]
Obscuring length changes during animated motion Presenter(s): [Harrison] [Rensink] [Panne]
[SIGGRAPH 2004]
![Composable controllers for physics-based character animation](https://history.siggraph.org/wp-content/uploads/2023/06/2001-Technical-Papers-Faloutsos_Composable-Controllers-for-Physics-Based-Character-Animation-150x150.jpg)
Type: [Technical Papers]
Composable controllers for physics-based character animation Presenter(s): [Faloutsos] [Panne] [Terzopoulos]
[SIGGRAPH 2001]
![Interactive control for physically-based animation](https://history.siggraph.org/wp-content/uploads/2023/05/2000-Technical-Papers-Laszlo_Interactive-Control-For-Physically-Based-Animation-150x150.jpg)
Type: [Technical Papers]
Interactive control for physically-based animation Presenter(s): [Laszlo] [Panne] [Fiume]
[SIGGRAPH 2000]
![Animating quadrupeds with footprints](https://history.siggraph.org/wp-content/uploads/2024/07/1997-Talks-Torkos_Animating-Quadrupeds-with-Footprints-150x150.jpg)
Type: [Talks (Sketches)]
Animating quadrupeds with footprints Presenter(s): [Torkos] [Panne]
[SIGGRAPH 1997]
![Limit cycle control and its application to the animation of balancing and walking](https://history.siggraph.org/wp-content/uploads/2022/08/1996-SIGGRAPH-Image-Not-Available-150x150.jpg)
Type: [Technical Papers]
Limit cycle control and its application to the animation of balancing and walking Presenter(s): [Laszlo] [Panne] [Fiume]
[SIGGRAPH 1996]
![Reusable motion synthesis using state-space controllers](https://history.siggraph.org/wp-content/uploads/2023/06/1990-Technical-Papers-Panne_Reusable-Motion-Synthesis-Using-State-Space-ControlIers-150x150.jpg)
Type: [Technical Papers]
Reusable motion synthesis using state-space controllers Presenter(s): [Panne] [Fiume] [Vranesic]
[SIGGRAPH 1990]
Learning Category: Moderator:
![An interaction-aware, perceptual model for non-linear elastic objects](https://history.siggraph.org/wp-content/uploads/2023/02/2016-Technical-Papers-Piovarci_An-Interaction-Aware-Perceptual-Model-for-Non-Linear-Elastic-Objects-150x150.jpg)
Type: [Technical Papers]
An interaction-aware, perceptual model for non-linear elastic objects Presenter(s): [Piovarči] [Levin] [Rebello] [Chen] [Durikovic] [Pfister] [Matusik] [Didyk]
[SIGGRAPH 2016]
![Body talk: crowdshaping realistic 3D avatars with words](https://history.siggraph.org/wp-content/uploads/2023/02/2016-Technical-Papers-Streuber_Body-Talk-Crowdshaping-Realistic-3D-Avatars-with-Words-150x150.jpg)
Type: [Technical Papers]
Body talk: crowdshaping realistic 3D avatars with words Presenter(s): [Streuber] [Quiros-Ramirez] [Hill] [Hahn] [Zuffi] [O'Toole] [Black]
[SIGGRAPH 2016]
![Perceptual effect of shoulder motions on crowd animations](https://history.siggraph.org/wp-content/uploads/2023/02/2016-Technical-Papers-Hoyet_Perceptual-Effect-of-Shoulder-Motions-on-Crowd-Animations-150x150.jpg)
Type: [Technical Papers]
Perceptual effect of shoulder motions on crowd animations Presenter(s): [Hoyet] [Olivier] [Kulpa] [Pettre]
[SIGGRAPH 2016]
![Tactile mesh saliency](https://history.siggraph.org/wp-content/uploads/2023/02/2016-Technical-Papers-Lau_Tactile-Mesh-Saliency-150x150.jpg)
Type: [Technical Papers]
Tactile mesh saliency Presenter(s): [Lau] [Dev] [Shi] [Dorsey] [Rushmeier]
[SIGGRAPH 2016]
![*Cages: A Multi‐Level, Multi‐Cage Based System for Mesh Deformation](https://history.siggraph.org/wp-content/uploads/2022/07/2013-SIGGRAPH-Image-Not-Available-150x150.jpg)
Type: [Technical Papers]
*Cages: A Multi‐Level, Multi‐Cage Based System for Mesh Deformation Presenter(s): [García] [Paradinas] [Coll]
[SIGGRAPH 2013]
![Implicit skinning: real-time skin deformation with contact modeling](https://history.siggraph.org/wp-content/uploads/2023/03/2013-Technical-Papers-Vaillant_Implicit-Skinning-Real-Time-Skin-Deformation-with-Contact-Modeling-150x150.jpg)
Type: [Technical Papers]
Implicit skinning: real-time skin deformation with contact modeling Presenter(s): [Vaillant] [Barthe] [Guennebaud] [Cani] [Wyvill] [Rohmer] [Gourmel] [Paulin]
[SIGGRAPH 2013]
![Two-layer sparse compression of dense-weight blend skinning](https://history.siggraph.org/wp-content/uploads/2023/03/2013-Technical-Papers-Le_Two-Layer-Sparse-Compression-of-Dense-Weight-Blend-Skinning-150x150.jpg)
Type: [Technical Papers]
Two-layer sparse compression of dense-weight blend skinning Presenter(s): [Le] [Deng]
[SIGGRAPH 2013]
Role(s):
- Awardee
- Poster Presenter
- Talk (Sketch) Presenter
- Technical Paper Moderator
- Technical Paper Presenter
- Technical Papers Jury Member
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