SIGGRAPH 2010: Courses
Overview:
n SIGGRAPH 2010 Courses, attendees learn from the experts in the field and gain inside knowledge that is critical to career advancement. Courses are short (1.5 hours) or half-day (3.25 hours) structured sessions that often include elements of interactive demonstration, performance, or other imaginative approaches to teaching.
The spectrum of Courses ranges from an introduction to the foundations of computer graphics and interactive techniques for those new to the field to advanced instruction on the most current techniques and topics. Courses include core curricula taught by invited instructors as well as Courses selected from juried proposals.
Courses:
Sort By
Title
Entry Number
Organizer
Advanced Techniques in Real-Time Hair Rendering and Simulation
Organizer(s):
[Yuksel]
Presenter(s):
[Yuksel]
[Tariq]
Entry No.: [20]
[SIGGRAPH 2010]
Advances in Real-Time Rendering in 3D Graphics and Games I
Organizer(s):
[Tatarchuk]
Presenter(s):
[Tatarchuk]
[Ownby]
[Hall]
[Hall]
[Einarsson]
[Martin]
[Kaplayan]
[McKee]
[Yang]
Entry No.: [15]
[SIGGRAPH 2010]
Advances in Real-Time Rendering in 3D Graphics and Games II
Organizer(s):
[Tatarchuk]
Presenter(s):
[Tatarchuk]
[Vlachos]
[Lauritzen]
[Salvi]
[Kihl]
[Hable]
Entry No.: [17]
[SIGGRAPH 2010]
An Introduction to 3D Spatial Interaction With Videogame Motion Controllers
Organizer(s):
[LaViola]
Presenter(s):
[LaViola]
[Marks]
Entry No.: [12]
[SIGGRAPH 2010]
Applications of Visual Analytics
Organizer(s):
[Thomas]
Presenter(s):
[Thomas]
[Maciejewski]
[Ebert]
[Koch]
[Keim]
Entry No.: [16]
[SIGGRAPH 2010]
Beyond Programmable Shading I
Organizer(s):
[Lefohn]
[Houston]
Presenter(s):
[Lefohn]
[Houston]
[Luebke]
[Fatahalian]
[Foley]
[Andersson]
[Boyd]
[Fascione]
[Ragan-Kelley]
[Akeley]
Entry No.: [19]
[SIGGRAPH 2010]
Beyond Programmable Shading II
Organizer(s):
[Lefohn]
[Houston]
Presenter(s):
[Lefohn]
[Houston]
[Luebke]
[Fatahalian]
[Foley]
[Andersson]
[Boyd]
[Fascione]
[Ragan-Kelley]
[Akeley]
Entry No.: [21]
[SIGGRAPH 2010]
Biomedical Applications: What You Need to Know
Organizer(s):
[Grimm]
Presenter(s):
[Grimm]
[Müeller]
[Larson]
Entry No.: [07]
[SIGGRAPH 2010]
Build Your Own 3D Display
Organizer(s):
[Hirsch]
Presenter(s):
[Hirsch]
[Lanman]
Entry No.: [06]
[SIGGRAPH 2010]
Color Enhancement and Rendering in Film and Game Production
Organizer(s):
[Duiker]
Presenter(s):
[Duiker]
[Glynn]
[Goldstone]
[Gotanda]
[Pines]
[Selan]
[Sonnenfeld]
Entry No.: [10]
[SIGGRAPH 2010]
Fundamentals of Visual Analytics
Organizer(s):
[Ebert]
Presenter(s):
[Ebert]
[Maciejewski]
[Koch]
[Thomas]
[Keim]
[Tversky]
Entry No.: [13]
[SIGGRAPH 2010]
Gazing at Games: Using Eye Tracking to Control Virtual Characters
Organizer(s):
[Sundstedt]
Presenter(s):
[Sundstedt]
Entry No.: [18]
[SIGGRAPH 2010]
Global Illumination Across Industries
Organizer(s):
[Křivánek]
Presenter(s):
[Fajardo]
[Christensen]
[Tabellion]
[Bunnell]
[Larsson]
[Kaplanyan]
Entry No.: [22]
[SIGGRAPH 2010]
Image Statistics: From Data Collection to Applications in Graphics
Organizer(s):
[Reinhard]
Presenter(s):
[Reinhard]
[Pouli]
[Cunningham]
Entry No.: [01]
[SIGGRAPH 2010]
Importance Sampling for Production Rendering
Organizer(s):
[Colbert]
Presenter(s):
[Colbert]
[Premoze]
[Francois]
Entry No.: [11]
[SIGGRAPH 2010]
Perceptually Motivated Graphics, Visualization, and 3D Displays
Presenter(s):
[Banks]
[Healey]
Entry No.: [02]
[SIGGRAPH 2010]
Physically Based Shading Models in Film and Game Production
Organizer(s):
[Gotanda]
Presenter(s):
[Gotanda]
[Hoffman]
[Martinez]
[Snow]
Entry No.: [03]
[SIGGRAPH 2010]
Processing for Visual Artists and Designers
Organizer(s):
[Glassner]
Presenter(s):
[Glassner]
Entry No.: [04]
[SIGGRAPH 2010]
Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations
Organizer(s):
[Yoon]
Presenter(s):
[Yoon]
[Manocha]
[Coumans]
[Kim]
[Tonge]
Entry No.: [09]
[SIGGRAPH 2010]
Spectral Mesh Processing
Organizer(s):
[Levy]
Presenter(s):
[Levy]
[Zhang]
Entry No.: [05]
[SIGGRAPH 2010]
Image Statistics: From Data Collection to Applications in Graphics
Organizer(s):
[Reinhard]
Presenter(s):
[Reinhard]
[Pouli]
[Cunningham]
Entry No.: [01]
[SIGGRAPH 2010]
Perceptually Motivated Graphics, Visualization, and 3D Displays
Presenter(s):
[Banks]
[Healey]
Entry No.: [02]
[SIGGRAPH 2010]
Physically Based Shading Models in Film and Game Production
Organizer(s):
[Gotanda]
Presenter(s):
[Gotanda]
[Hoffman]
[Martinez]
[Snow]
Entry No.: [03]
[SIGGRAPH 2010]
Processing for Visual Artists and Designers
Organizer(s):
[Glassner]
Presenter(s):
[Glassner]
Entry No.: [04]
[SIGGRAPH 2010]
Spectral Mesh Processing
Organizer(s):
[Levy]
Presenter(s):
[Levy]
[Zhang]
Entry No.: [05]
[SIGGRAPH 2010]
Build Your Own 3D Display
Organizer(s):
[Hirsch]
Presenter(s):
[Hirsch]
[Lanman]
Entry No.: [06]
[SIGGRAPH 2010]
Biomedical Applications: What You Need to Know
Organizer(s):
[Grimm]
Presenter(s):
[Grimm]
[Müeller]
[Larson]
Entry No.: [07]
[SIGGRAPH 2010]
Stylized Rendering in Games
Organizer(s):
[McGuire]
Presenter(s):
[McGuire]
[Halén]
[St-Amour]
[Calver]
[Thibault]
[Martel]
[Ekanayake]
Entry No.: [08]
[SIGGRAPH 2010]
Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations
Organizer(s):
[Yoon]
Presenter(s):
[Yoon]
[Manocha]
[Coumans]
[Kim]
[Tonge]
Entry No.: [09]
[SIGGRAPH 2010]
Color Enhancement and Rendering in Film and Game Production
Organizer(s):
[Duiker]
Presenter(s):
[Duiker]
[Glynn]
[Goldstone]
[Gotanda]
[Pines]
[Selan]
[Sonnenfeld]
Entry No.: [10]
[SIGGRAPH 2010]
Importance Sampling for Production Rendering
Organizer(s):
[Colbert]
Presenter(s):
[Colbert]
[Premoze]
[Francois]
Entry No.: [11]
[SIGGRAPH 2010]
An Introduction to 3D Spatial Interaction With Videogame Motion Controllers
Organizer(s):
[LaViola]
Presenter(s):
[LaViola]
[Marks]
Entry No.: [12]
[SIGGRAPH 2010]
Fundamentals of Visual Analytics
Organizer(s):
[Ebert]
Presenter(s):
[Ebert]
[Maciejewski]
[Koch]
[Thomas]
[Keim]
[Tversky]
Entry No.: [13]
[SIGGRAPH 2010]
Volumetric Methods in Visual Effects
Organizer(s):
[Zafar]
Presenter(s):
[Zafar]
[Wrenninge]
[Tessendorf]
[Clinton]
[Penney]
[Clifford]
[Graham]
Entry No.: [14]
[SIGGRAPH 2010]
Advances in Real-Time Rendering in 3D Graphics and Games I
Organizer(s):
[Tatarchuk]
Presenter(s):
[Tatarchuk]
[Ownby]
[Hall]
[Hall]
[Einarsson]
[Martin]
[Kaplayan]
[McKee]
[Yang]
Entry No.: [15]
[SIGGRAPH 2010]
Applications of Visual Analytics
Organizer(s):
[Thomas]
Presenter(s):
[Thomas]
[Maciejewski]
[Ebert]
[Koch]
[Keim]
Entry No.: [16]
[SIGGRAPH 2010]
Advances in Real-Time Rendering in 3D Graphics and Games II
Organizer(s):
[Tatarchuk]
Presenter(s):
[Tatarchuk]
[Vlachos]
[Lauritzen]
[Salvi]
[Kihl]
[Hable]
Entry No.: [17]
[SIGGRAPH 2010]
Gazing at Games: Using Eye Tracking to Control Virtual Characters
Organizer(s):
[Sundstedt]
Presenter(s):
[Sundstedt]
Entry No.: [18]
[SIGGRAPH 2010]
Beyond Programmable Shading I
Organizer(s):
[Lefohn]
[Houston]
Presenter(s):
[Lefohn]
[Houston]
[Luebke]
[Fatahalian]
[Foley]
[Andersson]
[Boyd]
[Fascione]
[Ragan-Kelley]
[Akeley]
Entry No.: [19]
[SIGGRAPH 2010]
Advanced Techniques in Real-Time Hair Rendering and Simulation
Organizer(s):
[Yuksel]
Presenter(s):
[Yuksel]
[Tariq]
Entry No.: [20]
[SIGGRAPH 2010]
Advanced Techniques in Real-Time Hair Rendering and Simulation
Organizer(s):
[Yuksel]
Presenter(s):
[Yuksel]
[Tariq]
Entry No.: [20]
[SIGGRAPH 2010]
Advances in Real-Time Rendering in 3D Graphics and Games I
Organizer(s):
[Tatarchuk]
Presenter(s):
[Tatarchuk]
[Ownby]
[Hall]
[Hall]
[Einarsson]
[Martin]
[Kaplayan]
[McKee]
[Yang]
Entry No.: [15]
[SIGGRAPH 2010]
Advances in Real-Time Rendering in 3D Graphics and Games II
Organizer(s):
[Tatarchuk]
Presenter(s):
[Tatarchuk]
[Vlachos]
[Lauritzen]
[Salvi]
[Kihl]
[Hable]
Entry No.: [17]
[SIGGRAPH 2010]
An Introduction to 3D Spatial Interaction With Videogame Motion Controllers
Organizer(s):
[LaViola]
Presenter(s):
[LaViola]
[Marks]
Entry No.: [12]
[SIGGRAPH 2010]
Applications of Visual Analytics
Organizer(s):
[Thomas]
Presenter(s):
[Thomas]
[Maciejewski]
[Ebert]
[Koch]
[Keim]
Entry No.: [16]
[SIGGRAPH 2010]
Beyond Programmable Shading I
Organizer(s):
[Lefohn]
[Houston]
Presenter(s):
[Lefohn]
[Houston]
[Luebke]
[Fatahalian]
[Foley]
[Andersson]
[Boyd]
[Fascione]
[Ragan-Kelley]
[Akeley]
Entry No.: [19]
[SIGGRAPH 2010]
Beyond Programmable Shading II
Organizer(s):
[Lefohn]
[Houston]
Presenter(s):
[Lefohn]
[Houston]
[Luebke]
[Fatahalian]
[Foley]
[Andersson]
[Boyd]
[Fascione]
[Ragan-Kelley]
[Akeley]
Entry No.: [21]
[SIGGRAPH 2010]
Biomedical Applications: What You Need to Know
Organizer(s):
[Grimm]
Presenter(s):
[Grimm]
[Müeller]
[Larson]
Entry No.: [07]
[SIGGRAPH 2010]
Build Your Own 3D Display
Organizer(s):
[Hirsch]
Presenter(s):
[Hirsch]
[Lanman]
Entry No.: [06]
[SIGGRAPH 2010]
Color Enhancement and Rendering in Film and Game Production
Organizer(s):
[Duiker]
Presenter(s):
[Duiker]
[Glynn]
[Goldstone]
[Gotanda]
[Pines]
[Selan]
[Sonnenfeld]
Entry No.: [10]
[SIGGRAPH 2010]
Fundamentals of Visual Analytics
Organizer(s):
[Ebert]
Presenter(s):
[Ebert]
[Maciejewski]
[Koch]
[Thomas]
[Keim]
[Tversky]
Entry No.: [13]
[SIGGRAPH 2010]
Gazing at Games: Using Eye Tracking to Control Virtual Characters
Organizer(s):
[Sundstedt]
Presenter(s):
[Sundstedt]
Entry No.: [18]
[SIGGRAPH 2010]
Global Illumination Across Industries
Organizer(s):
[Křivánek]
Presenter(s):
[Fajardo]
[Christensen]
[Tabellion]
[Bunnell]
[Larsson]
[Kaplanyan]
Entry No.: [22]
[SIGGRAPH 2010]
Image Statistics: From Data Collection to Applications in Graphics
Organizer(s):
[Reinhard]
Presenter(s):
[Reinhard]
[Pouli]
[Cunningham]
Entry No.: [01]
[SIGGRAPH 2010]
Importance Sampling for Production Rendering
Organizer(s):
[Colbert]
Presenter(s):
[Colbert]
[Premoze]
[Francois]
Entry No.: [11]
[SIGGRAPH 2010]
Perceptually Motivated Graphics, Visualization, and 3D Displays
Presenter(s):
[Banks]
[Healey]
Entry No.: [02]
[SIGGRAPH 2010]
Physically Based Shading Models in Film and Game Production
Organizer(s):
[Gotanda]
Presenter(s):
[Gotanda]
[Hoffman]
[Martinez]
[Snow]
Entry No.: [03]
[SIGGRAPH 2010]
Processing for Visual Artists and Designers
Organizer(s):
[Glassner]
Presenter(s):
[Glassner]
Entry No.: [04]
[SIGGRAPH 2010]
Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations
Organizer(s):
[Yoon]
Presenter(s):
[Yoon]
[Manocha]
[Coumans]
[Kim]
[Tonge]
Entry No.: [09]
[SIGGRAPH 2010]
Spectral Mesh Processing
Organizer(s):
[Levy]
Presenter(s):
[Levy]
[Zhang]
Entry No.: [05]
[SIGGRAPH 2010]
Advanced Techniques in Real-Time Hair Rendering and Simulation Organizer(s): [Yuksel]
Presenter(s): [Yuksel] [Tariq]
Entry No.: [20]
[SIGGRAPH 2010]
Advances in Real-Time Rendering in 3D Graphics and Games I Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Ownby] [Hall] [Hall] [Einarsson] [Martin] [Kaplayan] [McKee] [Yang]
Entry No.: [15]
[SIGGRAPH 2010]
Advances in Real-Time Rendering in 3D Graphics and Games II Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Vlachos] [Lauritzen] [Salvi] [Kihl] [Hable]
Entry No.: [17]
[SIGGRAPH 2010]
An Introduction to 3D Spatial Interaction With Videogame Motion Controllers Organizer(s): [LaViola]
Presenter(s): [LaViola] [Marks]
Entry No.: [12]
[SIGGRAPH 2010]
Applications of Visual Analytics Organizer(s): [Thomas]
Presenter(s): [Thomas] [Maciejewski] [Ebert] [Koch] [Keim]
Entry No.: [16]
[SIGGRAPH 2010]
Beyond Programmable Shading I Organizer(s): [Lefohn] [Houston]
Presenter(s): [Lefohn] [Houston] [Luebke] [Fatahalian] [Foley] [Andersson] [Boyd] [Fascione] [Ragan-Kelley] [Akeley]
Entry No.: [19]
[SIGGRAPH 2010]
Beyond Programmable Shading II Organizer(s): [Lefohn] [Houston]
Presenter(s): [Lefohn] [Houston] [Luebke] [Fatahalian] [Foley] [Andersson] [Boyd] [Fascione] [Ragan-Kelley] [Akeley]
Entry No.: [21]
[SIGGRAPH 2010]
Biomedical Applications: What You Need to Know Organizer(s): [Grimm]
Presenter(s): [Grimm] [Müeller] [Larson]
Entry No.: [07]
[SIGGRAPH 2010]
Build Your Own 3D Display Organizer(s): [Hirsch]
Presenter(s): [Hirsch] [Lanman]
Entry No.: [06]
[SIGGRAPH 2010]
Color Enhancement and Rendering in Film and Game Production Organizer(s): [Duiker]
Presenter(s): [Duiker] [Glynn] [Goldstone] [Gotanda] [Pines] [Selan] [Sonnenfeld]
Entry No.: [10]
[SIGGRAPH 2010]
Fundamentals of Visual Analytics Organizer(s): [Ebert]
Presenter(s): [Ebert] [Maciejewski] [Koch] [Thomas] [Keim] [Tversky]
Entry No.: [13]
[SIGGRAPH 2010]
Gazing at Games: Using Eye Tracking to Control Virtual Characters Organizer(s): [Sundstedt]
Presenter(s): [Sundstedt]
Entry No.: [18]
[SIGGRAPH 2010]
Global Illumination Across Industries Organizer(s): [Křivánek]
Presenter(s): [Fajardo] [Christensen] [Tabellion] [Bunnell] [Larsson] [Kaplanyan]
Entry No.: [22]
[SIGGRAPH 2010]
Image Statistics: From Data Collection to Applications in Graphics Organizer(s): [Reinhard]
Presenter(s): [Reinhard] [Pouli] [Cunningham]
Entry No.: [01]
[SIGGRAPH 2010]
Importance Sampling for Production Rendering Organizer(s): [Colbert]
Presenter(s): [Colbert] [Premoze] [Francois]
Entry No.: [11]
[SIGGRAPH 2010]
Perceptually Motivated Graphics, Visualization, and 3D Displays Presenter(s): [Banks] [Healey]
Entry No.: [02]
[SIGGRAPH 2010]
Physically Based Shading Models in Film and Game Production Organizer(s): [Gotanda]
Presenter(s): [Gotanda] [Hoffman] [Martinez] [Snow]
Entry No.: [03]
[SIGGRAPH 2010]
Processing for Visual Artists and Designers Organizer(s): [Glassner]
Presenter(s): [Glassner]
Entry No.: [04]
[SIGGRAPH 2010]
Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations Organizer(s): [Yoon]
Presenter(s): [Yoon] [Manocha] [Coumans] [Kim] [Tonge]
Entry No.: [09]
[SIGGRAPH 2010]
Spectral Mesh Processing Organizer(s): [Levy]
Presenter(s): [Levy] [Zhang]
Entry No.: [05]
[SIGGRAPH 2010]
Image Statistics: From Data Collection to Applications in Graphics Organizer(s): [Reinhard]
Presenter(s): [Reinhard] [Pouli] [Cunningham]
Entry No.: [01]
[SIGGRAPH 2010]
Perceptually Motivated Graphics, Visualization, and 3D Displays Presenter(s): [Banks] [Healey]
Entry No.: [02]
[SIGGRAPH 2010]
Physically Based Shading Models in Film and Game Production Organizer(s): [Gotanda]
Presenter(s): [Gotanda] [Hoffman] [Martinez] [Snow]
Entry No.: [03]
[SIGGRAPH 2010]
Processing for Visual Artists and Designers Organizer(s): [Glassner]
Presenter(s): [Glassner]
Entry No.: [04]
[SIGGRAPH 2010]
Spectral Mesh Processing Organizer(s): [Levy]
Presenter(s): [Levy] [Zhang]
Entry No.: [05]
[SIGGRAPH 2010]
Build Your Own 3D Display Organizer(s): [Hirsch]
Presenter(s): [Hirsch] [Lanman]
Entry No.: [06]
[SIGGRAPH 2010]
Biomedical Applications: What You Need to Know Organizer(s): [Grimm]
Presenter(s): [Grimm] [Müeller] [Larson]
Entry No.: [07]
[SIGGRAPH 2010]
Stylized Rendering in Games Organizer(s): [McGuire]
Presenter(s): [McGuire] [Halén] [St-Amour] [Calver] [Thibault] [Martel] [Ekanayake]
Entry No.: [08]
[SIGGRAPH 2010]
Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations Organizer(s): [Yoon]
Presenter(s): [Yoon] [Manocha] [Coumans] [Kim] [Tonge]
Entry No.: [09]
[SIGGRAPH 2010]
Color Enhancement and Rendering in Film and Game Production Organizer(s): [Duiker]
Presenter(s): [Duiker] [Glynn] [Goldstone] [Gotanda] [Pines] [Selan] [Sonnenfeld]
Entry No.: [10]
[SIGGRAPH 2010]
Importance Sampling for Production Rendering Organizer(s): [Colbert]
Presenter(s): [Colbert] [Premoze] [Francois]
Entry No.: [11]
[SIGGRAPH 2010]
An Introduction to 3D Spatial Interaction With Videogame Motion Controllers Organizer(s): [LaViola]
Presenter(s): [LaViola] [Marks]
Entry No.: [12]
[SIGGRAPH 2010]
Fundamentals of Visual Analytics Organizer(s): [Ebert]
Presenter(s): [Ebert] [Maciejewski] [Koch] [Thomas] [Keim] [Tversky]
Entry No.: [13]
[SIGGRAPH 2010]
Volumetric Methods in Visual Effects Organizer(s): [Zafar]
Presenter(s): [Zafar] [Wrenninge] [Tessendorf] [Clinton] [Penney] [Clifford] [Graham]
Entry No.: [14]
[SIGGRAPH 2010]
Advances in Real-Time Rendering in 3D Graphics and Games I Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Ownby] [Hall] [Hall] [Einarsson] [Martin] [Kaplayan] [McKee] [Yang]
Entry No.: [15]
[SIGGRAPH 2010]
Applications of Visual Analytics Organizer(s): [Thomas]
Presenter(s): [Thomas] [Maciejewski] [Ebert] [Koch] [Keim]
Entry No.: [16]
[SIGGRAPH 2010]
Advances in Real-Time Rendering in 3D Graphics and Games II Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Vlachos] [Lauritzen] [Salvi] [Kihl] [Hable]
Entry No.: [17]
[SIGGRAPH 2010]
Gazing at Games: Using Eye Tracking to Control Virtual Characters Organizer(s): [Sundstedt]
Presenter(s): [Sundstedt]
Entry No.: [18]
[SIGGRAPH 2010]
Beyond Programmable Shading I Organizer(s): [Lefohn] [Houston]
Presenter(s): [Lefohn] [Houston] [Luebke] [Fatahalian] [Foley] [Andersson] [Boyd] [Fascione] [Ragan-Kelley] [Akeley]
Entry No.: [19]
[SIGGRAPH 2010]
Advanced Techniques in Real-Time Hair Rendering and Simulation Organizer(s): [Yuksel]
Presenter(s): [Yuksel] [Tariq]
Entry No.: [20]
[SIGGRAPH 2010]
Advanced Techniques in Real-Time Hair Rendering and Simulation Organizer(s): [Yuksel]
Presenter(s): [Yuksel] [Tariq]
Entry No.: [20]
[SIGGRAPH 2010]
Advances in Real-Time Rendering in 3D Graphics and Games I Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Ownby] [Hall] [Hall] [Einarsson] [Martin] [Kaplayan] [McKee] [Yang]
Entry No.: [15]
[SIGGRAPH 2010]
Advances in Real-Time Rendering in 3D Graphics and Games II Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Vlachos] [Lauritzen] [Salvi] [Kihl] [Hable]
Entry No.: [17]
[SIGGRAPH 2010]
An Introduction to 3D Spatial Interaction With Videogame Motion Controllers Organizer(s): [LaViola]
Presenter(s): [LaViola] [Marks]
Entry No.: [12]
[SIGGRAPH 2010]
Applications of Visual Analytics Organizer(s): [Thomas]
Presenter(s): [Thomas] [Maciejewski] [Ebert] [Koch] [Keim]
Entry No.: [16]
[SIGGRAPH 2010]
Beyond Programmable Shading I Organizer(s): [Lefohn] [Houston]
Presenter(s): [Lefohn] [Houston] [Luebke] [Fatahalian] [Foley] [Andersson] [Boyd] [Fascione] [Ragan-Kelley] [Akeley]
Entry No.: [19]
[SIGGRAPH 2010]
Beyond Programmable Shading II Organizer(s): [Lefohn] [Houston]
Presenter(s): [Lefohn] [Houston] [Luebke] [Fatahalian] [Foley] [Andersson] [Boyd] [Fascione] [Ragan-Kelley] [Akeley]
Entry No.: [21]
[SIGGRAPH 2010]
Biomedical Applications: What You Need to Know Organizer(s): [Grimm]
Presenter(s): [Grimm] [Müeller] [Larson]
Entry No.: [07]
[SIGGRAPH 2010]
Build Your Own 3D Display Organizer(s): [Hirsch]
Presenter(s): [Hirsch] [Lanman]
Entry No.: [06]
[SIGGRAPH 2010]
Color Enhancement and Rendering in Film and Game Production Organizer(s): [Duiker]
Presenter(s): [Duiker] [Glynn] [Goldstone] [Gotanda] [Pines] [Selan] [Sonnenfeld]
Entry No.: [10]
[SIGGRAPH 2010]
Fundamentals of Visual Analytics Organizer(s): [Ebert]
Presenter(s): [Ebert] [Maciejewski] [Koch] [Thomas] [Keim] [Tversky]
Entry No.: [13]
[SIGGRAPH 2010]
Gazing at Games: Using Eye Tracking to Control Virtual Characters Organizer(s): [Sundstedt]
Presenter(s): [Sundstedt]
Entry No.: [18]
[SIGGRAPH 2010]
Global Illumination Across Industries Organizer(s): [Křivánek]
Presenter(s): [Fajardo] [Christensen] [Tabellion] [Bunnell] [Larsson] [Kaplanyan]
Entry No.: [22]
[SIGGRAPH 2010]
Image Statistics: From Data Collection to Applications in Graphics Organizer(s): [Reinhard]
Presenter(s): [Reinhard] [Pouli] [Cunningham]
Entry No.: [01]
[SIGGRAPH 2010]
Importance Sampling for Production Rendering Organizer(s): [Colbert]
Presenter(s): [Colbert] [Premoze] [Francois]
Entry No.: [11]
[SIGGRAPH 2010]
Perceptually Motivated Graphics, Visualization, and 3D Displays Presenter(s): [Banks] [Healey]
Entry No.: [02]
[SIGGRAPH 2010]
Physically Based Shading Models in Film and Game Production Organizer(s): [Gotanda]
Presenter(s): [Gotanda] [Hoffman] [Martinez] [Snow]
Entry No.: [03]
[SIGGRAPH 2010]
Processing for Visual Artists and Designers Organizer(s): [Glassner]
Presenter(s): [Glassner]
Entry No.: [04]
[SIGGRAPH 2010]
Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations Organizer(s): [Yoon]
Presenter(s): [Yoon] [Manocha] [Coumans] [Kim] [Tonge]
Entry No.: [09]
[SIGGRAPH 2010]
Spectral Mesh Processing Organizer(s): [Levy]
Presenter(s): [Levy] [Zhang]
Entry No.: [05]
[SIGGRAPH 2010]