“Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations” by Yoon, Manocha, Coumans, Kim and Tonge

  • ©Sung-Eui Yoon, Dinesh Manocha, Erwin Coumans, Young J. Kim, and Richard Tonge

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Entry Number: 09

Title:

    Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations

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Abstract:


    Description
    It is quite challenging for beginners to keep up with all the published papers and evolving rendering systems for collision detection and other proximity queries. This course presents an overview of existing techniques, practical solutions, and how the field will change in the coming years. It explains recent developments designed to achieve interactive performance for large-scale rigid, articulated, deforming, and fracturing models in various applications. It also covers two popular physics libraries, Bullet and PhysX, and explains how they implement various proximity queries and can be used for various simulations.
     


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