Sarah Tariq
Most Recent Affiliation(s):
- NVIDIA
Bio:
SIGGRAPH 2010
Sarah Tariq is a software engineer on NVIDIA’s Developer Technology team, where she works primarily on implementing new rendering and simulation techniques that exploit the latest graphics hardware, and helping game developers to incorporate these techniques. During her time at NVIDIA she has been involved in the development of several game titles for the PC, including Hellgate: London, Supreme Commander and Dark Void, and has helped optimize several other titles. She has presented talks at various conferences, including SIGGRAPH and GDC. Before joining NVIDIA, Sarah pursued graduate studies at Georgia Tech, where she worked on research projects including subsurface reflectance capture of skin.
Experience(s):

Type: [Real-Time Live!]
Real Time Hair Simulation and Rendering on the GPU
Developer(s): [Tariq]
[SIGGRAPH 2009]