“Real time hair simulation and rendering on the GPU” by Tariq and Bavoil

  • ©Sarah Tariq and Louis Bavoil




    Real time hair simulation and rendering on the GPU



    No abstract available.


    1. M. Müller, B. Heidelberger, M. Hennix, J. Ratdiff. Position Based Dynamics. Proceedings of Virtual Reality Interactions and Physical Simulations, 2006.
    2. Bertails, F., Menier, C., and Cani, M.-P. 2005. A Practical Self-Shadowing Algorithm for Interactive Hair Animation. In proceedings of Graphics Interface 2005, 71–78.
    3. Bertails, F., Audoly, B., Cani, M.-P., Querleux, B., Leroy, F., and Leveque, J. L. Super-Helices for Predicting the Dynamics of Natural Hair. In Proceedings of ACM Transactions on Graphics (Proceedings of the SIGGRAPH conference, 2006.

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